refactor(ui): extract UI systems into modular architecture

Extracted ~920 lines of UI management code from index.js into 4 specialized modules to improve maintainability and organization.

Modules Created:
- src/systems/ui/theme.js (100 lines) - Theme management and custom colors
- src/systems/ui/modals.js (568 lines) - DiceModal and SettingsModal ES6 classes
- src/systems/ui/layout.js (254 lines) - Panel visibility, positioning, and collapse toggle
- src/systems/ui/mobile.js (694 lines) - Mobile FAB, tabs, keyboard handling, and viewport management

Changes:
- Extracted theme application and custom color management
- Extracted modal classes with proper state management
- Extracted layout management (visibility, sections, positioning)
- Extracted mobile-specific UI (FAB dragging with touch/mouse, tab navigation, keyboard handling)
- Removed unused import (closeMobilePanelWithAnimation only used internally by mobile.js)
- Updated imports in index.js to use new module structure
- Added comprehensive documentation comments

Result:
- index.js reduced from 1606 to 921 lines (-685 lines)
- All UI systems properly modularized with clean dependencies
- Maintains 100% backward compatibility
- All modules pass syntax validation

Dependencies:
- All modules import from src/core/state.js for shared state
- Mobile module imports layout functions for panel animation
- Layout module properly manages DOM element state
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-17 13:02:11 +11:00
parent ed4506dc68
commit 23fc9fdc9a
5 changed files with 1666 additions and 1559 deletions
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/**
* Layout Management Module
* Handles panel visibility, section visibility, collapse/expand toggle, and panel positioning
*/
import {
extensionSettings,
$panelContainer,
$userStatsContainer,
$infoBoxContainer,
$thoughtsContainer
} from '../../core/state.js';
/**
* Toggles the visibility of plot buttons based on settings.
*/
export function togglePlotButtons() {
if (extensionSettings.enablePlotButtons && extensionSettings.enabled) {
$('#rpg-plot-buttons').show();
} else {
$('#rpg-plot-buttons').hide();
}
}
/**
* Helper function to close the mobile panel with animation.
*/
export function closeMobilePanelWithAnimation() {
const $panel = $('#rpg-companion-panel');
const $mobileToggle = $('#rpg-mobile-toggle');
// Add closing class to trigger slide-out animation
$panel.removeClass('rpg-mobile-open').addClass('rpg-mobile-closing');
$mobileToggle.removeClass('active');
// Wait for animation to complete before hiding
$panel.one('animationend', function() {
$panel.removeClass('rpg-mobile-closing');
$('.rpg-mobile-overlay').remove();
});
}
/**
* Updates the collapse toggle icon direction based on panel position.
*/
export function updateCollapseToggleIcon() {
const $collapseToggle = $('#rpg-collapse-toggle');
const $panel = $('#rpg-companion-panel');
const $icon = $collapseToggle.find('i');
const isMobile = window.innerWidth <= 1000;
if (isMobile) {
// Mobile: slides from right, use same icon logic as desktop right panel
const isOpen = $panel.hasClass('rpg-mobile-open');
console.log('[RPG Mobile] updateCollapseToggleIcon:', {
isMobile: true,
isOpen,
settingIcon: isOpen ? 'chevron-left' : 'chevron-right'
});
if (isOpen) {
// Panel open - chevron points left (to close/slide back right)
$icon.removeClass('fa-chevron-down fa-chevron-up fa-chevron-right').addClass('fa-chevron-left');
} else {
// Panel closed - chevron points right (to open/slide in from right)
$icon.removeClass('fa-chevron-down fa-chevron-up fa-chevron-left').addClass('fa-chevron-right');
}
} else {
// Desktop: icon direction based on panel position and collapsed state
const isCollapsed = $panel.hasClass('rpg-collapsed');
if (isCollapsed) {
// When collapsed, arrow points inward (to expand)
if ($panel.hasClass('rpg-position-right')) {
$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
} else if ($panel.hasClass('rpg-position-left')) {
$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
}
} else {
// When expanded, arrow points outward (to collapse)
if ($panel.hasClass('rpg-position-right')) {
$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
} else if ($panel.hasClass('rpg-position-left')) {
$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
}
}
}
}
/**
* Sets up the collapse/expand toggle button for side panels.
*/
export function setupCollapseToggle() {
const $collapseToggle = $('#rpg-collapse-toggle');
const $panel = $('#rpg-companion-panel');
const $icon = $collapseToggle.find('i');
$collapseToggle.on('click', function(e) {
e.preventDefault();
e.stopPropagation();
const isMobile = window.innerWidth <= 1000;
// On mobile: button toggles panel open/closed (same as desktop behavior)
if (isMobile) {
const isOpen = $panel.hasClass('rpg-mobile-open');
console.log('[RPG Mobile] Collapse toggle clicked. Current state:', {
isOpen,
panelClasses: $panel.attr('class'),
inlineStyles: $panel.attr('style'),
panelPosition: {
top: $panel.css('top'),
bottom: $panel.css('bottom'),
transform: $panel.css('transform'),
visibility: $panel.css('visibility')
}
});
if (isOpen) {
// Close panel with animation
console.log('[RPG Mobile] Closing panel');
closeMobilePanelWithAnimation();
} else {
// Open panel
console.log('[RPG Mobile] Opening panel');
$panel.addClass('rpg-mobile-open');
const $overlay = $('<div class="rpg-mobile-overlay"></div>');
$('body').append($overlay);
// Debug: Check state after animation should complete
setTimeout(() => {
console.log('[RPG Mobile] 500ms after opening:', {
panelClasses: $panel.attr('class'),
hasOpenClass: $panel.hasClass('rpg-mobile-open'),
visibility: $panel.css('visibility'),
transform: $panel.css('transform'),
display: $panel.css('display'),
opacity: $panel.css('opacity')
});
}, 500);
// Close when clicking overlay
$overlay.on('click', function() {
console.log('[RPG Mobile] Overlay clicked - closing panel');
closeMobilePanelWithAnimation();
updateCollapseToggleIcon();
});
}
// Update icon to reflect new state
updateCollapseToggleIcon();
console.log('[RPG Mobile] After toggle:', {
panelClasses: $panel.attr('class'),
inlineStyles: $panel.attr('style'),
panelPosition: {
top: $panel.css('top'),
bottom: $panel.css('bottom'),
transform: $panel.css('transform'),
visibility: $panel.css('visibility')
},
gameContainer: {
opacity: $('.rpg-game-container').css('opacity'),
visibility: $('.rpg-game-container').css('visibility')
}
});
return;
}
// Desktop behavior: collapse/expand side panel
const isCollapsed = $panel.hasClass('rpg-collapsed');
if (isCollapsed) {
// Expand panel
$panel.removeClass('rpg-collapsed');
// Update icon based on position
if ($panel.hasClass('rpg-position-right')) {
$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
} else if ($panel.hasClass('rpg-position-left')) {
$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
}
} else {
// Collapse panel
$panel.addClass('rpg-collapsed');
// Update icon based on position
if ($panel.hasClass('rpg-position-right')) {
$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
} else if ($panel.hasClass('rpg-position-left')) {
$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
}
}
});
// Set initial icon direction based on panel position
updateCollapseToggleIcon();
}
/**
* Updates the visibility of the entire panel.
