Add stat change guidelines, attributes toggle, skills editing, and improved character parsing
- Add temporal awareness and stat decay rules to prompt (0-5% per message) - Add 'Always Include Attributes' toggle in tracker editor - Fix skills section editing (was not saving customFields) - Improve Present Characters parser to handle malformed formats (mid-line chars, extra blank lines) - All changes work in both together/separate generation modes
This commit is contained in:
@@ -283,12 +283,21 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
|
||||
instructions += `After updating the trackers, continue directly from where the last message in the chat history left off. Ensure the trackers you provide naturally reflect and influence the narrative. Character behavior, dialogue, and story events should acknowledge these conditions when relevant, such as fatigue affecting the protagonist's performance, low hygiene influencing their social interactions, environmental factors shaping the scene, a character's emotional state coloring their responses, and so on. Remember, all bracketed placeholders (e.g., [Location], [Mood Emoji]) MUST be replaced with actual content without the square brackets.\n\n`;
|
||||
}
|
||||
|
||||
// Include attributes and dice roll only if there was a dice roll
|
||||
if (extensionSettings.lastDiceRoll) {
|
||||
const roll = extensionSettings.lastDiceRoll;
|
||||
// Include attributes based on settings
|
||||
const alwaysSendAttributes = trackerConfig?.userStats?.alwaysSendAttributes;
|
||||
const shouldSendAttributes = alwaysSendAttributes || extensionSettings.lastDiceRoll;
|
||||
|
||||
if (shouldSendAttributes) {
|
||||
const attributesString = buildAttributesString();
|
||||
instructions += `${userName}'s attributes: ${attributesString}\n`;
|
||||
instructions += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Based on their attributes, decide whether they succeeded or failed the action they attempted.\n\n`;
|
||||
|
||||
// Add dice roll context if there was one
|
||||
if (extensionSettings.lastDiceRoll) {
|
||||
const roll = extensionSettings.lastDiceRoll;
|
||||
instructions += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Based on their attributes, decide whether they succeeded or failed the action they attempted.\n\n`;
|
||||
} else {
|
||||
instructions += `\n`;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user