Merge pull request #13 from paperboygold/feature/inventory-bugfixes
feat: inventory bugfixes, status polish, editable inventory fields
This commit is contained in:
@@ -4,7 +4,8 @@
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*/
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import { extensionSettings, $inventoryContainer } from '../../core/state.js';
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import { getInventoryRenderOptions } from '../interaction/inventoryActions.js';
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import { getInventoryRenderOptions, restoreFormStates } from '../interaction/inventoryActions.js';
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import { updateInventoryItem } from '../interaction/inventoryEdit.js';
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import { parseItems } from '../../utils/itemParser.js';
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// Type imports
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@@ -62,14 +63,14 @@ export function renderOnPersonView(onPersonItems, viewMode = 'list') {
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<button class="rpg-item-remove" data-action="remove-item" data-field="onPerson" data-index="${index}" title="Remove item">
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<i class="fa-solid fa-times"></i>
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</button>
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<span class="rpg-item-name">${escapeHtml(item)}</span>
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<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="onPerson" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
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</div>
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`).join('');
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} else {
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// List view: full-width rows
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itemsHtml = items.map((item, index) => `
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<div class="rpg-item-row" data-field="onPerson" data-index="${index}">
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<span class="rpg-item-name">${escapeHtml(item)}</span>
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<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="onPerson" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
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<button class="rpg-item-remove" data-action="remove-item" data-field="onPerson" data-index="${index}" title="Remove item">
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<i class="fa-solid fa-times"></i>
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</button>
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@@ -184,14 +185,14 @@ export function renderStoredView(stored, collapsedLocations = [], viewMode = 'li
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<button class="rpg-item-remove" data-action="remove-item" data-field="stored" data-location="${escapeHtml(location)}" data-index="${index}" title="Remove item">
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<i class="fa-solid fa-times"></i>
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</button>
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<span class="rpg-item-name">${escapeHtml(item)}</span>
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<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="stored" data-location="${escapeHtml(location)}" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
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</div>
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`).join('');
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} else {
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// List view: full-width rows
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itemsHtml = items.map((item, index) => `
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<div class="rpg-item-row" data-field="stored" data-location="${escapeHtml(location)}" data-index="${index}">
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<span class="rpg-item-name">${escapeHtml(item)}</span>
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<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="stored" data-location="${escapeHtml(location)}" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
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<button class="rpg-item-remove" data-action="remove-item" data-field="stored" data-location="${escapeHtml(location)}" data-index="${index}" title="Remove item">
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<i class="fa-solid fa-times"></i>
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</button>
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@@ -210,9 +211,6 @@ export function renderStoredView(stored, collapsedLocations = [], viewMode = 'li
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</button>
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<h5 class="rpg-storage-name">${escapeHtml(location)}</h5>
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<div class="rpg-storage-actions">
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<button class="rpg-inventory-add-btn" data-action="add-item" data-field="stored" data-location="${escapeHtml(location)}" title="Add item to this location">
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<i class="fa-solid fa-plus"></i>
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</button>
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<button class="rpg-inventory-remove-btn" data-action="remove-location" data-location="${escapeHtml(location)}" title="Remove this storage location">
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<i class="fa-solid fa-trash"></i>
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</button>
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@@ -233,6 +231,11 @@ export function renderStoredView(stored, collapsedLocations = [], viewMode = 'li
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<div class="rpg-item-list ${listViewClass}">
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${itemsHtml}
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</div>
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<div class="rpg-storage-add-item-container">
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<button class="rpg-inventory-add-btn" data-action="add-item" data-field="stored" data-location="${escapeHtml(location)}" title="Add item to this location">
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<i class="fa-solid fa-plus"></i> Add Item
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</button>
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</div>
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</div>
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<div class="rpg-inline-confirmation" id="rpg-remove-confirm-${locationId}" style="display: none;">
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<p>Remove "${escapeHtml(location)}"? This will delete all items stored there.</p>
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@@ -278,14 +281,14 @@ export function renderAssetsView(assets, viewMode = 'list') {
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<button class="rpg-item-remove" data-action="remove-item" data-field="assets" data-index="${index}" title="Remove asset">
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<i class="fa-solid fa-times"></i>
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</button>
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<span class="rpg-item-name">${escapeHtml(item)}</span>
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<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="assets" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
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</div>
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`).join('');
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} else {
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// List view: full-width rows
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itemsHtml = items.map((item, index) => `
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<div class="rpg-item-row" data-field="assets" data-index="${index}">
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<span class="rpg-item-name">${escapeHtml(item)}</span>
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<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="assets" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
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<button class="rpg-item-remove" data-action="remove-item" data-field="assets" data-index="${index}" title="Remove asset">
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<i class="fa-solid fa-times"></i>
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</button>
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@@ -436,6 +439,9 @@ export function updateInventoryDisplay(containerId, options = {}) {
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const inventory = extensionSettings.userStats.inventory;
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const html = generateInventoryHTML(inventory, options);
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container.innerHTML = html;
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// Restore form states after re-rendering
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restoreFormStates();
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}
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/**
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@@ -458,6 +464,18 @@ export function renderInventory() {
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// Generate HTML and update DOM
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const html = generateInventoryHTML(inventory, options);
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$inventoryContainer.html(html);
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// Restore form states after re-rendering (fixes Bug #1)
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restoreFormStates();
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// Event listener for editing item names (mobile-friendly contenteditable)
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$inventoryContainer.find('.rpg-item-name.rpg-editable').on('blur', function() {
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const field = $(this).data('field');
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const index = parseInt($(this).data('index'));
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const location = $(this).data('location');
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const newName = $(this).text().trim();
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updateInventoryItem(field, index, newName, location);
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});
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}
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/**
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