*/
export function updatePanelVisibility() {
if (extensionSettings.enabled) {
$panelContainer.show();
togglePlotButtons(); // Update plot button visibility
} else {
$panelContainer.hide();
$('#rpg-plot-buttons').hide(); // Hide plot buttons when disabled
}
}
/**
* Updates the visibility of individual sections.
*/
export function updateSectionVisibility() {
// Show/hide sections based on settings
$userStatsContainer.toggle(extensionSettings.showUserStats);
$infoBoxContainer.toggle(extensionSettings.showInfoBox);
$thoughtsContainer.toggle(extensionSettings.showCharacterThoughts);
// Show/hide dividers intelligently
// Divider after User Stats: shown if User Stats is visible AND at least one section after it is visible
const showDividerAfterStats = extensionSettings.showUserStats &&
(extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts);
$('#rpg-divider-stats').toggle(showDividerAfterStats);
// Divider after Info Box: shown if Info Box is visible AND Mind Reading is visible
const showDividerAfterInfo = extensionSettings.showInfoBox &&
extensionSettings.showCharacterThoughts;
$('#rpg-divider-info').toggle(showDividerAfterInfo);
}
/**
* Applies the selected panel position.
*/
export function applyPanelPosition() {
if (!$panelContainer) return;
const isMobile = window.innerWidth <= 1000;
// Remove all position classes
$panelContainer.removeClass('rpg-position-left rpg-position-right rpg-position-top');
// On mobile, don't apply desktop position classes
if (isMobile) {
return;
}
// Desktop: Add the appropriate position class
$panelContainer.addClass(`rpg-position-${extensionSettings.panelPosition}`);
// Update collapse toggle icon direction for new position
updateCollapseToggleIcon();
}
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/**
* Mobile UI Module
* Handles mobile-specific UI functionality: FAB dragging, tabs, keyboard handling
*/
import { extensionSettings } from '../../core/state.js';
import { saveSettings } from '../../core/persistence.js';
import { closeMobilePanelWithAnimation, updateCollapseToggleIcon } from './layout.js';
/**
* Sets up the mobile toggle button (FAB) with drag functionality.
* Handles touch/mouse events for positioning and panel toggling.
*/
export function setupMobileToggle() {
const $mobileToggle = $('#rpg-mobile-toggle');
const $panel = $('#rpg-companion-panel');
const $overlay = $('<div class="rpg-mobile-overlay"></div>');
// DIAGNOSTIC: Check if elements exist and log setup state
console.log('[RPG Mobile] ========================================');
console.log('[RPG Mobile] setupMobileToggle called');
console.log('[RPG Mobile] Button exists:', $mobileToggle.length > 0, 'jQuery object:', $mobileToggle);
console.log('[RPG Mobile] Panel exists:', $panel.length > 0);
console.log('[RPG Mobile] Window width:', window.innerWidth);
console.log('[RPG Mobile] Is mobile viewport (<=1000):', window.innerWidth <= 1000);
console.log('[RPG Mobile] ========================================');
if ($mobileToggle.length === 0) {
console.error('[RPG Mobile] ERROR: Mobile toggle button not found in DOM!');
console.error('[RPG Mobile] Cannot attach event handlers - button does not exist');
return; // Exit early if button doesn't exist
}
// Load and apply saved FAB position
if (extensionSettings.mobileFabPosition) {
const pos = extensionSettings.mobileFabPosition;
console.log('[RPG Mobile] Loading saved FAB position:', pos);
// Apply saved position
if (pos.top) $mobileToggle.css('top', pos.top);
if (pos.right) $mobileToggle.css('right', pos.right);
if (pos.bottom) $mobileToggle.css('bottom', pos.bottom);
if (pos.left) $mobileToggle.css('left', pos.left);
// Constrain to viewport after position is applied
requestAnimationFrame(() => constrainFabToViewport());
}
// Touch/drag state
let isDragging = false;
let touchStartTime = 0;
let touchStartX = 0;
let touchStartY = 0;
let buttonStartX = 0;
let buttonStartY = 0;
const LONG_PRESS_DURATION = 200; // ms to hold before enabling drag
const MOVE_THRESHOLD = 10; // px to move before enabling drag
let rafId = null; // RequestAnimationFrame ID for smooth updates
let pendingX = null;
let pendingY = null;
// Update position using requestAnimationFrame for smooth rendering
function updateFabPosition() {
if (pendingX !== null && pendingY !== null) {
$mobileToggle.css({
left: pendingX + 'px',
top: pendingY + 'px',
right: 'auto',
bottom: 'auto'
});
pendingX = null;
pendingY = null;
}
rafId = null;
}
// Touch start - begin tracking
$mobileToggle.on('touchstart', function(e) {
const touch = e.originalEvent.touches[0];
touchStartTime = Date.now();
touchStartX = touch.clientX;
touchStartY = touch.clientY;
const offset = $mobileToggle.offset();
buttonStartX = offset.left;
buttonStartY = offset.top;
isDragging = false;
});
// Touch move - check if should start dragging
$mobileToggle.on('touchmove', function(e) {
const touch = e.originalEvent.touches[0];
const deltaX = touch.clientX - touchStartX;
const deltaY = touch.clientY - touchStartY;
const timeSinceStart = Date.now() - touchStartTime;
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
// Start dragging if held long enough OR moved far enough
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
isDragging = true;
