feat: Add core suppression logic and integrate into prompt injector

This commit is contained in:
Andy Mauragis
2025-11-13 13:45:27 -05:00
parent d658e337f6
commit 407a45a25c
2 changed files with 117 additions and 6 deletions
+35 -6
View File
@@ -13,6 +13,7 @@ import {
lastActionWasSwipe,
setLastActionWasSwipe
} from '../../core/state.js';
import { evaluateSuppression } from './suppression.js';
import { parseUserStats } from './parser.js';
import {
generateTrackerExample,
@@ -44,7 +45,28 @@ export function onGenerationStarted(type, data) {
return;
}
const chat = getContext().chat;
const context = getContext();
const chat = context.chat;
// Detect if a guided generation is active (GuidedGenerations and similar extensions
// inject an ephemeral 'instruct' injection into chatMetadata.script_injects).
// If present, we should avoid injecting RPG tracker instructions that ask
// the model to include stats/etc. This prevents conflicts when guided prompts
// are used (e.g., GuidedGenerations Extension).
// Evaluate suppression using the shared helper
const suppression = evaluateSuppression(extensionSettings, context, data);
const { shouldSuppress, skipMode, isGuidedGeneration, isImpersonationGeneration, hasQuietPrompt, instructContent, quietPromptRaw, matchedPattern } = suppression;
if (shouldSuppress) {
// Debugging: indicate active suppression and which source triggered it
console.debug(`[RPG Companion] Suppression active (mode=${skipMode}). isGuided=${isGuidedGeneration}, isImpersonation=${isImpersonationGeneration}, hasQuietPrompt=${hasQuietPrompt} - skipping RPG tracker injections for this generation.`);
// Also clear any existing RPG Companion prompts so they do not leak into this generation
// (e.g., previously set extension prompts should not be used alongside a guided prompt)
setExtensionPrompt('rpg-companion-inject', '', extension_prompt_types.IN_CHAT, 0, false);
setExtensionPrompt('rpg-companion-example', '', extension_prompt_types.IN_CHAT, 0, false);
setExtensionPrompt('rpg-companion-html', '', extension_prompt_types.IN_CHAT, 0, false);
setExtensionPrompt('rpg-companion-context', '', extension_prompt_types.IN_CHAT, 1, false);
}
const lastMessage = chat && chat.length > 0 ? chat[chat.length - 1] : null;
// For SEPARATE mode only: Check if we need to commit extension data
@@ -145,7 +167,7 @@ export function onGenerationStarted(type, data) {
}
// If we have previous tracker data and found an assistant message, inject it as an assistant message
if (example && lastAssistantDepth > 0) {
if (!shouldSuppress && example && lastAssistantDepth > 0) {
setExtensionPrompt('rpg-companion-example', example, extension_prompt_types.IN_CHAT, lastAssistantDepth, false, extension_prompt_roles.ASSISTANT);
// console.log('[RPG Companion] Injected tracker example as assistant message at depth:', lastAssistantDepth);
} else {
@@ -153,11 +175,15 @@ export function onGenerationStarted(type, data) {
}
// Inject the instructions as a user message at depth 0 (right before generation)
setExtensionPrompt('rpg-companion-inject', instructions, extension_prompt_types.IN_CHAT, 0, false, extension_prompt_roles.USER);
// If this is a guided generation (user explicitly injected 'instruct'), skip adding
// our tracker instructions to avoid clobbering the guided prompt.
if (!shouldSuppress) {
setExtensionPrompt('rpg-companion-inject', instructions, extension_prompt_types.IN_CHAT, 0, false, extension_prompt_roles.USER);
}
// console.log('[RPG Companion] Injected RPG tracking instructions at depth 0 (right before generation)');
// Inject HTML prompt separately at depth 0 if enabled (prevents duplication on swipes)
if (extensionSettings.enableHtmlPrompt) {
if (extensionSettings.enableHtmlPrompt && !shouldSuppress) {
const htmlPrompt = `\nIf appropriate, include inline HTML, CSS, and JS elements for creative, visual storytelling throughout your response:
- Use them liberally to depict any in-world content that can be visualized (screens, posters, books, signs, letters, logos, crests, seals, medallions, labels, etc.), with creative license for animations, 3D effects, pop-ups, dropdowns, websites, and so on.
- Style them thematically to match the theme (e.g., sleek for sci-fi, rustic for fantasy), ensuring text is visible.
@@ -186,7 +212,10 @@ Ensure these details naturally reflect and influence the narrative. Character be
`;
// Inject context at depth 1 (before last user message) as SYSTEM
setExtensionPrompt('rpg-companion-context', wrappedContext, extension_prompt_types.IN_CHAT, 1, false);
// Skip when a guided generation injection is present to avoid conflicting instructions
if (!shouldSuppress) {
setExtensionPrompt('rpg-companion-context', wrappedContext, extension_prompt_types.IN_CHAT, 1, false);
}
// console.log('[RPG Companion] Injected contextual summary for separate mode:', contextSummary);
} else {
// Clear if no data yet
@@ -194,7 +223,7 @@ Ensure these details naturally reflect and influence the narrative. Character be
}
// Inject HTML prompt separately at depth 0 if enabled (same as together mode pattern)
if (extensionSettings.enableHtmlPrompt) {
if (extensionSettings.enableHtmlPrompt && !shouldSuppress) {
const htmlPrompt = `\nIf appropriate, include inline HTML, CSS, and JS elements for creative, visual storytelling throughout your response:
- Use them liberally to depict any in-world content that can be visualized (screens, posters, books, signs, letters, logos, crests, seals, medallions, labels, etc.), with creative license for animations, 3D effects, pop-ups, dropdowns, websites, and so on.
- Style them thematically to match the theme (e.g., sleek for sci-fi, rustic for fantasy), ensuring text is visible.