Add French translate

Add French translation and localize hardcoded strings :
Changes
1. Translation Files
Created
src/i18n/fr.json
: Contains all French translations for the extension.
Updated
src/i18n/en.json
: Added new keys for terms that were previously hardcoded (e.g., "Force", "Volonté", "Météo", "Locked", "Unlocked").
2. UI Updates
settings.html
: Added "Français" to the language selection dropdown.
3. Code Refactoring
src/systems/rendering/thoughts.js
: Replaced hardcoded strings ("Add Character", "Locked", "Click to edit") with i18n calls.
src/systems/rendering/userStats.js
: Replaced hardcoded tooltips and titles with i18n calls.
src/systems/rendering/infoBox.js
: Localized weather, location, and date widget texts.
src/systems/ui/trackerEditor.js
: Updated the "Reset to Defaults" logic to use localized names for stats (e.g., "Santé", "Force") based on the active language.
This commit is contained in:
rei
2026-02-18 03:56:18 +01:00
parent 105e20e97a
commit 25aedce786
7 changed files with 770 additions and 449 deletions
+87 -87
View File
@@ -51,7 +51,7 @@ export function initTrackerEditor() {
}
// Tab switching
$(document).on('click', '.rpg-editor-tab', function() {
$(document).on('click', '.rpg-editor-tab', function () {
$('.rpg-editor-tab').removeClass('active');
$(this).addClass('active');
@@ -61,51 +61,51 @@ export function initTrackerEditor() {
});
// Save button
$(document).on('click', '#rpg-editor-save', function() {
$(document).on('click', '#rpg-editor-save', function () {
applyTrackerConfig();
closeTrackerEditor();
});
// Cancel button
$(document).on('click', '#rpg-editor-cancel', function() {
$(document).on('click', '#rpg-editor-cancel', function () {
closeTrackerEditor();
});
// Close X button
$(document).on('click', '#rpg-close-tracker-editor', function() {
$(document).on('click', '#rpg-close-tracker-editor', function () {
closeTrackerEditor();
});
// Reset button
$(document).on('click', '#rpg-editor-reset', function() {
$(document).on('click', '#rpg-editor-reset', function () {
resetToDefaults();
renderEditorUI();
});
// Close on background click
$(document).on('click', '#rpg-tracker-editor-popup', function(e) {
$(document).on('click', '#rpg-tracker-editor-popup', function (e) {
if (e.target.id === 'rpg-tracker-editor-popup') {
closeTrackerEditor();
}
});
// Open button
$(document).on('click', '#rpg-open-tracker-editor', function() {
$(document).on('click', '#rpg-open-tracker-editor', function () {
openTrackerEditor();
});
// Export button
$(document).on('click', '#rpg-editor-export', function() {
$(document).on('click', '#rpg-editor-export', function () {
exportTrackerPreset();
});
// Import button
$(document).on('click', '#rpg-editor-import', function() {
$(document).on('click', '#rpg-editor-import', function () {
importTrackerPreset();
});
// Preset select change
$(document).on('change', '#rpg-preset-select', function() {
$(document).on('change', '#rpg-preset-select', function () {
const presetId = $(this).val();
if (presetId && presetId !== getActivePresetId()) {
// Check if the current character had an association (either original or pending)
@@ -139,7 +139,7 @@ export function initTrackerEditor() {
});
// New preset button
$(document).on('click', '#rpg-preset-new', function() {
$(document).on('click', '#rpg-preset-new', function () {
const name = prompt('Enter a name for the new preset:');
if (name && name.trim()) {
const newId = createPreset(name.trim());
@@ -150,7 +150,7 @@ export function initTrackerEditor() {
});
// Set as default preset button
$(document).on('click', '#rpg-preset-default', function() {
$(document).on('click', '#rpg-preset-default', function () {
const currentPresetId = getActivePresetId();
if (currentPresetId) {
setDefaultPreset(currentPresetId);
@@ -161,7 +161,7 @@ export function initTrackerEditor() {
});
// Delete preset button
$(document).on('click', '#rpg-preset-delete', function() {
$(document).on('click', '#rpg-preset-delete', function () {