$mobileToggle.addClass('dragging'); // Disable transitions while dragging
}
if (isDragging) {
e.preventDefault(); // Prevent scrolling while dragging
// Calculate new position
let newX = buttonStartX + deltaX;
let newY = buttonStartY + deltaY;
// Get button dimensions
const buttonWidth = $mobileToggle.outerWidth();
const buttonHeight = $mobileToggle.outerHeight();
// Constrain to viewport with 10px padding
const minX = 10;
const maxX = window.innerWidth - buttonWidth - 10;
const minY = 10;
const maxY = window.innerHeight - buttonHeight - 10;
newX = Math.max(minX, Math.min(maxX, newX));
newY = Math.max(minY, Math.min(maxY, newY));
// Store pending position and request animation frame for smooth update
pendingX = newX;
pendingY = newY;
if (!rafId) {
rafId = requestAnimationFrame(updateFabPosition);
}
}
});
// Mouse drag support for desktop
let mouseDown = false;
$mobileToggle.on('mousedown', function(e) {
// Prevent default to avoid text selection
e.preventDefault();
touchStartTime = Date.now();
touchStartX = e.clientX;
touchStartY = e.clientY;
const offset = $mobileToggle.offset();
buttonStartX = offset.left;
buttonStartY = offset.top;
isDragging = false;
mouseDown = true;
});
// Mouse move - only track if mouse is down
$(document).on('mousemove', function(e) {
if (!mouseDown) return;
const deltaX = e.clientX - touchStartX;
const deltaY = e.clientY - touchStartY;
const timeSinceStart = Date.now() - touchStartTime;
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
// Start dragging if held long enough OR moved far enough
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
isDragging = true;
$mobileToggle.addClass('dragging'); // Disable transitions while dragging
}
if (isDragging) {
e.preventDefault();
// Calculate new position
let newX = buttonStartX + deltaX;
let newY = buttonStartY + deltaY;
// Get button dimensions
const buttonWidth = $mobileToggle.outerWidth();
const buttonHeight = $mobileToggle.outerHeight();
// Constrain to viewport with 10px padding
const minX = 10;
const maxX = window.innerWidth - buttonWidth - 10;
const minY = 10;
const maxY = window.innerHeight - buttonHeight - 10;
newX = Math.max(minX, Math.min(maxX, newX));
newY = Math.max(minY, Math.min(maxY, newY));
// Store pending position and request animation frame for smooth update
pendingX = newX;
pendingY = newY;
if (!rafId) {
rafId = requestAnimationFrame(updateFabPosition);
}
}
});
// Mouse up - save position or let click handler toggle
$(document).on('mouseup', function(e) {
if (!mouseDown) return;
mouseDown = false;
if (isDragging) {
// Was dragging - save new position
const offset = $mobileToggle.offset();
const newPosition = {
left: offset.left + 'px',
top: offset.top + 'px'
};
extensionSettings.mobileFabPosition = newPosition;
saveSettings();
console.log('[RPG Mobile] Saved new FAB position (mouse):', newPosition);
// Constrain to viewport bounds (now that position is saved)
setTimeout(() => constrainFabToViewport(), 10);
// Re-enable transitions with smooth animation
setTimeout(() => {
$mobileToggle.removeClass('dragging');
}, 50);
isDragging = false;
// Prevent click from firing after drag
e.preventDefault();
e.stopPropagation();
// Add flag to prevent click handler from firing
$mobileToggle.data('just-dragged', true);
setTimeout(() => {
$mobileToggle.data('just-dragged', false);
}, 100);
}
// If not dragging, let the click handler toggle the panel
});
// Touch end - save position or toggle panel
$mobileToggle.on('touchend', function(e) {
// TEMPORARILY COMMENTED FOR DIAGNOSIS - might be blocking click fallback
// e.preventDefault();
if (isDragging) {
// Was dragging - save new position
const offset = $mobileToggle.offset();
const newPosition = {
left: offset.left + 'px',
top: offset.top + 'px'
};
extensionSettings.mobileFabPosition = newPosition;
saveSettings();
console.log('[RPG Mobile] Saved new FAB position:', newPosition);
// Constrain to viewport bounds (now that position is saved)
setTimeout(() => constrainFabToViewport(), 10);
// Re-enable transitions with smooth animation
setTimeout(() => {
$mobileToggle.removeClass('dragging');
}, 50);
isDragging = false;
} else {
// Was a tap - toggle panel
console.log('[RPG Mobile] Quick tap detected - toggling panel');
if ($panel.hasClass('rpg-mobile-open')) {
// Close panel with animation
closeMobilePanelWithAnimation();
} else {
// Open panel
$panel.addClass('rpg-mobile-open');
$('body').append($overlay);
$mobileToggle.addClass('active');
// Close when clicking overlay
$overlay.on('click', function() {
closeMobilePanelWithAnimation();
});
}
}
});
// Click handler - works on both mobile and desktop
$mobileToggle.on('click', function(e) {
// Skip if we just finished dragging
if ($mobileToggle.data('just-dragged')) {
console.log('[RPG Mobile] Click blocked - just finished dragging');
return;
}
console.log('[RPG Mobile] >>> CLICK EVENT FIRED <<<', {
windowWidth: window.innerWidth,
isMobileViewport: window.innerWidth <= 1000,
panelOpen: $panel.hasClass('rpg-mobile-open')
});
// Work on both mobile and desktop (removed viewport check)
if ($panel.hasClass('rpg-mobile-open')) {
console.log('[RPG Mobile] Click: Closing panel');
closeMobilePanelWithAnimation();
} else {
console.log('[RPG Mobile] Click: Opening panel');
