feat(inventory): wire up v2 system to main panel with full interactivity
- Add inventory section to template.html between Thoughts and bottom controls - Wire up renderInventory() to all event handlers (message received, character changed, swipes) - Initialize inventory container reference and event listeners in index.js - Add showInventory toggle checkbox to settings with visibility control - Update layout.js to handle inventory section and divider visibility - Add renderInventory parameter to updateRPGData for separate mode support - Update state.js and config.js with inventory container and showInventory setting Inventory is now fully integrated as a visible, interactive panel section that persists across all user interactions.
This commit is contained in:
@@ -18,6 +18,7 @@ import {
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$userStatsContainer,
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$infoBoxContainer,
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$thoughtsContainer,
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$inventoryContainer,
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setExtensionSettings,
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updateExtensionSettings,
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setLastGeneratedData,
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@@ -31,7 +32,8 @@ import {
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setPanelContainer,
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setUserStatsContainer,
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setInfoBoxContainer,
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setThoughtsContainer
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setThoughtsContainer,
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setInventoryContainer
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} from './src/core/state.js';
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import { loadSettings, saveSettings, saveChatData, loadChatData, updateMessageSwipeData } from './src/core/persistence.js';
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import { registerAllEvents } from './src/core/events.js';
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@@ -58,6 +60,10 @@ import {
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updateChatThoughts,
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createThoughtPanel
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} from './src/systems/rendering/thoughts.js';
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import { renderInventory } from './src/systems/rendering/inventory.js';
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// Interaction modules
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import { initInventoryEventListeners } from './src/systems/interaction/inventoryActions.js';
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// UI Systems modules
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import {
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@@ -180,6 +186,7 @@ async function initUI() {
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setUserStatsContainer($('#rpg-user-stats'));
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setInfoBoxContainer($('#rpg-info-box'));
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setThoughtsContainer($('#rpg-thoughts'));
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setInventoryContainer($('#rpg-inventory'));
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// Set up event listeners (enable/disable is handled in Extensions tab)
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$('#rpg-toggle-auto-update').on('change', function() {
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@@ -225,6 +232,12 @@ async function initUI() {
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updateSectionVisibility();
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});
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$('#rpg-toggle-inventory').on('change', function() {
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extensionSettings.showInventory = $(this).prop('checked');
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saveSettings();
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updateSectionVisibility();
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});
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$('#rpg-toggle-thoughts-in-chat').on('change', function() {
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extensionSettings.showThoughtsInChat = $(this).prop('checked');
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// console.log('[RPG Companion] Toggle showThoughtsInChat changed to:', extensionSettings.showThoughtsInChat);
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@@ -256,7 +269,7 @@ async function initUI() {
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// console.log('[RPG Companion] Extension is disabled. Please enable it in the Extensions tab.');
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return;
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}
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await updateRPGData(renderUserStats, renderInfoBox, renderThoughts);
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await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
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});
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$('#rpg-stat-bar-color-low').on('change', function() {
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@@ -330,6 +343,7 @@ async function initUI() {
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$('#rpg-toggle-user-stats').prop('checked', extensionSettings.showUserStats);
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$('#rpg-toggle-info-box').prop('checked', extensionSettings.showInfoBox);
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$('#rpg-toggle-thoughts').prop('checked', extensionSettings.showCharacterThoughts);
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$('#rpg-toggle-inventory').prop('checked', extensionSettings.showInventory);
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$('#rpg-toggle-thoughts-in-chat').prop('checked', extensionSettings.showThoughtsInChat);
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$('#rpg-toggle-html-prompt').prop('checked', extensionSettings.enableHtmlPrompt);
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$('#rpg-toggle-plot-buttons').prop('checked', extensionSettings.enablePlotButtons);
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@@ -361,6 +375,7 @@ async function initUI() {
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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updateDiceDisplay();
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setupDiceRoller();
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setupClassicStatsButtons();
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@@ -369,6 +384,7 @@ async function initUI() {
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setupPlotButtons(sendPlotProgression);
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setupMobileKeyboardHandling();
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setupContentEditableScrolling();
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initInventoryEventListeners();
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}
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+3
-1
@@ -29,6 +29,7 @@ export const defaultSettings = {
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showUserStats: true,
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showInfoBox: true,
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showCharacterThoughts: true,
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showInventory: true, // Show inventory section (v2 system)
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showThoughtsInChat: true, // Show thoughts overlay in chat
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enableHtmlPrompt: false, // Enable immersive HTML prompt injection
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enablePlotButtons: true, // Show plot progression buttons above chat input
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@@ -71,5 +72,6 @@ export const defaultSettings = {
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wis: 10,
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cha: 10
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},
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lastDiceRoll: null // Store last dice roll result
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lastDiceRoll: null, // Store last dice roll result
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collapsedInventoryLocations: [] // Array of collapsed storage location names
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};
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+8
-1
@@ -17,6 +17,7 @@ export let extensionSettings = {
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showUserStats: true,
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showInfoBox: true,
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showCharacterThoughts: true,
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showInventory: true, // Show inventory section (v2 system)
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showThoughtsInChat: true, // Show thoughts overlay in chat
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enableHtmlPrompt: false, // Enable immersive HTML prompt injection
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enablePlotButtons: true, // Show plot progression buttons above chat input
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@@ -59,7 +60,8 @@ export let extensionSettings = {
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wis: 10,
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cha: 10
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},
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lastDiceRoll: null // Store last dice roll result
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lastDiceRoll: null, // Store last dice roll result
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collapsedInventoryLocations: [] // Array of collapsed storage location names
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};
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/**
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@@ -123,6 +125,7 @@ export let $panelContainer = null;
