feat(dashboard): redesign Scene Info widget with compact grid layout

Complete redesign of Scene Info widget following UX best practices:

BEFORE:
- Tab-based interface with 5 separate views
- Only 1 data point visible at a time (poor scannability)
- Size: 2×3 (oversized, wasted vertical space)
- Didn't fit in desktop side panel
- Poor information density

AFTER:
- Grid-based layout showing all 5 data points simultaneously
- High information density and scannability
- Compact size: 2×2 (reduced from 2×3)
- Inspired by Apple Widgets / Material Design patterns
- Mobile-responsive with breakpoints at 1000px and 340px
- Zero interaction needed - all data visible at once

Changes:
- sceneInfoWidget.js: Complete rewrite (390→309 lines)
  - Removed tab logic and state management
  - Added data formatting helpers (formatDate, formatTime, etc.)
  - Grid HTML structure with semantic CSS classes
  - Maintained inline editing for all fields
  - Simplified configuration

- style.css: Added comprehensive grid styling (lines 2647-2811)
  - CSS Grid layout with named areas
  - Responsive typography and spacing
  - Hover states and focus styles
  - 2 mobile breakpoints for optimal scaling

- defaultLayout.js: Updated Scene Info widget
  - Changed height: 3→2 rows
  - Adjusted Y positions for widgets below
  - Simplified config (removed view selection)

Design Principles:
- All information visible simultaneously (zero interaction)
- High scannability for quick information gathering
- Proper information density for simple data points
- Grid structure: 2 columns, 3 rows (location full-width header)
- Mobile-first responsive design

Layout:
┌─────────────────────────────────┐
│ 📍 Location                     │
├──────────────────┬──────────────┤
│ 📅 Date          │ 🕐 Time       │
├──────────────────┼──────────────┤
│ 🌤️ Weather       │ 🌡️ Temp       │
└──────────────────┴──────────────┘
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-11-03 11:12:10 +11:00
parent 4e6b3b0456
commit 5a21a5aece
3 changed files with 381 additions and 216 deletions
+166
View File
@@ -2644,6 +2644,172 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
opacity: 1;
}
/* ============================================================================
Scene Info Grid Widget
Compact information-dense layout showing all scene data at once
============================================================================ */
.rpg-scene-info-grid {
display: grid;
grid-template-columns: 1fr 1fr;
grid-template-rows: auto 1fr 1fr;
gap: 0.75rem;
padding: 1rem;
grid-template-areas:
"location location"
"calendar clock"
"weather temperature";
}
.rpg-info-item {
background: var(--rpg-panel);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 0.75rem;
padding: 0.75rem;
display: flex;
align-items: center;
gap: 0.75rem;
transition: all 0.2s ease;
}
.rpg-info-item:hover {
background: rgba(255, 255, 255, 0.05);
border-color: rgba(255, 255, 255, 0.15);
}
/* Grid area assignments */
.rpg-info-location {
grid-area: location;
flex-direction: column;
align-items: flex-start;
gap: 0.2rem;
}
.rpg-info-calendar { grid-area: calendar; }
.rpg-info-clock { grid-area: clock; }
.rpg-info-weather { grid-area: weather; }
.rpg-info-temperature { grid-area: temperature; }
/* Icon styling */
.rpg-info-item .item-icon {
font-size: 1.5rem;
flex-shrink: 0;
line-height: 1;
}
/* Content layout */
.rpg-info-item .item-content {
display: flex;
flex-direction: column;
gap: 0.1rem;
flex: 1;
min-width: 0; /* Prevent overflow */
}
/* Primary value (large, bold) */
.rpg-info-item .item-value {
font-size: 1.125rem;
font-weight: 600;
line-height: 1.2;
color: var(--rpg-text);
}
/* Secondary label (small, subdued) */
.rpg-info-item .item-label {
font-size: 0.8125rem;
line-height: 1.3;
color: var(--rpg-text);
opacity: 0.7;
}
/* Location-specific styling */
.rpg-info-location .item-value {
font-size: 1rem;
font-weight: 500;
}
.rpg-info-location .item-label {
font-size: 0.875rem;
margin-top: -0.1rem;
}
/* Editable field styling */
.rpg-info-item .rpg-editable {
cursor: text;
padding: 0.15rem 0.3rem;
margin: -0.15rem -0.3rem;
border-radius: 0.25rem;
transition: background 0.15s ease;
}
.rpg-info-item .rpg-editable:hover {
background: rgba(255, 255, 255, 0.05);
}
.rpg-info-item .rpg-editable:focus {
background: rgba(255, 255, 255, 0.1);
outline: 1px solid var(--rpg-highlight);
}
/* Mobile responsive (max-width: 1000px) */
@media (max-width: 1000px) {
.rpg-widget .rpg-scene-info-grid {
gap: 0.5rem !important;
padding: 0.75rem !important;
}
.rpg-widget .rpg-info-item {
padding: 0.6rem !important;
gap: 0.6rem !important;
border-radius: 0.5rem !important;
}
.rpg-widget .rpg-info-item .item-icon {
font-size: 1.25rem !important;
}
.rpg-widget .rpg-info-item .item-value {
font-size: 1rem !important;
}
.rpg-widget .rpg-info-item .item-label {
font-size: 0.75rem !important;
}
.rpg-widget .rpg-info-location .item-value {
font-size: 0.9rem !important;
}
.rpg-widget .rpg-info-location .item-label {
font-size: 0.8rem !important;
}
}
/* Extra small mobile (max-width: 340px) */
@media (max-width: 340px) {
.rpg-widget .rpg-scene-info-grid {
gap: 0.4rem !important;
padding: 0.5rem !important;
}
.rpg-widget .rpg-info-item {
padding: 0.5rem !important;
gap: 0.5rem !important;
}
.rpg-widget .rpg-info-item .item-icon {
font-size: 1.1rem !important;
}
.rpg-widget .rpg-info-item .item-value {
font-size: 0.9rem !important;
}
.rpg-widget .rpg-info-item .item-label {
font-size: 0.7rem !important;
}
}
/* Character Status Cards */
.rpg-character-status {
display: flex;