$panel.addClass('rpg-mobile-open');
$('body').append($overlay);
$mobileToggle.addClass('active');
$overlay.on('click', function() {
console.log('[RPG Mobile] Overlay clicked - closing panel');
closeMobilePanelWithAnimation();
});
}
});
// Handle viewport resize to manage desktop/mobile transitions
let wasMobile = window.innerWidth <= 1000;
let resizeTimer;
$(window).on('resize', function() {
clearTimeout(resizeTimer);
const isMobile = window.innerWidth <= 1000;
const $panel = $('#rpg-companion-panel');
const $mobileToggle = $('#rpg-mobile-toggle');
// Transitioning from desktop to mobile - handle immediately for smooth transition
if (!wasMobile && isMobile) {
console.log('[RPG Mobile] Transitioning desktop -> mobile');
// Remove desktop positioning classes
$panel.removeClass('rpg-position-right rpg-position-left rpg-position-top');
// Clear collapsed state - mobile doesn't use collapse
$panel.removeClass('rpg-collapsed');
// Close panel on mobile with animation
closeMobilePanelWithAnimation();
// Clear any inline styles that might be overriding CSS
$panel.attr('style', '');
console.log('[RPG Mobile] After cleanup:', {
panelClasses: $panel.attr('class'),
inlineStyles: $panel.attr('style'),
panelPosition: {
top: $panel.css('top'),
bottom: $panel.css('bottom'),
transform: $panel.css('transform'),
visibility: $panel.css('visibility')
}
});
// Set up mobile tabs IMMEDIATELY (no debounce delay)
setupMobileTabs();
// Update icon for mobile state
updateCollapseToggleIcon();
wasMobile = isMobile;
return;
}
// For mobile to desktop transition, use debounce
resizeTimer = setTimeout(function() {
const isMobile = window.innerWidth <= 1000;
// Transitioning from mobile to desktop
if (wasMobile && !isMobile) {
// Disable transitions to prevent left→right slide animation
$panel.css('transition', 'none');
$panel.removeClass('rpg-mobile-open rpg-mobile-closing');
$mobileToggle.removeClass('active');
$('.rpg-mobile-overlay').remove();
// Restore desktop positioning class
const position = extensionSettings.panelPosition || 'right';
$panel.addClass('rpg-position-' + position);
// Remove mobile tabs structure
removeMobileTabs();
// Force reflow to apply position instantly
$panel[0].offsetHeight;
// Re-enable transitions after positioned
setTimeout(function() {
$panel.css('transition', '');
}, 50);
}
wasMobile = isMobile;
// Constrain FAB to viewport after resize (only if user has positioned it)
constrainFabToViewport();
}, 150); // Debounce only for mobile→desktop
});
// Initialize mobile tabs if starting on mobile
const isMobile = window.innerWidth <= 1000;
if (isMobile) {
const $panel = $('#rpg-companion-panel');
// Clear any inline styles
$panel.attr('style', '');
console.log('[RPG Mobile] Initial load on mobile viewport:', {
panelClasses: $panel.attr('class'),
inlineStyles: $panel.attr('style'),
panelPosition: {
top: $panel.css('top'),
bottom: $panel.css('top'),
transform: $panel.css('transform'),
visibility: $panel.css('visibility')
}
});
setupMobileTabs();
// Set initial icon for mobile
updateCollapseToggleIcon();
}
}
/**
* Constrains the mobile FAB button to viewport bounds with top-bar awareness.
* Only runs when button is in user-controlled state (mobileFabPosition exists).
* Ensures button never goes behind the top bar or outside viewport edges.
*/
export function constrainFabToViewport() {
// Only constrain if user has set a custom position
if (!extensionSettings.mobileFabPosition) {
console.log('[RPG Mobile] Skipping viewport constraint - using CSS defaults');
return;
}
const $mobileToggle = $('#rpg-mobile-toggle');
if ($mobileToggle.length === 0) return;
// Skip if button is not visible
if (!$mobileToggle.is(':visible')) {
console.log('[RPG Mobile] Skipping viewport constraint - button not visible');
return;
}
// Get current position
const offset = $mobileToggle.offset();
if (!offset) return;
let currentX = offset.left;
let currentY = offset.top;
const buttonWidth = $mobileToggle.outerWidth();
const buttonHeight = $mobileToggle.outerHeight();
// Get top bar height from CSS variable (fallback to 50px if not set)
const topBarHeight = parseInt(getComputedStyle(document.documentElement).getPropertyValue('--topBarBlockSize')) || 50;
// Calculate viewport bounds with padding
// Use top bar height + extra padding for top bound
const minX = 10;
const maxX = window.innerWidth - buttonWidth - 10;
const minY = topBarHeight + 60; // Top bar + extra space for visibility
const maxY = window.innerHeight - buttonHeight - 10;
// Constrain to bounds
let newX = Math.max(minX, Math.min(maxX, currentX));
let newY = Math.max(minY, Math.min(maxY, currentY));
// Only update if position changed
if (newX !== currentX || newY !== currentY) {
console.log('[RPG Mobile] Constraining FAB to viewport:', {
old: { x: currentX, y: currentY },
new: { x: newX, y: newY },
viewport: { width: window.innerWidth, height: window.innerHeight },
topBarHeight
});
// Apply new position
$mobileToggle.css({
left: newX + 'px',
top: newY + 'px',
right: 'auto',
bottom: 'auto'
});
// Save corrected position
extensionSettings.mobileFabPosition = {
left: newX + 'px',
top: newY + 'px'
};
saveSettings();
}
}
/**
* Sets up mobile tab navigation for organizing content.
