feat(inventory): wire up v2 system to main panel with full interactivity
- Add inventory section to template.html between Thoughts and bottom controls - Wire up renderInventory() to all event handlers (message received, character changed, swipes) - Initialize inventory container reference and event listeners in index.js - Add showInventory toggle checkbox to settings with visibility control - Update layout.js to handle inventory section and divider visibility - Add renderInventory parameter to updateRPGData for separate mode support - Update state.js and config.js with inventory container and showInventory setting Inventory is now fully integrated as a visible, interactive panel section that persists across all user interactions.
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@@ -28,6 +28,7 @@ import { updateRPGData } from '../generation/apiClient.js';
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import { renderUserStats } from '../rendering/userStats.js';
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import { renderInfoBox } from '../rendering/infoBox.js';
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import { renderThoughts, updateChatThoughts } from '../rendering/thoughts.js';
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import { renderInventory } from '../rendering/inventory.js';
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// Utils
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import { getSafeThumbnailUrl } from '../../utils/avatars.js';
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@@ -162,6 +163,7 @@ export async function onMessageReceived(data) {
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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// Save to chat metadata
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saveChatData();
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@@ -169,7 +171,7 @@ export async function onMessageReceived(data) {
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} else if (extensionSettings.generationMode === 'separate' && extensionSettings.autoUpdate) {
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// In separate mode with auto-update, trigger update after message
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setTimeout(async () => {
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await updateRPGData(renderUserStats, renderInfoBox, renderThoughts);
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await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
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}, 500);
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}
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@@ -210,6 +212,7 @@ export function onCharacterChanged() {
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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// Update chat thought overlays
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updateChatThoughts();
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@@ -280,6 +283,7 @@ export function onMessageSwiped(messageIndex) {
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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// Update chat thought overlays
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updateChatThoughts();
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