Merge pull request #13 from paperboygold/feature/inventory-bugfixes
feat: inventory bugfixes, status polish, editable inventory fields
This commit is contained in:
@@ -7,6 +7,7 @@ import { getContext } from '../../../../../../extensions.js';
|
||||
import {
|
||||
extensionSettings,
|
||||
lastGeneratedData,
|
||||
committedTrackerData,
|
||||
$infoBoxContainer
|
||||
} from '../../core/state.js';
|
||||
import { saveChatData } from '../../core/persistence.js';
|
||||
@@ -429,6 +430,10 @@ export function updateInfoBoxField(field, value) {
|
||||
|
||||
lastGeneratedData.infoBox = updatedLines.join('\n');
|
||||
|
||||
// Update BOTH lastGeneratedData AND committedTrackerData
|
||||
// This makes manual edits immediately visible to AI
|
||||
committedTrackerData.infoBox = updatedLines.join('\n');
|
||||
|
||||
// Update the message's swipe data
|
||||
const chat = getContext().chat;
|
||||
if (chat && chat.length > 0) {
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
*/
|
||||
|
||||
import { extensionSettings, $inventoryContainer } from '../../core/state.js';
|
||||
import { getInventoryRenderOptions } from '../interaction/inventoryActions.js';
|
||||
import { getInventoryRenderOptions, restoreFormStates } from '../interaction/inventoryActions.js';
|
||||
import { updateInventoryItem } from '../interaction/inventoryEdit.js';
|
||||
import { parseItems } from '../../utils/itemParser.js';
|
||||
|
||||
// Type imports
|
||||
@@ -62,14 +63,14 @@ export function renderOnPersonView(onPersonItems, viewMode = 'list') {
|
||||
<button class="rpg-item-remove" data-action="remove-item" data-field="onPerson" data-index="${index}" title="Remove item">
|
||||
<i class="fa-solid fa-times"></i>
|
||||
</button>
|
||||
<span class="rpg-item-name">${escapeHtml(item)}</span>
|
||||
<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="onPerson" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
|
||||
</div>
|
||||
`).join('');
|
||||
} else {
|
||||
// List view: full-width rows
|
||||
itemsHtml = items.map((item, index) => `
|
||||
<div class="rpg-item-row" data-field="onPerson" data-index="${index}">
|
||||
<span class="rpg-item-name">${escapeHtml(item)}</span>
|
||||
<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="onPerson" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
|
||||
<button class="rpg-item-remove" data-action="remove-item" data-field="onPerson" data-index="${index}" title="Remove item">
|
||||
<i class="fa-solid fa-times"></i>
|
||||
</button>
|
||||
@@ -184,14 +185,14 @@ export function renderStoredView(stored, collapsedLocations = [], viewMode = 'li
|
||||
<button class="rpg-item-remove" data-action="remove-item" data-field="stored" data-location="${escapeHtml(location)}" data-index="${index}" title="Remove item">
|
||||
<i class="fa-solid fa-times"></i>
|
||||
</button>
|
||||
<span class="rpg-item-name">${escapeHtml(item)}</span>
|
||||
<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="stored" data-location="${escapeHtml(location)}" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
|
||||
</div>
|
||||
`).join('');
|
||||
} else {
|
||||
// List view: full-width rows
|
||||
itemsHtml = items.map((item, index) => `
|
||||
<div class="rpg-item-row" data-field="stored" data-location="${escapeHtml(location)}" data-index="${index}">
|
||||
<span class="rpg-item-name">${escapeHtml(item)}</span>
|
||||
<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="stored" data-location="${escapeHtml(location)}" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
|
||||
<button class="rpg-item-remove" data-action="remove-item" data-field="stored" data-location="${escapeHtml(location)}" data-index="${index}" title="Remove item">
|
||||
<i class="fa-solid fa-times"></i>
|
||||
</button>
|
||||
@@ -210,9 +211,6 @@ export function renderStoredView(stored, collapsedLocations = [], viewMode = 'li
|
||||
</button>
|
||||
<h5 class="rpg-storage-name">${escapeHtml(location)}</h5>
|
||||
<div class="rpg-storage-actions">
|
||||
<button class="rpg-inventory-add-btn" data-action="add-item" data-field="stored" data-location="${escapeHtml(location)}" title="Add item to this location">
|
||||
<i class="fa-solid fa-plus"></i>
|
||||
</button>
|
||||
<button class="rpg-inventory-remove-btn" data-action="remove-location" data-location="${escapeHtml(location)}" title="Remove this storage location">
|
||||
<i class="fa-solid fa-trash"></i>
|
||||
</button>
|
||||
@@ -233,6 +231,11 @@ export function renderStoredView(stored, collapsedLocations = [], viewMode = 'li