* Only runs on mobile viewports (<=1000px).
*/
export function setupMobileTabs() {
const isMobile = window.innerWidth <= 1000;
if (!isMobile) return;
// Check if tabs already exist
if ($('.rpg-mobile-tabs').length > 0) return;
const $panel = $('#rpg-companion-panel');
const $contentBox = $panel.find('.rpg-content-box');
// Get existing sections
const $userStats = $('#rpg-user-stats');
const $infoBox = $('#rpg-info-box');
const $thoughts = $('#rpg-thoughts');
// If no sections exist, nothing to organize
if ($userStats.length === 0 && $infoBox.length === 0 && $thoughts.length === 0) {
return;
}
// Create tab navigation (only show tabs for sections that exist)
const tabs = [];
const hasInfoOrCharacters = $infoBox.length > 0 || $thoughts.length > 0;
if ($userStats.length > 0) {
tabs.push('<button class="rpg-mobile-tab active" data-tab="stats"><i class="fa-solid fa-chart-bar"></i><span>Stats</span></button>');
}
// Combine Info and Characters into one tab
if (hasInfoOrCharacters) {
tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="info-characters"><i class="fa-solid fa-book"></i><span>Info</span></button>');
}
const $tabNav = $('<div class="rpg-mobile-tabs">' + tabs.join('') + '</div>');
// Determine which tab should be active
let firstTab = '';
if ($userStats.length > 0) firstTab = 'stats';
else if (hasInfoOrCharacters) firstTab = 'info-characters';
// Create tab content wrappers
const $statsTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'stats' ? 'active' : '') + '" data-tab-content="stats"></div>');
const $infoCharactersTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'info-characters' ? 'active' : '') + '" data-tab-content="info-characters"></div>');
// Create combined content wrapper for Info and Characters
const $combinedWrapper = $('<div class="rpg-mobile-combined-content"></div>');
// Move sections into their respective tabs (detach to preserve event handlers)
if ($userStats.length > 0) {
$statsTab.append($userStats.detach());
$userStats.show();
}
if ($infoBox.length > 0) {
$combinedWrapper.append($infoBox.detach());
$infoBox.show();
}
if ($thoughts.length > 0) {
$combinedWrapper.append($thoughts.detach());
$thoughts.show();
}
// Add combined wrapper to the info-characters tab
if (hasInfoOrCharacters) {
$infoCharactersTab.append($combinedWrapper);
}
// Hide dividers on mobile
$('.rpg-divider').hide();
// Build mobile tab structure
const $mobileContainer = $('<div class="rpg-mobile-container"></div>');
$mobileContainer.append($tabNav);
// Only append tab content wrappers that have content
if ($userStats.length > 0) $mobileContainer.append($statsTab);
if (hasInfoOrCharacters) $mobileContainer.append($infoCharactersTab);
// Insert mobile tab structure at the beginning of content box
$contentBox.prepend($mobileContainer);
// Handle tab switching
$tabNav.find('.rpg-mobile-tab').on('click', function() {
const tabName = $(this).data('tab');
// Update active tab button
$tabNav.find('.rpg-mobile-tab').removeClass('active');
$(this).addClass('active');
// Update active tab content
$mobileContainer.find('.rpg-mobile-tab-content').removeClass('active');
$mobileContainer.find('[data-tab-content="' + tabName + '"]').addClass('active');
});
}
/**
* Removes mobile tab navigation and restores desktop layout.
*/
export function removeMobileTabs() {
// Get sections from tabs before removing
const $userStats = $('#rpg-user-stats').detach();
const $infoBox = $('#rpg-info-box').detach();
const $thoughts = $('#rpg-thoughts').detach();
// Remove mobile tab container
$('.rpg-mobile-container').remove();
// Get dividers
const $dividerStats = $('#rpg-divider-stats');
const $dividerInfo = $('#rpg-divider-info');
// Restore original sections to content box in correct order
const $contentBox = $('.rpg-content-box');
// Re-insert sections in original order
if ($dividerStats.length) {
$dividerStats.before($userStats);
$dividerInfo.before($infoBox);
$contentBox.append($thoughts);
} else {
// Fallback if dividers don't exist
$contentBox.prepend($thoughts);
$contentBox.prepend($infoBox);
$contentBox.prepend($userStats);
}
// Show sections and dividers
$userStats.show();
$infoBox.show();
$thoughts.show();
$('.rpg-divider').show();
}
/**
* Sets up mobile keyboard handling using Visual Viewport API.
* Prevents layout squashing when keyboard appears by detecting
* viewport changes and adding CSS classes for adjustment.
*/
export function setupMobileKeyboardHandling() {
if (!window.visualViewport) {
// console.log('[RPG Mobile] Visual Viewport API not supported');
return;
}
const $panel = $('#rpg-companion-panel');
let keyboardVisible = false;
// Listen for viewport resize (keyboard show/hide)
window.visualViewport.addEventListener('resize', () => {
// Only handle if panel is open on mobile
if (!$panel.hasClass('rpg-mobile-open')) return;
const viewportHeight = window.visualViewport.height;
const windowHeight = window.innerHeight;
// Keyboard visible if viewport significantly smaller than window
// Using 75% threshold to account for browser UI variations
const isKeyboardShowing = viewportHeight < windowHeight * 0.75;
if (isKeyboardShowing && !keyboardVisible) {
// Keyboard just appeared
keyboardVisible = true;
$panel.addClass('rpg-keyboard-visible');
// console.log('[RPG Mobile] Keyboard opened');
} else if (!isKeyboardShowing && keyboardVisible) {
// Keyboard just disappeared
keyboardVisible = false;
$panel.removeClass('rpg-keyboard-visible');
// console.log('[RPG Mobile] Keyboard closed');
}
});
}
/**
* Handles focus on contenteditable fields to ensure they're visible when keyboard appears.
