Combat encounters: Add pre-encounter config modal, targeting fixes, and tracker integration
- Add pre-encounter narrative configuration modal with combat/summary style settings - Change POV fields to text inputs (default: narrator) for custom character names - Fix targeting system for enemies with spaces in names (e.g., 'Gilded Thrall 1') - Display character-specific sprites/avatars in targeting modal instead of generic emojis - Add combat difficulty scaling guidance to prevent trivial god defeats or endless wolf battles - Integrate tracker updates in combat summary generation (together mode) - Update auto-save logs description to clarify file storage vs chat history - Apply extension theming to Close Combat Window button
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@@ -20,6 +20,13 @@ import { i18n } from '../../core/i18n.js';
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export function togglePlotButtons() {
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if (extensionSettings.enablePlotButtons && extensionSettings.enabled) {
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$('#rpg-plot-buttons').show();
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// Show/hide encounter button based on encounter settings
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if (extensionSettings.encounterSettings?.enabled) {
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$('#rpg-encounter-button').show();
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} else {
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$('#rpg-encounter-button').hide();
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}
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} else {
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$('#rpg-plot-buttons').hide();
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}
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