Merge pull request #85 from tomt610/feature/update-complete-event
Add event emission when tracker update completes
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@@ -3,8 +3,12 @@
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* Handles API calls for RPG tracker generation
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*/
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import { generateRaw, chat } from '../../../../../../../script.js';
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import { generateRaw, chat, eventSource } from '../../../../../../../script.js';
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import { executeSlashCommandsOnChatInput } from '../../../../../../../scripts/slash-commands.js';
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// Custom event name for when RPG Companion finishes updating tracker data
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// Other extensions can listen for this event to know when RPG Companion is done
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export const RPG_COMPANION_UPDATE_COMPLETE = 'rpg_companion_update_complete';
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import {
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extensionSettings,
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lastGeneratedData,
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@@ -397,6 +401,10 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
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// This ensures the flag persists through both main generation AND tracker generation
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// console.log('[RPG Companion] 🔄 Tracker generation complete - resetting lastActionWasSwipe to false');
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setLastActionWasSwipe(false);
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// Emit event for other extensions to know RPG Companion has finished updating
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console.debug('[RPG Companion] Emitting RPG_COMPANION_UPDATE_COMPLETE event');
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eventSource.emit(RPG_COMPANION_UPDATE_COMPLETE);
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}
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}
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