* Uses smooth scrolling to bring focused field into view with proper padding.
*/
export function setupContentEditableScrolling() {
const $panel = $('#rpg-companion-panel');
// Use event delegation for all contenteditable fields
$panel.on('focusin', '[contenteditable="true"]', function(e) {
const $field = $(this);
// Small delay to let keyboard animate in
setTimeout(() => {
// Scroll field into view with padding
// Using 'center' to ensure field is in middle of viewport
$field[0].scrollIntoView({
behavior: 'smooth',
block: 'center',
inline: 'nearest'
});
}, 300);
});
}
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/**
* Modal Management Module
* Handles DiceModal and SettingsModal ES6 classes with state management
*/
import { getContext } from '../../../../../../extensions.js';
import {
extensionSettings,
lastGeneratedData,
committedTrackerData,
pendingDiceRoll,
$infoBoxContainer,
$thoughtsContainer,
setPendingDiceRoll
} from '../../core/state.js';
import { saveSettings, saveChatData } from '../../core/persistence.js';
import { renderUserStats } from '../rendering/userStats.js';
import { updateChatThoughts } from '../rendering/thoughts.js';
/**
* Modern DiceModal ES6 Class
* Manages dice roller modal with proper state management and CSS classes
*/
export class DiceModal {
constructor() {
this.modal = document.getElementById('rpg-dice-popup');
this.animation = document.getElementById('rpg-dice-animation');
this.result = document.getElementById('rpg-dice-result');
this.resultValue = document.getElementById('rpg-dice-result-value');
this.resultDetails = document.getElementById('rpg-dice-result-details');
this.rollBtn = document.getElementById('rpg-dice-roll-btn');
this.state = 'IDLE'; // IDLE, ROLLING, SHOWING_RESULT
this.isAnimating = false;
}
/**
* Opens the modal with proper animation
*/
open() {
if (this.isAnimating) return;
// Apply theme
const theme = extensionSettings.theme;
this.modal.setAttribute('data-theme', theme);
// Apply custom theme if needed
if (theme === 'custom') {
this._applyCustomTheme();
}
// Reset to initial state
this._setState('IDLE');
// Open modal with CSS class
this.modal.classList.add('is-open');
this.modal.classList.remove('is-closing');
// Focus management
this.modal.querySelector('#rpg-dice-popup-close')?.focus();
}
/**
* Closes the modal with animation
*/
close() {
if (this.isAnimating) return;
this.isAnimating = true;
this.modal.classList.add('is-closing');
this.modal.classList.remove('is-open');
// Wait for animation to complete
setTimeout(() => {
this.modal.classList.remove('is-closing');
this.isAnimating = false;
// Clear pending roll
setPendingDiceRoll(null);
}, 200);
}
/**
* Starts the rolling animation
*/
startRolling() {
this._setState('ROLLING');
}
/**
* Shows the result
* @param {number} total - The total roll value
* @param {Array<number>} rolls - Individual roll values
*/
showResult(total, rolls) {
this._setState('SHOWING_RESULT');
// Update result values
this.resultValue.textContent = total;
this.resultValue.classList.add('is-animating');
// Remove animation class after it completes
setTimeout(() => {
this.resultValue.classList.remove('is-animating');
}, 500);
// Show details if multiple rolls
if (rolls && rolls.length > 1) {
this.resultDetails.textContent = `Rolls: ${rolls.join(', ')}`;
} else {
this.resultDetails.textContent = '';
}
}
/**
* Manages modal state changes
* @private
*/
_setState(newState) {
this.state = newState;
switch (newState) {
case 'IDLE':
this.rollBtn.hidden = false;
this.animation.hidden = true;
this.result.hidden = true;
break;
case 'ROLLING':
this.rollBtn.hidden = true;
this.animation.hidden = false;
this.result.hidden = true;
this.animation.setAttribute('aria-busy', 'true');
break;
case 'SHOWING_RESULT':
this.rollBtn.hidden = true;
this.animation.hidden = true;
this.result.hidden = false;
this.animation.setAttribute('aria-busy', 'false');
break;
}
}
/**
* Applies custom theme colors
* @private
*/
_applyCustomTheme() {
const content = this.modal.querySelector('.rpg-dice-popup-content');
if (content && extensionSettings.customColors) {
content.style.setProperty('--rpg-bg', extensionSettings.customColors.bg);
content.style.setProperty('--rpg-accent', extensionSettings.customColors.accent);
content.style.setProperty('--rpg-text', extensionSettings.customColors.text);
content.style.setProperty('--rpg-highlight', extensionSettings.customColors.highlight);
}
}
}
/**
* SettingsModal - Manages the settings popup modal
* Handles opening, closing, theming, and animations
*/
export class SettingsModal {
constructor() {
this.modal = document.getElementById('rpg-settings-popup');
this.content = this.modal?.querySelector('.rpg-settings-popup-content');
this.isAnimating = false;
}
/**
* Opens the modal with proper animation
*/
open() {
if (this.isAnimating || !this.modal) return;
// Apply theme
const theme = extensionSettings.theme || 'default';
this.modal.setAttribute('data-theme', theme);
// Apply custom theme if needed
if (theme === 'custom') {
this._applyCustomTheme();
}
// Open modal with CSS class
this.modal.classList.add('is-open');
this.modal.classList.remove('is-closing');
// Focus management
this.modal.querySelector('#rpg-close-settings')?.focus();
}
/**
* Closes the modal with animation
*/
close() {
if (this.isAnimating || !this.modal) return;
this.isAnimating = true;
this.modal.classList.add('is-closing');
this.modal.classList.remove('is-open');
// Wait for animation to complete
setTimeout(() => {
this.modal.classList.remove('is-closing');
this.isAnimating = false;
}, 200);
}
/**
* Updates the theme in real-time (used when theme selector changes)
*/
updateTheme() {
if (!this.modal) return;
const theme = extensionSettings.theme || 'default';
this.modal.setAttribute('data-theme', theme);
if (theme === 'custom') {
this._applyCustomTheme();
} else {
// Clear custom CSS variables to let theme CSS take over
this._clearCustomTheme();
}
}
/**
* Applies custom theme colors
* @private
*/
_applyCustomTheme() {
if (!this.content || !extensionSettings.customColors) return;
this.content.style.setProperty('--rpg-bg', extensionSettings.customColors.bg);
this.content.style.setProperty('--rpg-accent', extensionSettings.customColors.accent);
this.content.style.setProperty('--rpg-text', extensionSettings.customColors.text);
this.content.style.setProperty('--rpg-highlight', extensionSettings.customColors.highlight);
}
/**
* Clears custom theme colors
* @private
*/
_clearCustomTheme() {
if (!this.content) return;
this.content.style.setProperty('--rpg-bg', '');
this.content.style.setProperty('--rpg-accent', '');
this.content.style.setProperty('--rpg-text', '');
this.content.style.setProperty('--rpg-highlight', '');
}
}
// Global instances
let diceModal = null;
let settingsModal = null;
/**
* Sets up the dice roller functionality.