|
||||
<div class="rpg-item-list ${listViewClass}">
|
||||
${itemsHtml}
|
||||
</div>
|
||||
<div class="rpg-storage-add-item-container">
|
||||
<button class="rpg-inventory-add-btn" data-action="add-item" data-field="stored" data-location="${escapeHtml(location)}" title="Add item to this location">
|
||||
<i class="fa-solid fa-plus"></i> Add Item
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="rpg-inline-confirmation" id="rpg-remove-confirm-${locationId}" style="display: none;">
|
||||
<p>Remove "${escapeHtml(location)}"? This will delete all items stored there.</p>
|
||||
@@ -278,14 +281,14 @@ export function renderAssetsView(assets, viewMode = 'list') {
|
||||
<button class="rpg-item-remove" data-action="remove-item" data-field="assets" data-index="${index}" title="Remove asset">
|
||||
<i class="fa-solid fa-times"></i>
|
||||
</button>
|
||||
<span class="rpg-item-name">${escapeHtml(item)}</span>
|
||||
<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="assets" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
|
||||
</div>
|
||||
`).join('');
|
||||
} else {
|
||||
// List view: full-width rows
|
||||
itemsHtml = items.map((item, index) => `
|
||||
<div class="rpg-item-row" data-field="assets" data-index="${index}">
|
||||
<span class="rpg-item-name">${escapeHtml(item)}</span>
|
||||
<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="assets" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
|
||||
<button class="rpg-item-remove" data-action="remove-item" data-field="assets" data-index="${index}" title="Remove asset">
|
||||
<i class="fa-solid fa-times"></i>
|
||||
</button>
|
||||
@@ -436,6 +439,9 @@ export function updateInventoryDisplay(containerId, options = {}) {
|
||||
const inventory = extensionSettings.userStats.inventory;
|
||||
const html = generateInventoryHTML(inventory, options);
|
||||
container.innerHTML = html;
|
||||
|
||||
// Restore form states after re-rendering
|
||||
restoreFormStates();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -458,6 +464,18 @@ export function renderInventory() {
|
||||
// Generate HTML and update DOM
|
||||
const html = generateInventoryHTML(inventory, options);
|
||||
$inventoryContainer.html(html);
|
||||
|
||||
// Restore form states after re-rendering (fixes Bug #1)
|
||||
restoreFormStates();
|
||||
|
||||
// Event listener for editing item names (mobile-friendly contenteditable)
|
||||
$inventoryContainer.find('.rpg-item-name.rpg-editable').on('blur', function() {
|
||||
const field = $(this).data('field');
|
||||
const index = parseInt($(this).data('index'));
|
||||
const location = $(this).data('location');
|
||||
const newName = $(this).text().trim();
|
||||
updateInventoryItem(field, index, newName, location);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -9,12 +9,41 @@ import { selected_group, getGroupMembers } from '../../../../../../group-chats.j
|
||||
import {
|
||||
extensionSettings,
|
||||
lastGeneratedData,
|
||||
committedTrackerData,
|
||||
$thoughtsContainer,
|
||||
FALLBACK_AVATAR_DATA_URI
|
||||
} from '../../core/state.js';
|
||||
import { saveChatData } from '../../core/persistence.js';
|
||||
import { getSafeThumbnailUrl } from '../../utils/avatars.js';
|
||||
|
||||
/**
|
||||
* Fuzzy name matching that handles:
|
||||
* - Exact matches: "Sabrina" === "Sabrina"
|
||||
* - Parenthetical additions: "Sabrina" matches "Sabrina (Margrokha's Avatar)"
|
||||
* - Title additions: "Sabrina" matches "Princess Sabrina"
|
||||
* - Word boundaries: "Sabrina" won't match "Sabrina's Mother"
|
||||
*
|
||||
* @param {string} cardName - Name from the character card
|
||||
* @param {string} aiName - Name generated by the AI
|
||||
* @returns {boolean} True if names match
|
||||
*/
|
||||
function namesMatch(cardName, aiName) {
|
||||
if (!cardName || !aiName) return false;
|
||||
|
||||
// 1. Exact match (fast path)
|
||||
if (cardName.toLowerCase() === aiName.toLowerCase()) return true;
|
||||
|
||||
// 2. Strip parentheses and match
|
||||
const stripParens = (s) => s.replace(/\s*\([^)]*\)/g, '').trim();
|
||||
const cardCore = stripParens(cardName).toLowerCase();
|
||||
const aiCore = stripParens(aiName).toLowerCase();
|
||||
if (cardCore === aiCore) return true;
|
||||
|
||||
// 3. Check if card name appears as complete word in AI name
|
||||
const wordBoundary = new RegExp(`\\b${cardCore}\\b`);
|
||||
return wordBoundary.test(aiCore);
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders character thoughts (Present Characters) panel.