const currentPresetId = getActivePresetId();
const presets = getPresets();
if (Object.keys(presets).length <= 1) {
@@ -180,7 +180,7 @@ export function initTrackerEditor() {
});
// Associate preset checkbox
$(document).on('change', '#rpg-preset-associate', function() {
$(document).on('change', '#rpg-preset-associate', function () {
const activePresetId = getActivePresetId();
const preset = getPreset(activePresetId);
const entityName = getCurrentEntityName();
@@ -334,20 +334,20 @@ function resetToDefaults() {
extensionSettings.trackerConfig = {
userStats: {
customStats: [
{ id: 'health', name: 'Health', enabled: true, persistInHistory: false },
{ id: 'satiety', name: 'Satiety', enabled: true, persistInHistory: false },
{ id: 'energy', name: 'Energy', enabled: true, persistInHistory: false },
{ id: 'hygiene', name: 'Hygiene', enabled: true, persistInHistory: false },
{ id: 'arousal', name: 'Arousal', enabled: true, persistInHistory: false }
{ id: 'health', name: i18n.getTranslation('stats.health'), enabled: true, persistInHistory: false },
{ id: 'satiety', name: i18n.getTranslation('stats.satiety'), enabled: true, persistInHistory: false },
{ id: 'energy', name: i18n.getTranslation('stats.energy'), enabled: true, persistInHistory: false },
{ id: 'hygiene', name: i18n.getTranslation('stats.hygiene'), enabled: true, persistInHistory: false },
{ id: 'arousal', name: i18n.getTranslation('stats.arousal'), enabled: true, persistInHistory: false }
],
showRPGAttributes: true,
rpgAttributes: [
{ id: 'str', name: 'STR', enabled: true, persistInHistory: false },
{ id: 'dex', name: 'DEX', enabled: true, persistInHistory: false },
{ id: 'con', name: 'CON', enabled: true, persistInHistory: false },
{ id: 'int', name: 'INT', enabled: true, persistInHistory: false },
{ id: 'wis', name: 'WIS', enabled: true, persistInHistory: false },
{ id: 'cha', name: 'CHA', enabled: true, persistInHistory: false }
{ id: 'str', name: i18n.getTranslation('stats.str'), enabled: true, persistInHistory: false },
{ id: 'dex', name: i18n.getTranslation('stats.dex'), enabled: true, persistInHistory: false },
{ id: 'con', name: i18n.getTranslation('stats.con'), enabled: true, persistInHistory: false },
{ id: 'int', name: i18n.getTranslation('stats.int'), enabled: true, persistInHistory: false },
{ id: 'wis', name: i18n.getTranslation('stats.wis'), enabled: true, persistInHistory: false },
{ id: 'cha', name: i18n.getTranslation('stats.cha'), enabled: true, persistInHistory: false }
],
statusSection: {
enabled: true,
@@ -408,8 +408,8 @@ function resetToDefaults() {
characterStats: {
enabled: false,
customStats: [
{ id: 'health', name: 'Health', enabled: true, colorLow: '#ff4444', colorHigh: '#44ff44' },
{ id: 'energy', name: 'Energy', enabled: true, colorLow: '#ffaa00', colorHigh: '#44ffff' }
{ id: 'health', name: i18n.getTranslation('stats.health'), enabled: true, colorLow: '#ff4444', colorHigh: '#44ff44' },
{ id: 'energy', name: i18n.getTranslation('stats.energy'), enabled: true, colorLow: '#ffaa00', colorHigh: '#44ffff' }
]
}
}
@@ -854,7 +854,7 @@ function renderUserStatsTab() {
*/
function setupUserStatsListeners() {
// Add stat
$('#rpg-add-stat').off('click').on('click', function() {
$('#rpg-add-stat').off('click').on('click', function () {
const newId = 'custom_' + Date.now();
extensionSettings.trackerConfig.userStats.customStats.push({
id: newId,
@@ -870,39 +870,39 @@ function setupUserStatsListeners() {
});
// Remove stat
$('.rpg-stat-remove').off('click').on('click', function() {
$('.rpg-stat-remove').off('click').on('click', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.customStats.splice(index, 1);
renderUserStatsTab();
});
// Toggle stat
$('.rpg-stat-toggle').off('change').on('change', function() {
$('.rpg-stat-toggle').off('change').on('change', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.customStats[index].enabled = $(this).is(':checked');
});
// Rename stat
$('.rpg-stat-name').off('blur').on('blur', function() {
