feat: redesign user info widget with avatar background overlay
Changed from avatar + text layout to avatar as background with text overlay. Previous approach: Tried horizontal/vertical layouts which caused either horizontal or vertical scrollbars at narrow widths (w:1 h:1). New approach: Avatar fills entire widget as background-image, name + level display as centered overlay with semi-transparent backdrop and blur effect for readability. Uses background-size: contain to show full avatar without cropping. Benefits: - No layout conflicts - works at any widget size - No scrollbars (horizontal or vertical) - Full avatar visible without cropping - Visually interesting design - Simpler code (no layout switching logic) Changes: - userInfoWidget.js: Avatar set as background-image with contain sizing - userInfoWidget.js: Simplified onResize (removed layout switching) - style.css: Container uses background-image with gradient overlay - style.css: Text container has backdrop-filter blur + dark background - style.css: Simplified compact mode (no portrait/layout-specific rules)
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@@ -1935,56 +1935,48 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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font-size: 0.7rem;
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}
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/* User info widget - responsive layout */
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/* User info widget - avatar background with text overlay */
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.rpg-user-info-container {
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 0.75rem;
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height: 100%;
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width: 100%;
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padding: 0.5rem;
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position: relative;
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background-size: contain;
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background-position: center;
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background-repeat: no-repeat;
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border-radius: 0.5rem;
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overflow: hidden;
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}
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/* Vertical layout (1 column): centered avatar with text below */
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.rpg-user-info-container.rpg-layout-vertical {
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flex-direction: column;
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gap: 0.5rem;
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/* Darkened overlay for text readability */
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.rpg-user-info-container::before {
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content: '';
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background: linear-gradient(to bottom, rgba(0,0,0,0.3), rgba(0,0,0,0.7));
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z-index: 1;
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}
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/* Horizontal layout (2+ columns): avatar left, text right */
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.rpg-user-info-container.rpg-layout-horizontal {
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flex-direction: row;
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justify-content: flex-start;
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}
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/* User portrait/avatar */
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.rpg-widget .rpg-user-portrait {
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width: 2.5rem;
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height: 2.5rem;
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border-radius: 50%;
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border: 2px solid var(--rpg-highlight);
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box-shadow: 0 0 8px var(--rpg-highlight);
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object-fit: cover;
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transition: transform 0.3s ease;
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flex-shrink: 0;
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}
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.rpg-widget .rpg-user-portrait:hover {
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transform: scale(1.1) rotate(5deg);
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}
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/* Text container */
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/* Text container with backdrop */
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.rpg-user-info-text {
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display: flex;
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flex-direction: column;
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gap: 0.2rem;
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align-items: flex-start;
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}
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.rpg-layout-vertical .rpg-user-info-text {
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align-items: center;
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text-align: center;
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position: relative;
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z-index: 2;
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padding: 0.5rem 0.75rem;
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background: rgba(0, 0, 0, 0.5);
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backdrop-filter: blur(4px);
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border-radius: 0.375rem;
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border: 1px solid rgba(255, 255, 255, 0.1);
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}
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/* User name */
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@@ -2039,23 +2031,12 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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/* Compact mode for narrow widths (< 3 grid units) */
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.rpg-user-info-compact {
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padding: 0.3rem !important;
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gap: 0.4rem !important;
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}
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.rpg-user-info-compact.rpg-layout-vertical {
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gap: 0.3rem !important;
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}
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.rpg-user-info-compact .rpg-user-portrait {
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width: 2rem !important;
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height: 2rem !important;
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border-width: 1.5px !important;
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box-shadow: 0 0 4px var(--rpg-highlight) !important;
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padding: 0.25rem !important;
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}
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.rpg-user-info-compact .rpg-user-info-text {
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gap: 0.15rem !important;
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padding: 0.35rem 0.5rem !important;
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}
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.rpg-user-info-compact .rpg-user-name {
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