feat(inventory): wire up v2 system to main panel with full interactivity

- Add inventory section to template.html between Thoughts and bottom controls
- Wire up renderInventory() to all event handlers (message received, character changed, swipes)
- Initialize inventory container reference and event listeners in index.js
- Add showInventory toggle checkbox to settings with visibility control
- Update layout.js to handle inventory section and divider visibility
- Add renderInventory parameter to updateRPGData for separate mode support
- Update state.js and config.js with inventory container and showInventory setting

Inventory is now fully integrated as a visible, interactive panel section that persists across all user interactions.
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-17 15:36:15 +11:00
parent 60e4a6c2cc
commit 1f948cd5d8
7 changed files with 64 additions and 10 deletions
+3 -1
View File
@@ -29,6 +29,7 @@ export const defaultSettings = {
showUserStats: true,
showInfoBox: true,
showCharacterThoughts: true,
showInventory: true, // Show inventory section (v2 system)
showThoughtsInChat: true, // Show thoughts overlay in chat
enableHtmlPrompt: false, // Enable immersive HTML prompt injection
enablePlotButtons: true, // Show plot progression buttons above chat input
@@ -71,5 +72,6 @@ export const defaultSettings = {
wis: 10,
cha: 10
},
lastDiceRoll: null // Store last dice roll result
lastDiceRoll: null, // Store last dice roll result
collapsedInventoryLocations: [] // Array of collapsed storage location names
};
+8 -1
View File
@@ -17,6 +17,7 @@ export let extensionSettings = {
showUserStats: true,
showInfoBox: true,
showCharacterThoughts: true,
showInventory: true, // Show inventory section (v2 system)
showThoughtsInChat: true, // Show thoughts overlay in chat
enableHtmlPrompt: false, // Enable immersive HTML prompt injection
enablePlotButtons: true, // Show plot progression buttons above chat input
@@ -59,7 +60,8 @@ export let extensionSettings = {
wis: 10,
cha: 10
},
lastDiceRoll: null // Store last dice roll result
lastDiceRoll: null, // Store last dice roll result
collapsedInventoryLocations: [] // Array of collapsed storage location names
};
/**
@@ -123,6 +125,7 @@ export let $panelContainer = null;
export let $userStatsContainer = null;
export let $infoBoxContainer = null;
export let $thoughtsContainer = null;
export let $inventoryContainer = null;
/**
* State setters - provide controlled mutation of state variables
@@ -186,3 +189,7 @@ export function setInfoBoxContainer($element) {
export function setThoughtsContainer($element) {
$thoughtsContainer = $element;
}
export function setInventoryContainer($element) {
$inventoryContainer = $element;
}
+4 -1
View File
@@ -25,8 +25,9 @@ import { parseResponse, parseUserStats } from './parser.js';
* @param {Function} renderUserStats - UI function to render user stats
* @param {Function} renderInfoBox - UI function to render info box
* @param {Function} renderThoughts - UI function to render character thoughts
* @param {Function} renderInventory - UI function to render inventory
*/
export async function updateRPGData(renderUserStats, renderInfoBox, renderThoughts) {
export async function updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory) {
if (isGenerating) {
// console.log('[RPG Companion] Already generating, skipping...');
return;
@@ -123,6 +124,7 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
renderUserStats();
renderInfoBox();
renderThoughts();
renderInventory();
} else {
// No assistant message to attach to - just update display
if (parsedData.userStats) {
@@ -131,6 +133,7 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
renderUserStats();
renderInfoBox();
renderThoughts();
renderInventory();
}
// Save to chat metadata
+5 -1
View File
@@ -28,6 +28,7 @@ import { updateRPGData } from '../generation/apiClient.js';
import { renderUserStats } from '../rendering/userStats.js';
import { renderInfoBox } from '../rendering/infoBox.js';
import { renderThoughts, updateChatThoughts } from '../rendering/thoughts.js';
import { renderInventory } from '../rendering/inventory.js';
// Utils
import { getSafeThumbnailUrl } from '../../utils/avatars.js';
@@ -162,6 +163,7 @@ export async function onMessageReceived(data) {
renderUserStats();
renderInfoBox();
renderThoughts();
renderInventory();
// Save to chat metadata
saveChatData();
@@ -169,7 +171,7 @@ export async function onMessageReceived(data) {
} else if (extensionSettings.generationMode === 'separate' && extensionSettings.autoUpdate) {
// In separate mode with auto-update, trigger update after message
setTimeout(async () => {
await updateRPGData(renderUserStats, renderInfoBox, renderThoughts);
await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
}, 500);
}
@@ -210,6 +212,7 @@ export function onCharacterChanged() {
renderUserStats();
renderInfoBox();
renderThoughts();
renderInventory();
// Update chat thought overlays
updateChatThoughts();
@@ -280,6 +283,7 @@ export function onMessageSwiped(messageIndex) {
renderUserStats();
renderInfoBox();
renderThoughts();
renderInventory();
// Update chat thought overlays
updateChatThoughts();
+13 -4
View File
@@ -8,7 +8,8 @@ import {
$panelContainer,
$userStatsContainer,
$infoBoxContainer,
$thoughtsContainer
$thoughtsContainer,
$inventoryContainer
} from '../../core/state.js';
/**
@@ -217,17 +218,25 @@ export function updateSectionVisibility() {
$userStatsContainer.toggle(extensionSettings.showUserStats);
$infoBoxContainer.toggle(extensionSettings.showInfoBox);
$thoughtsContainer.toggle(extensionSettings.showCharacterThoughts);
if ($inventoryContainer) {
$inventoryContainer.toggle(extensionSettings.showInventory);
}
// Show/hide dividers intelligently
// Divider after User Stats: shown if User Stats is visible AND at least one section after it is visible
const showDividerAfterStats = extensionSettings.showUserStats &&
(extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts);
(extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts || extensionSettings.showInventory);
$('#rpg-divider-stats').toggle(showDividerAfterStats);
// Divider after Info Box: shown if Info Box is visible AND Mind Reading is visible
// Divider after Info Box: shown if Info Box is visible AND at least one section after it is visible
const showDividerAfterInfo = extensionSettings.showInfoBox &&
extensionSettings.showCharacterThoughts;
(extensionSettings.showCharacterThoughts || extensionSettings.showInventory);
$('#rpg-divider-info').toggle(showDividerAfterInfo);
// Divider after Thoughts: shown if Thoughts is visible AND Inventory is visible
const showDividerAfterThoughts = extensionSettings.showCharacterThoughts &&
extensionSettings.showInventory;
$('#rpg-divider-thoughts').toggle(showDividerAfterThoughts);
}
/**