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export let $userStatsContainer = null;
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export let $infoBoxContainer = null;
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export let $thoughtsContainer = null;
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export let $inventoryContainer = null;
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/**
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* State setters - provide controlled mutation of state variables
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@@ -186,3 +189,7 @@ export function setInfoBoxContainer($element) {
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export function setThoughtsContainer($element) {
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$thoughtsContainer = $element;
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}
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export function setInventoryContainer($element) {
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$inventoryContainer = $element;
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}
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@@ -25,8 +25,9 @@ import { parseResponse, parseUserStats } from './parser.js';
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* @param {Function} renderUserStats - UI function to render user stats
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* @param {Function} renderInfoBox - UI function to render info box
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* @param {Function} renderThoughts - UI function to render character thoughts
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* @param {Function} renderInventory - UI function to render inventory
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*/
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export async function updateRPGData(renderUserStats, renderInfoBox, renderThoughts) {
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export async function updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory) {
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if (isGenerating) {
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// console.log('[RPG Companion] Already generating, skipping...');
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return;
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@@ -123,6 +124,7 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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} else {
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// No assistant message to attach to - just update display
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if (parsedData.userStats) {
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@@ -131,6 +133,7 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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}
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// Save to chat metadata
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@@ -28,6 +28,7 @@ import { updateRPGData } from '../generation/apiClient.js';
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import { renderUserStats } from '../rendering/userStats.js';
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import { renderInfoBox } from '../rendering/infoBox.js';
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import { renderThoughts, updateChatThoughts } from '../rendering/thoughts.js';
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import { renderInventory } from '../rendering/inventory.js';
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// Utils
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import { getSafeThumbnailUrl } from '../../utils/avatars.js';
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@@ -162,6 +163,7 @@ export async function onMessageReceived(data) {
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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// Save to chat metadata
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saveChatData();
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@@ -169,7 +171,7 @@ export async function onMessageReceived(data) {
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} else if (extensionSettings.generationMode === 'separate' && extensionSettings.autoUpdate) {
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// In separate mode with auto-update, trigger update after message
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setTimeout(async () => {
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await updateRPGData(renderUserStats, renderInfoBox, renderThoughts);
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await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
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}, 500);
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}
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@@ -210,6 +212,7 @@ export function onCharacterChanged() {
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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// Update chat thought overlays
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updateChatThoughts();
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@@ -280,6 +283,7 @@ export function onMessageSwiped(messageIndex) {
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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// Update chat thought overlays
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updateChatThoughts();
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@@ -8,7 +8,8 @@ import {
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$panelContainer,
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$userStatsContainer,
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$infoBoxContainer,
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$thoughtsContainer
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$thoughtsContainer,
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$inventoryContainer
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} from '../../core/state.js';
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/**
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@@ -217,17 +218,25 @@ export function updateSectionVisibility() {
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$userStatsContainer.toggle(extensionSettings.showUserStats);
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$infoBoxContainer.toggle(extensionSettings.showInfoBox);
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$thoughtsContainer.toggle(extensionSettings.showCharacterThoughts);
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if ($inventoryContainer) {
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$inventoryContainer.toggle(extensionSettings.showInventory);
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}
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// Show/hide dividers intelligently
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// Divider after User Stats: shown if User Stats is visible AND at least one section after it is visible
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const showDividerAfterStats = extensionSettings.showUserStats &&
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(extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts);
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(extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts || extensionSettings.showInventory);
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$('#rpg-divider-stats').toggle(showDividerAfterStats);
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// Divider after Info Box: shown if Info Box is visible AND Mind Reading is visible
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// Divider after Info Box: shown if Info Box is visible AND at least one section after it is visible
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const showDividerAfterInfo = extensionSettings.showInfoBox &&
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extensionSettings.showCharacterThoughts;
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(extensionSettings.showCharacterThoughts || extensionSettings.showInventory);
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$('#rpg-divider-info').toggle(showDividerAfterInfo);
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// Divider after Thoughts: shown if Thoughts is visible AND Inventory is visible
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const showDividerAfterThoughts = extensionSettings.showCharacterThoughts &&
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extensionSettings.showInventory;
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$('#rpg-divider-thoughts').toggle(showDividerAfterThoughts);
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}
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/**
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@@ -44,6 +44,14 @@
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<div id="rpg-thoughts" class="rpg-section rpg-thoughts-section">
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<!-- Content will be populated by JavaScript -->
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</div>
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<!-- Divider after Thoughts -->
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<div id="rpg-divider-thoughts" class="rpg-divider"></div>
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<!-- Inventory Section -->
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<div id="rpg-inventory" class="rpg-section rpg-inventory-section">
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<!-- Content will be populated by JavaScript -->
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</div>
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</div>
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<!-- HTML Prompt Toggle -->
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@@ -159,6 +167,11 @@
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<span>Show Present Characters</span>
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</label>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-inventory" />
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<span>Show Inventory</span>
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</label>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-thoughts-in-chat" />
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<span>Show Thoughts in Chat</span>
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