feat(inventory): wire up v2 system to main panel with full interactivity
- Add inventory section to template.html between Thoughts and bottom controls - Wire up renderInventory() to all event handlers (message received, character changed, swipes) - Initialize inventory container reference and event listeners in index.js - Add showInventory toggle checkbox to settings with visibility control - Update layout.js to handle inventory section and divider visibility - Add renderInventory parameter to updateRPGData for separate mode support - Update state.js and config.js with inventory container and showInventory setting Inventory is now fully integrated as a visible, interactive panel section that persists across all user interactions.
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-1
@@ -29,6 +29,7 @@ export const defaultSettings = {
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showUserStats: true,
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showInfoBox: true,
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showCharacterThoughts: true,
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showInventory: true, // Show inventory section (v2 system)
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showThoughtsInChat: true, // Show thoughts overlay in chat
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enableHtmlPrompt: false, // Enable immersive HTML prompt injection
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enablePlotButtons: true, // Show plot progression buttons above chat input
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@@ -71,5 +72,6 @@ export const defaultSettings = {
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wis: 10,
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cha: 10
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},
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lastDiceRoll: null // Store last dice roll result
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lastDiceRoll: null, // Store last dice roll result
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collapsedInventoryLocations: [] // Array of collapsed storage location names
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};
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+8
-1
@@ -17,6 +17,7 @@ export let extensionSettings = {
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showUserStats: true,
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showInfoBox: true,
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showCharacterThoughts: true,
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showInventory: true, // Show inventory section (v2 system)
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showThoughtsInChat: true, // Show thoughts overlay in chat
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enableHtmlPrompt: false, // Enable immersive HTML prompt injection
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enablePlotButtons: true, // Show plot progression buttons above chat input
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@@ -59,7 +60,8 @@ export let extensionSettings = {
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wis: 10,
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cha: 10
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},
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lastDiceRoll: null // Store last dice roll result
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lastDiceRoll: null, // Store last dice roll result
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collapsedInventoryLocations: [] // Array of collapsed storage location names
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};
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/**
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@@ -123,6 +125,7 @@ export let $panelContainer = null;
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export let $userStatsContainer = null;
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export let $infoBoxContainer = null;
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export let $thoughtsContainer = null;
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export let $inventoryContainer = null;
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/**
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* State setters - provide controlled mutation of state variables
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@@ -186,3 +189,7 @@ export function setInfoBoxContainer($element) {
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export function setThoughtsContainer($element) {
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$thoughtsContainer = $element;
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}
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export function setInventoryContainer($element) {
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$inventoryContainer = $element;
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}
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@@ -25,8 +25,9 @@ import { parseResponse, parseUserStats } from './parser.js';
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* @param {Function} renderUserStats - UI function to render user stats
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* @param {Function} renderInfoBox - UI function to render info box
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* @param {Function} renderThoughts - UI function to render character thoughts
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* @param {Function} renderInventory - UI function to render inventory
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*/
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export async function updateRPGData(renderUserStats, renderInfoBox, renderThoughts) {
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export async function updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory) {
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if (isGenerating) {
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// console.log('[RPG Companion] Already generating, skipping...');
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return;
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@@ -123,6 +124,7 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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} else {
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// No assistant message to attach to - just update display
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if (parsedData.userStats) {
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@@ -131,6 +133,7 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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}
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// Save to chat metadata
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@@ -28,6 +28,7 @@ import { updateRPGData } from '../generation/apiClient.js';
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import { renderUserStats } from '../rendering/userStats.js';
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import { renderInfoBox } from '../rendering/infoBox.js';
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import { renderThoughts, updateChatThoughts } from '../rendering/thoughts.js';
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import { renderInventory } from '../rendering/inventory.js';
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// Utils
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import { getSafeThumbnailUrl } from '../../utils/avatars.js';
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@@ -162,6 +163,7 @@ export async function onMessageReceived(data) {
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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// Save to chat metadata
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saveChatData();
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@@ -169,7 +171,7 @@ export async function onMessageReceived(data) {
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} else if (extensionSettings.generationMode === 'separate' && extensionSettings.autoUpdate) {
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// In separate mode with auto-update, trigger update after message
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setTimeout(async () => {
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await updateRPGData(renderUserStats, renderInfoBox, renderThoughts);
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await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
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}, 500);
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}
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@@ -210,6 +212,7 @@ export function onCharacterChanged() {
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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// Update chat thought overlays
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updateChatThoughts();
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@@ -280,6 +283,7 @@ export function onMessageSwiped(messageIndex) {
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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// Update chat thought overlays
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updateChatThoughts();
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@@ -8,7 +8,8 @@ import {
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$panelContainer,
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$userStatsContainer,
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$infoBoxContainer,
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$thoughtsContainer
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$thoughtsContainer,
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$inventoryContainer
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} from '../../core/state.js';
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/**
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@@ -217,17 +218,25 @@ export function updateSectionVisibility() {
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$userStatsContainer.toggle(extensionSettings.showUserStats);
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$infoBoxContainer.toggle(extensionSettings.showInfoBox);
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$thoughtsContainer.toggle(extensionSettings.showCharacterThoughts);
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if ($inventoryContainer) {
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$inventoryContainer.toggle(extensionSettings.showInventory);
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}
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// Show/hide dividers intelligently
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// Divider after User Stats: shown if User Stats is visible AND at least one section after it is visible
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const showDividerAfterStats = extensionSettings.showUserStats &&
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(extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts);
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(extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts || extensionSettings.showInventory);
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$('#rpg-divider-stats').toggle(showDividerAfterStats);
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// Divider after Info Box: shown if Info Box is visible AND Mind Reading is visible
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// Divider after Info Box: shown if Info Box is visible AND at least one section after it is visible
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const showDividerAfterInfo = extensionSettings.showInfoBox &&
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extensionSettings.showCharacterThoughts;
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(extensionSettings.showCharacterThoughts || extensionSettings.showInventory);
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$('#rpg-divider-info').toggle(showDividerAfterInfo);
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// Divider after Thoughts: shown if Thoughts is visible AND Inventory is visible
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const showDividerAfterThoughts = extensionSettings.showCharacterThoughts &&
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extensionSettings.showInventory;
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$('#rpg-divider-thoughts').toggle(showDividerAfterThoughts);
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}
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/**
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