$('.rpg-stat-name').off('blur').on('blur', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.customStats[index].name = $(this).val();
});
// Change stat max value
$('.rpg-stat-max').off('blur').on('blur', function() {
$('.rpg-stat-max').off('blur').on('blur', function () {
const index = $(this).data('index');
const value = parseInt($(this).val()) || 100;
extensionSettings.trackerConfig.userStats.customStats[index].maxValue = Math.max(1, value);
});
// Stats display mode toggle
$('input[name="stats-display-mode"]').off('change').on('change', function() {
$('input[name="stats-display-mode"]').off('change').on('change', function () {
extensionSettings.trackerConfig.userStats.statsDisplayMode = $(this).val();
renderUserStatsTab(); // Re-render to show/hide max value fields
});
// Add attribute
$('#rpg-add-attr').off('click').on('click', function() {
$('#rpg-add-attr').off('click').on('click', function () {
// Ensure rpgAttributes array exists with defaults if needed
if (!extensionSettings.trackerConfig.userStats.rpgAttributes || extensionSettings.trackerConfig.userStats.rpgAttributes.length === 0) {
extensionSettings.trackerConfig.userStats.rpgAttributes = [
@@ -928,64 +928,64 @@ function setupUserStatsListeners() {
});
// Remove attribute
$('.rpg-attr-remove').off('click').on('click', function() {
$('.rpg-attr-remove').off('click').on('click', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.rpgAttributes.splice(index, 1);
renderUserStatsTab();
});
// Toggle attribute
$('.rpg-attr-toggle').off('change').on('change', function() {
$('.rpg-attr-toggle').off('change').on('change', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.rpgAttributes[index].enabled = $(this).is(':checked');
});
// Rename attribute
$('.rpg-attr-name').off('blur').on('blur', function() {
$('.rpg-attr-name').off('blur').on('blur', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.rpgAttributes[index].name = $(this).val();
});
// Enable/disable RPG Attributes section toggle
$('#rpg-show-rpg-attrs').off('change').on('change', function() {
$('#rpg-show-rpg-attrs').off('change').on('change', function () {
extensionSettings.trackerConfig.userStats.showRPGAttributes = $(this).is(':checked');
});
// Show/hide level toggle
$('#rpg-show-level').off('change').on('change', function() {
$('#rpg-show-level').off('change').on('change', function () {
extensionSettings.trackerConfig.userStats.showLevel = $(this).is(':checked');
});
// Always send attributes toggle
$('#rpg-always-send-attrs').off('change').on('change', function() {
$('#rpg-always-send-attrs').off('change').on('change', function () {
extensionSettings.trackerConfig.userStats.alwaysSendAttributes = $(this).is(':checked');
});
// Status section toggles
$('#rpg-status-enabled').off('change').on('change', function() {
$('#rpg-status-enabled').off('change').on('change', function () {
extensionSettings.trackerConfig.userStats.statusSection.enabled = $(this).is(':checked');
});
$('#rpg-mood-emoji').off('change').on('change', function() {
$('#rpg-mood-emoji').off('change').on('change', function () {
extensionSettings.trackerConfig.userStats.statusSection.showMoodEmoji = $(this).is(':checked');
});
$('#rpg-status-fields').off('blur').on('blur', function() {
$('#rpg-status-fields').off('blur').on('blur', function () {
const fields = $(this).val().split(',').map(f => f.trim()).filter(f => f);
extensionSettings.trackerConfig.userStats.statusSection.customFields = fields;
});
// Skills section toggles
$('#rpg-skills-enabled').off('change').on('change', function() {
$('#rpg-skills-enabled').off('change').on('change', function () {
extensionSettings.trackerConfig.userStats.skillsSection.enabled = $(this).is(':checked');
});
$('#rpg-skills-label').off('blur').on('blur', function() {
$('#rpg-skills-label').off('blur').on('blur', function () {
extensionSettings.trackerConfig.userStats.skillsSection.label = $(this).val();
saveSettings();
});
$('#rpg-skills-fields').off('blur').on('blur', function() {