* @returns {DiceModal} The initialized DiceModal instance
*/
export function setupDiceRoller() {
// Initialize DiceModal instance
diceModal = new DiceModal();
// Click dice display to open popup
$('#rpg-dice-display').on('click', function() {
openDicePopup();
});
// Close popup - handle both close button and backdrop clicks
$('#rpg-dice-popup-close').on('click', function() {
closeDicePopup();
});
// Close on backdrop click (clicking outside content)
$('#rpg-dice-popup').on('click', function(e) {
if (e.target === this) {
closeDicePopup();
}
});
// Roll dice button
$('#rpg-dice-roll-btn').on('click', async function() {
await rollDice();
});
// Save roll button (closes popup and saves the roll)
$('#rpg-dice-save-btn').on('click', function() {
// Save the pending roll
if (pendingDiceRoll) {
extensionSettings.lastDiceRoll = pendingDiceRoll;
saveSettings();
updateDiceDisplay();
setPendingDiceRoll(null);
}
closeDicePopup();
});
// Reset on Enter key
$('#rpg-dice-count, #rpg-dice-sides').on('keypress', function(e) {
if (e.which === 13) {
rollDice();
}
});
// Clear dice roll button
$('#rpg-clear-dice').on('click', function(e) {
e.stopPropagation(); // Prevent opening the dice popup
clearDiceRoll();
});
return diceModal;
}
/**
* Sets up the settings popup functionality.
* @returns {SettingsModal} The initialized SettingsModal instance
*/
export function setupSettingsPopup() {
// Initialize SettingsModal instance
settingsModal = new SettingsModal();
// Open settings popup
$('#rpg-open-settings').on('click', function() {
openSettingsPopup();
});
// Close settings popup - close button
$('#rpg-close-settings').on('click', function() {
closeSettingsPopup();
});
// Close on backdrop click (clicking outside content)
$('#rpg-settings-popup').on('click', function(e) {
if (e.target === this) {
closeSettingsPopup();
}
});
// Clear cache button
$('#rpg-clear-cache').on('click', function() {
// Clear the data
lastGeneratedData.userStats = null;
lastGeneratedData.infoBox = null;
lastGeneratedData.characterThoughts = null;
// Clear committed tracker data (used for generation context)
committedTrackerData.userStats = null;
committedTrackerData.infoBox = null;
committedTrackerData.characterThoughts = null;
// Clear all message swipe data
const chat = getContext().chat;
if (chat && chat.length > 0) {
for (let i = 0; i < chat.length; i++) {
const message = chat[i];
if (message.extra && message.extra.rpg_companion_swipes) {
delete message.extra.rpg_companion_swipes;
// console.log('[RPG Companion] Cleared swipe data from message at index', i);
}
}
}
// Clear the UI
if ($infoBoxContainer) {
$infoBoxContainer.empty();
}
if ($thoughtsContainer) {
$thoughtsContainer.empty();
}
// Reset stats to defaults and re-render
extensionSettings.userStats = {
health: 100,
satiety: 100,
energy: 100,
hygiene: 100,
arousal: 0,
mood: '😐',
conditions: 'None',
inventory: 'None'
};
// Reset classic stats (attributes) to defaults
extensionSettings.classicStats = {
str: 10,
dex: 10,
con: 10,
int: 10,
wis: 10,
cha: 10
};
// Clear dice roll
extensionSettings.lastDiceRoll = null;
// Save everything
saveChatData();
saveSettings();
// Re-render user stats and dice display
renderUserStats();
updateDiceDisplay();
updateChatThoughts(); // Clear the thought bubble in chat
// console.log('[RPG Companion] Chat cache cleared');
});
return settingsModal;
}
/**
* Opens the dice rolling popup.
* Backwards compatible wrapper for DiceModal class.
*/
export function openDicePopup() {
if (diceModal) {
diceModal.open();
}
}
/**
* Closes the dice rolling popup.
* Backwards compatible wrapper for DiceModal class.
*/
export function closeDicePopup() {
if (diceModal) {
diceModal.close();
}
}
/**
* Opens the settings popup.
* Backwards compatible wrapper for SettingsModal class.
*/
export function openSettingsPopup() {
if (settingsModal) {
settingsModal.open();
}
}
/**
* Closes the settings popup.