|
||||
* Displays character cards with avatars, relationship badges, and traits.
|
||||
@@ -138,7 +167,7 @@ export function renderThoughts() {
|
||||
if (selected_group) {
|
||||
const groupMembers = getGroupMembers(selected_group);
|
||||
const matchingMember = groupMembers.find(member =>
|
||||
member && member.name && member.name.toLowerCase() === char.name.toLowerCase()
|
||||
member && member.name && namesMatch(member.name, char.name)
|
||||
);
|
||||
|
||||
if (matchingMember && matchingMember.avatar && matchingMember.avatar !== 'none') {
|
||||
@@ -152,7 +181,7 @@ export function renderThoughts() {
|
||||
// For regular chats or if not found in group, search all characters
|
||||
if (characterPortrait === FALLBACK_AVATAR_DATA_URI && characters && characters.length > 0) {
|
||||
const matchingCharacter = characters.find(c =>
|
||||
c && c.name && c.name.toLowerCase() === char.name.toLowerCase()
|
||||
c && c.name && namesMatch(c.name, char.name)
|
||||
);
|
||||
|
||||
if (matchingCharacter && matchingCharacter.avatar && matchingCharacter.avatar !== 'none') {
|
||||
@@ -165,7 +194,7 @@ export function renderThoughts() {
|
||||
|
||||
// If this is the current character in a 1-on-1 chat, use their portrait
|
||||
if (this_chid !== undefined && characters[this_chid] &&
|
||||
characters[this_chid].name && characters[this_chid].name.toLowerCase() === char.name.toLowerCase()) {
|
||||
characters[this_chid].name && namesMatch(characters[this_chid].name, char.name)) {
|
||||
const thumbnailUrl = getSafeThumbnailUrl('avatar', characters[this_chid].avatar);
|
||||
if (thumbnailUrl) {
|
||||
characterPortrait = thumbnailUrl;
|
||||
@@ -320,6 +349,10 @@ export function updateCharacterField(characterName, field, value) {
|
||||
lastGeneratedData.characterThoughts = updatedLines.join('\n');
|
||||
// console.log('[RPG Companion] 💾 Updated lastGeneratedData.characterThoughts:', lastGeneratedData.characterThoughts);
|
||||
|
||||
// Update BOTH lastGeneratedData AND committedTrackerData
|
||||
// This makes manual edits immediately visible to AI
|
||||
committedTrackerData.characterThoughts = updatedLines.join('\n');
|
||||
|
||||
// Also update the last assistant message's swipe data
|
||||
const chat = getContext().chat;
|
||||
if (chat && chat.length > 0) {
|
||||
|
||||
@@ -8,6 +8,7 @@ import { user_avatar } from '../../../../../../../script.js';
|
||||
import {
|
||||
extensionSettings,
|
||||
lastGeneratedData,
|
||||
committedTrackerData,
|
||||
$userStatsContainer,
|
||||
FALLBACK_AVATAR_DATA_URI
|
||||
} from '../../core/state.js';
|
||||
@@ -17,6 +18,7 @@ import {
|
||||
updateMessageSwipeData
|
||||
} from '../../core/persistence.js';
|
||||
import { getSafeThumbnailUrl } from '../../utils/avatars.js';
|
||||
import { buildInventorySummary } from '../generation/promptBuilder.js';
|
||||
|
||||
/**
|
||||
* Renders the user stats panel with health bars, mood, inventory, and classic stats.