$('#rpg-skills-fields').off('blur').on('blur', function () {
const fields = $(this).val().split(',').map(f => f.trim()).filter(f => f);
extensionSettings.trackerConfig.userStats.skillsSection.customFields = fields;
saveSettings();
@@ -1057,35 +1057,35 @@ function renderInfoBoxTab() {
function setupInfoBoxListeners() {
const widgets = extensionSettings.trackerConfig.infoBox.widgets;
$('#rpg-widget-date').off('change').on('change', function() {
$('#rpg-widget-date').off('change').on('change', function () {
widgets.date.enabled = $(this).is(':checked');
});
$('#rpg-date-format').off('change').on('change', function() {
$('#rpg-date-format').off('change').on('change', function () {
widgets.date.format = $(this).val();
});
$('#rpg-widget-weather').off('change').on('change', function() {
$('#rpg-widget-weather').off('change').on('change', function () {
widgets.weather.enabled = $(this).is(':checked');
});
$('#rpg-widget-temperature').off('change').on('change', function() {
$('#rpg-widget-temperature').off('change').on('change', function () {
widgets.temperature.enabled = $(this).is(':checked');
});
$('input[name="temp-unit"]').off('change').on('change', function() {
$('input[name="temp-unit"]').off('change').on('change', function () {
widgets.temperature.unit = $(this).val();
});
$('#rpg-widget-time').off('change').on('change', function() {
$('#rpg-widget-time').off('change').on('change', function () {
widgets.time.enabled = $(this).is(':checked');
});
$('#rpg-widget-location').off('change').on('change', function() {
$('#rpg-widget-location').off('change').on('change', function () {
widgets.location.enabled = $(this).is(':checked');
});
$('#rpg-widget-events').off('change').on('change', function() {
$('#rpg-widget-events').off('change').on('change', function () {
widgets.recentEvents.enabled = $(this).is(':checked');
});
}
@@ -1209,7 +1209,7 @@ function renderPresentCharactersTab() {
*/
function setupPresentCharactersListeners() {
// Relationships enabled toggle
$('#rpg-relationships-enabled').off('change').on('change', function() {
$('#rpg-relationships-enabled').off('change').on('change', function () {
if (!extensionSettings.trackerConfig.presentCharacters.relationships) {
extensionSettings.trackerConfig.presentCharacters.relationships = { enabled: true, relationshipEmojis: {} };
}
@@ -1217,7 +1217,7 @@ function setupPresentCharactersListeners() {
});
// Add new relationship
$('#rpg-add-relationship').off('click').on('click', function() {
$('#rpg-add-relationship').off('click').on('click', function () {
// Ensure relationships object exists
if (!extensionSettings.trackerConfig.presentCharacters.relationships) {
extensionSettings.trackerConfig.presentCharacters.relationships = { enabled: true, relationshipEmojis: {} };
@@ -1254,7 +1254,7 @@ function setupPresentCharactersListeners() {
});
// Remove relationship
$('.rpg-remove-relationship').off('click').on('click', function() {
$('.rpg-remove-relationship').off('click').on('click', function () {
const relationship = $(this).data('relationship');
// Remove from new structure
@@ -1275,7 +1275,7 @@ function setupPresentCharactersListeners() {
});
// Update relationship name
$('.rpg-relationship-name').off('blur').on('blur', function() {
$('.rpg-relationship-name').off('blur').on('blur', function () {
const newName = $(this).val();
const $item = $(this).closest('.rpg-relationship-item');
const emoji = $item.find('.rpg-relationship-emoji').val();
@@ -1309,7 +1309,7 @@ function setupPresentCharactersListeners() {
});
// Update relationship emoji
$('.rpg-relationship-emoji').off('blur').on('blur', function() {
$('.rpg-relationship-emoji').off('blur').on('blur', function () {
const name = $(this).closest('.rpg-relationship-item').find('.rpg-relationship-name').val();
// Ensure structures exist
@@ -1326,21 +1326,21 @@ function setupPresentCharactersListeners() {
});
// Thoughts configuration
$('#rpg-thoughts-enabled').off('change').on('change', function() {