* Backwards compatible wrapper for SettingsModal class.
*/
export function closeSettingsPopup() {
if (settingsModal) {
settingsModal.close();
}
}
/**
* @deprecated Legacy function - use diceModal._applyCustomTheme() instead
*/
export function applyCustomThemeToPopup() {
if (diceModal) {
diceModal._applyCustomTheme();
}
}
/**
* Clears the last dice roll.
*/
export function clearDiceRoll() {
extensionSettings.lastDiceRoll = null;
saveSettings();
updateDiceDisplay();
}
/**
* Rolls the dice and displays result.
* Refactored to use DiceModal class.
*/
async function rollDice() {
if (!diceModal) return;
const count = parseInt(String($('#rpg-dice-count').val())) || 1;
const sides = parseInt(String($('#rpg-dice-sides').val())) || 20;
// Start rolling animation
diceModal.startRolling();
// Wait for animation (simulate rolling)
await new Promise(resolve => setTimeout(resolve, 1200));
// Execute /roll command
const rollCommand = `/roll ${count}d${sides}`;
const rollResult = await executeRollCommand(rollCommand);
// Parse result
const total = rollResult.total || 0;
const rolls = rollResult.rolls || [];
// Store result temporarily (not saved until "Save Roll" is clicked)
setPendingDiceRoll({
formula: `${count}d${sides}`,
total: total,
rolls: rolls,
timestamp: Date.now()
});
// Show result
diceModal.showResult(total, rolls);
// Don't update sidebar display yet - only update when user clicks "Save Roll"
}
/**
* Executes a /roll command and returns the result.
*/
async function executeRollCommand(command) {
try {
// Parse the dice notation (e.g., "2d20")
const match = command.match(/(\d+)d(\d+)/);
if (!match) {
return { total: 0, rolls: [] };
}
const count = parseInt(match[1]);
const sides = parseInt(match[2]);
const rolls = [];
let total = 0;
for (let i = 0; i < count; i++) {
const roll = Math.floor(Math.random() * sides) + 1;
rolls.push(roll);
total += roll;
}
return { total, rolls };
} catch (error) {
console.error('[RPG Companion] Error rolling dice:', error);
return { total: 0, rolls: [] };
}
}
/**
* Updates the dice display in the sidebar.
*/
export function updateDiceDisplay() {
const lastRoll = extensionSettings.lastDiceRoll;
if (lastRoll) {
$('#rpg-last-roll-text').text(`Last Roll (${lastRoll.formula}): ${lastRoll.total}`);
} else {
$('#rpg-last-roll-text').text('Last Roll: None');
}
}
/**
* Adds the Roll Dice quick reply button.
*/
export function addDiceQuickReply() {
// Create quick reply button if Quick Replies exist
if (window.quickReplyApi) {
// Quick Reply API integration would go here
// For now, the dice display in the sidebar serves as the button
}
}
/**
* Returns the SettingsModal instance for external use
* @returns {SettingsModal} The global SettingsModal instance
*/
export function getSettingsModal() {
return settingsModal;
}
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/**
* Theme Management Module
* Handles theme application, custom colors, and animations
*/
import { extensionSettings, $panelContainer } from '../../core/state.js';
/**
* Applies the selected theme to the panel.
*/
export function applyTheme() {
if (!$panelContainer) return;
const theme = extensionSettings.theme;
// Remove all theme attributes first
$panelContainer.removeAttr('data-theme');
// Clear any inline CSS variable overrides
$panelContainer.css({
'--rpg-bg': '',
'--rpg-accent': '',
'--rpg-text': '',
'--rpg-highlight': '',
'--rpg-border': '',
'--rpg-shadow': ''
});
// Apply the selected theme
if (theme === 'custom') {
applyCustomTheme();
} else if (theme !== 'default') {
// For non-default themes, set the data-theme attribute
// which will trigger the CSS theme rules
$panelContainer.attr('data-theme', theme);
}
// For 'default', we do nothing - it will use the CSS variables from .rpg-panel class
// which fall back to SillyTavern's theme variables
}
/**
* Applies custom colors when custom theme is selected.
*/
export function applyCustomTheme() {
if (!$panelContainer) return;
const colors = extensionSettings.customColors;
// Apply custom CSS variables as inline styles
$panelContainer.css({
'--rpg-bg': colors.bg,
'--rpg-accent': colors.accent,
'--rpg-text': colors.text,
'--rpg-highlight': colors.highlight,
'--rpg-border': colors.highlight,
'--rpg-shadow': `${colors.highlight}80` // Add alpha for shadow
});
}
/**
* Toggles visibility of custom color pickers.
*/
export function toggleCustomColors() {
const isCustom = extensionSettings.theme === 'custom';
$('#rpg-custom-colors').toggle(isCustom);
}
/**
* Toggles animations on/off by adding/removing a class to the panel.
*/
export function toggleAnimations() {
if (extensionSettings.enableAnimations) {
$panelContainer.addClass('rpg-animations-enabled');
} else {
$panelContainer.removeClass('rpg-animations-enabled');
}
}
/**
* Updates the settings popup theme in real-time.
* Backwards compatible wrapper for SettingsModal class.
* @param {Object} settingsModal - The SettingsModal instance (passed as parameter to avoid circular dependency)
*/
export function updateSettingsPopupTheme(settingsModal) {
if (settingsModal) {
settingsModal.updateTheme();
}
}
/**
* Applies custom theme colors to the settings popup.
* Backwards compatible wrapper for SettingsModal class.
* @deprecated Use settingsModal.updateTheme() instead
* @param {Object} settingsModal - The SettingsModal instance (passed as parameter to avoid circular dependency)
*/
export function applyCustomThemeToSettingsPopup(settingsModal) {
if (settingsModal) {
settingsModal._applyCustomTheme();
}
}