|
||||
@@ -53,7 +55,7 @@ export function renderUserStats() {
|
||||
const html = `
|
||||
<div class="rpg-stats-content">
|
||||
<div class="rpg-stats-left">
|
||||
<div style="display: flex; gap: clamp(4px, 0.8vh, 8px); align-items: center; flex-shrink: 0;">
|
||||
<div style="display: flex; gap: clamp(4px, 0.8vh, 8px); align-items: center; justify-content: center; flex-shrink: 0;">
|
||||
<img src="${userPortrait}" alt="${userName}" class="rpg-user-portrait" onerror="this.style.opacity='0.5';this.onerror=null;" />
|
||||
</div>
|
||||
<div class="rpg-stats-grid">
|
||||
@@ -178,13 +180,15 @@ export function renderUserStats() {
|
||||
// Update the setting
|
||||
extensionSettings.userStats[field] = value;
|
||||
|
||||
// Also update lastGeneratedData to keep it in sync
|
||||
if (!lastGeneratedData.userStats) {
|
||||
lastGeneratedData.userStats = '';
|
||||
}
|
||||
// Regenerate the userStats text with updated value
|
||||
const statsText = `Health: ${extensionSettings.userStats.health}%\nSatiety: ${extensionSettings.userStats.satiety}%\nEnergy: ${extensionSettings.userStats.energy}%\nHygiene: ${extensionSettings.userStats.hygiene}%\nArousal: ${extensionSettings.userStats.arousal}%\n${extensionSettings.userStats.mood}: ${extensionSettings.userStats.conditions}\nInventory: ${extensionSettings.userStats.inventory}`;
|
||||
// Rebuild userStats text with proper inventory format
|
||||
const stats = extensionSettings.userStats;
|
||||
const inventorySummary = buildInventorySummary(stats.inventory);
|
||||
const statsText = `Health: ${stats.health}%\nSatiety: ${stats.satiety}%\nEnergy: ${stats.energy}%\nHygiene: ${stats.hygiene}%\nArousal: ${stats.arousal}%\n${stats.mood}: ${stats.conditions}\n${inventorySummary}`;
|
||||
|
||||
// Update BOTH lastGeneratedData AND committedTrackerData
|
||||
// This makes manual edits immediately visible to AI
|
||||
lastGeneratedData.userStats = statsText;
|
||||
committedTrackerData.userStats = statsText;
|
||||
|
||||
saveSettings();
|
||||
saveChatData();
|
||||
@@ -199,9 +203,15 @@ export function renderUserStats() {
|
||||
const value = $(this).text().trim();
|
||||
extensionSettings.userStats.mood = value || '😐';
|
||||
|
||||
// Update lastGeneratedData
|
||||
const statsText = `Health: ${extensionSettings.userStats.health}%\nSatiety: ${extensionSettings.userStats.satiety}%\nEnergy: ${extensionSettings.userStats.energy}%\nHygiene: ${extensionSettings.userStats.hygiene}%\nArousal: ${extensionSettings.userStats.arousal}%\n${extensionSettings.userStats.mood}: ${extensionSettings.userStats.conditions}\nInventory: ${extensionSettings.userStats.inventory}`;
|
||||
// Rebuild userStats text with proper inventory format
|
||||
const stats = extensionSettings.userStats;
|
||||
const inventorySummary = buildInventorySummary(stats.inventory);
|
||||
const statsText = `Health: ${stats.health}%\nSatiety: ${stats.satiety}%\nEnergy: ${stats.energy}%\nHygiene: ${stats.hygiene}%\nArousal: ${stats.arousal}%\n${stats.mood}: ${stats.conditions}\n${inventorySummary}`;
|
||||
|
||||
// Update BOTH lastGeneratedData AND committedTrackerData
|
||||
// This makes manual edits immediately visible to AI
|
||||
lastGeneratedData.userStats = statsText;
|
||||
committedTrackerData.userStats = statsText;
|
||||
|
||||
saveSettings();
|
||||
saveChatData();
|
||||
@@ -212,9 +222,15 @@ export function renderUserStats() {
|
||||
const value = $(this).text().trim();
|
||||
extensionSettings.userStats.conditions = value || 'None';
|
||||
|
||||
// Update lastGeneratedData
|
||||
const statsText = `Health: ${extensionSettings.userStats.health}%\nSatiety: ${extensionSettings.userStats.satiety}%\nEnergy: ${extensionSettings.userStats.energy}%\nHygiene: ${extensionSettings.userStats.hygiene}%\nArousal: ${extensionSettings.userStats.arousal}%\n${extensionSettings.userStats.mood}: ${extensionSettings.userStats.conditions}\nInventory: ${extensionSettings.userStats.inventory}`;
|
||||
// Rebuild userStats text with proper inventory format
|
||||
const stats = extensionSettings.userStats;
|
||||
const inventorySummary = buildInventorySummary(stats.inventory);
|
||||
const statsText = `Health: ${stats.health}%\nSatiety: ${stats.satiety}%\nEnergy: ${stats.energy}%\nHygiene: ${stats.hygiene}%\nArousal: ${stats.arousal}%\n${stats.mood}: ${stats.conditions}\n${inventorySummary}`;
|
||||
|
||||
// Update BOTH lastGeneratedData AND committedTrackerData
|
||||
// This makes manual edits immediately visible to AI
|
||||
lastGeneratedData.userStats = statsText;
|
||||
committedTrackerData.userStats = statsText;
|
||||
|
||||
saveSettings();
|
||||
saveChatData();
|
||||
|
||||
Reference in New Issue
Block a user