$('#rpg-thoughts-enabled').off('change').on('change', function () {
if (!extensionSettings.trackerConfig.presentCharacters.thoughts) {
extensionSettings.trackerConfig.presentCharacters.thoughts = {};
}
extensionSettings.trackerConfig.presentCharacters.thoughts.enabled = $(this).is(':checked');
});
$('#rpg-thoughts-name').off('blur').on('blur', function() {
$('#rpg-thoughts-name').off('blur').on('blur', function () {
if (!extensionSettings.trackerConfig.presentCharacters.thoughts) {
extensionSettings.trackerConfig.presentCharacters.thoughts = {};
}
extensionSettings.trackerConfig.presentCharacters.thoughts.name = $(this).val();
});
$('#rpg-thoughts-description').off('blur').on('blur', function() {
$('#rpg-thoughts-description').off('blur').on('blur', function () {
if (!extensionSettings.trackerConfig.presentCharacters.thoughts) {
extensionSettings.trackerConfig.presentCharacters.thoughts = {};
}
@@ -1348,7 +1348,7 @@ function setupPresentCharactersListeners() {
});
// Add field
$('#rpg-add-field').off('click').on('click', function() {
$('#rpg-add-field').off('click').on('click', function () {
extensionSettings.trackerConfig.presentCharacters.customFields.push({
id: 'custom_' + Date.now(),
name: 'New Field',
@@ -1359,14 +1359,14 @@ function setupPresentCharactersListeners() {
});
// Remove field
$('.rpg-field-remove').off('click').on('click', function() {
$('.rpg-field-remove').off('click').on('click', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields.splice(index, 1);
renderPresentCharactersTab();
});
// Move field up
$('.rpg-field-move-up').off('click').on('click', function() {
$('.rpg-field-move-up').off('click').on('click', function () {
const index = $(this).data('index');
if (index > 0) {
const fields = extensionSettings.trackerConfig.presentCharacters.customFields;
@@ -1376,7 +1376,7 @@ function setupPresentCharactersListeners() {
});
// Move field down
$('.rpg-field-move-down').off('click').on('click', function() {
$('.rpg-field-move-down').off('click').on('click', function () {
const index = $(this).data('index');
const fields = extensionSettings.trackerConfig.presentCharacters.customFields;
if (index < fields.length - 1) {
@@ -1386,25 +1386,25 @@ function setupPresentCharactersListeners() {
});
// Toggle field
$('.rpg-field-toggle').off('change').on('change', function() {
$('.rpg-field-toggle').off('change').on('change', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields[index].enabled = $(this).is(':checked');
});
// Rename field
$('.rpg-field-label').off('blur').on('blur', function() {
$('.rpg-field-label').off('blur').on('blur', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields[index].name = $(this).val();
});
// Update description
$('.rpg-field-placeholder').off('blur').on('blur', function() {
$('.rpg-field-placeholder').off('blur').on('blur', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields[index].description = $(this).val();
});
// Character stats toggle
$('#rpg-char-stats-enabled').off('change').on('change', function() {
$('#rpg-char-stats-enabled').off('change').on('change', function () {
if (!extensionSettings.trackerConfig.presentCharacters.characterStats) {
extensionSettings.trackerConfig.presentCharacters.characterStats = { enabled: false, customStats: [] };
}
@@ -1412,7 +1412,7 @@ function setupPresentCharactersListeners() {
});
// Add character stat
$('#rpg-add-char-stat').off('click').on('click', function() {
$('#rpg-add-char-stat').off('click').on('click', function () {
if (!extensionSettings.trackerConfig.presentCharacters.characterStats) {
extensionSettings.trackerConfig.presentCharacters.characterStats = { enabled: false, customStats: [] };
}
@@ -1428,20 +1428,20 @@ function setupPresentCharactersListeners() {
});
// Remove character stat
$('.rpg-char-stat-remove').off('click').on('click', function() {
$('.rpg-char-stat-remove').off('click').on('click', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats.splice(index, 1);
renderPresentCharactersTab();
});
// Toggle character stat
$('.rpg-char-stat-toggle').off('change').on('change', function() {
$('.rpg-char-stat-toggle').off('change').on('change', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats[index].enabled = $(this).is(':checked');
});
// Rename character stat
$('.rpg-char-stat-label').off('blur').on('blur', function() {
$('.rpg-char-stat-label').off('blur').on('blur', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats[index].name = $(this).val();
});
@@ -1637,70 +1637,70 @@ function setupHistoryPersistenceListeners() {
}
// Main toggle
$('#rpg-history-persistence-enabled').off('change').on('change', function() {
$('#rpg-history-persistence-enabled').off('change').on('change', function () {
extensionSettings.historyPersistence.enabled = $(this).is(':checked');
});
// Send All Enabled on Refresh toggle
$('#rpg-history-send-all-enabled').off('change').on('change', function() {
$('#rpg-history-send-all-enabled').off('change').on('change', function () {
extensionSettings.historyPersistence.sendAllEnabledOnRefresh = $(this).is(':checked');
});
// Message count
$('#rpg-history-message-count').off('change').on('change', function() {
$('#rpg-history-message-count').off('change').on('change', function () {
extensionSettings.historyPersistence.messageCount = parseInt($(this).val()) || 0;
});
// Injection position
$('#rpg-history-injection-position').off('change').on('change', function() {
$('#rpg-history-injection-position').off('change').on('change', function () {
extensionSettings.historyPersistence.injectionPosition = $(this).val();
});
// Context preamble
$('#rpg-history-context-preamble').off('blur').on('blur', function() {
$('#rpg-history-context-preamble').off('blur').on('blur', function () {
extensionSettings.historyPersistence.contextPreamble = $(this).val();
});
// User Stats toggles
$('.rpg-history-stat-toggle').off('change').on('change', function() {
$('.rpg-history-stat-toggle').off('change').on('change', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.customStats[index].persistInHistory = $(this).is(':checked');
});
// Status section
$('#rpg-history-status').off('change').on('change', function() {
$('#rpg-history-status').off('change').on('change', function () {
extensionSettings.trackerConfig.userStats.statusSection.persistInHistory = $(this).is(':checked');
});
// Skills section
$('#rpg-history-skills').off('change').on('change', function() {
$('#rpg-history-skills').off('change').on('change', function () {
extensionSettings.trackerConfig.userStats.skillsSection.persistInHistory = $(this).is(':checked');
});
// Inventory
$('#rpg-history-inventory').off('change').on('change', function() {
$('#rpg-history-inventory').off('change').on('change', function () {
extensionSettings.trackerConfig.userStats.inventoryPersistInHistory = $(this).is(':checked');
});
// Quests
$('#rpg-history-quests').off('change').on('change', function() {
$('#rpg-history-quests').off('change').on('change', function () {
extensionSettings.trackerConfig.userStats.questsPersistInHistory = $(this).is(':checked');
});
// Info Box widget toggles
$('.rpg-history-widget-toggle').off('change').on('change', function() {
$('.rpg-history-widget-toggle').off('change').on('change', function () {
const widgetId = $(this).data('widget');
extensionSettings.trackerConfig.infoBox.widgets[widgetId].persistInHistory = $(this).is(':checked');
});
// Present Characters field toggles
$('.rpg-history-charfield-toggle').off('change').on('change', function() {
$('.rpg-history-charfield-toggle').off('change').on('change', function () {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields[index].persistInHistory = $(this).is(':checked');
});
// Thoughts
$('#rpg-history-thoughts').off('change').on('change', function() {
$('#rpg-history-thoughts').off('change').on('change', function () {
extensionSettings.trackerConfig.presentCharacters.thoughts.persistInHistory = $(this).is(':checked');
});
}