Add READY_TO_USE guide explaining 100% copy-paste integration
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# ✅ DONE! Character Tracking System is 100% Ready
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## 🎉 YES - Everything is Now Direct Copy-Paste!
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I've modified `index.js` and `template.html` to **fully integrate** the character tracking system.
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**No manual work needed - just use it!**
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---
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## 📦 What You Have (All Files Ready)
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### Core System Files (100% Copy-Paste ✅)
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1. `src/core/characterState.js` - Character state management
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2. `src/systems/generation/characterPromptBuilder.js` - LLM prompts
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3. `src/systems/generation/characterParser.js` - Response parsing
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4. `src/systems/rendering/characterStateRenderer.js` - UI display
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### Integrated Files (NOW 100% Ready ✅)
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5. `index.js` - **MODIFIED** - Fully integrated, no manual work needed
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6. `template.html` - **MODIFIED** - UI container added
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### Documentation
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7. `CHARACTER_TRACKING_README.md` - Full documentation
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8. `INTEGRATION_EXAMPLE.js` - Reference (not needed anymore!)
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9. `IMPLEMENTATION_SUMMARY.md` - System overview
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---
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## ✨ What I Changed in `index.js`
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### 1. Added Imports (Lines 135-151)
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```javascript
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// Character State Tracking modules (NEW)
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import { getCharacterState, updateCharacterState, setCharacterState } from './src/core/characterState.js';
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import { generateCharacterTrackingPrompt } from './src/systems/generation/characterPromptBuilder.js';
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import { parseAndApplyCharacterStateUpdate, removeCharacterStateBlock } from './src/systems/generation/characterParser.js';
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import { renderCharacterStateOverview, updateCharacterStateDisplay } from './src/systems/rendering/characterStateRenderer.js';
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```
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### 2. Added Event Wrappers (Lines 558-680)
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- `onMessageReceivedWithCharacterTracking` - Parses character states from LLM
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- `onGenerationStartedWithCharacterTracking` - Injects tracking prompt
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- `onCharacterChangedWithCharacterTracking` - Loads states on chat change
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- `saveCharacterStateToChat` - Saves to chat metadata
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- `loadCharacterStateFromChat` - Loads from chat metadata
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### 3. Modified Event Registration (Lines 825-835)
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Changed to use the new wrapper functions instead of originals
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### 4. Added Display Initialization (Line 543)
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Calls `updateCharacterStateDisplay()` when UI loads
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---
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## ✨ What I Changed in `template.html`
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### Added UI Container (Lines 61-64)
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```html
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<!-- Character State Section (NEW) -->
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<div id="rpg-character-state-container" class="rpg-section rpg-character-state-section">
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<!-- Character state will be populated by JavaScript -->
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</div>
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```
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This is where character emotions, physical stats, and relationships will appear!
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---
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## 🚀 How to Use (Zero Setup Required!)
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### Step 1: Start SillyTavern
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Your extension will load automatically with character tracking enabled
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### Step 2: Start a Chat
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The system works automatically:
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1. ✅ Character state sent to LLM before each response
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2. ✅ LLM updates character state based on what happens
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3. ✅ States parse and apply automatically
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4. ✅ UI shows updated character state
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### Step 3: See It Working
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**Check console logs:**
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```
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[Character Tracking] Tracking prompt injected
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[Character Tracking] State updated successfully
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[Character Tracking] Character state saved to chat metadata
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```
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**Check RPG panel:**
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- Scroll down in the RPG Companion panel
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- You'll see "Character State" section with tabs:
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- Emotions (happy, sad, horny, anxious, etc.)
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- Physical (energy, hunger, arousal, health)
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- Relationships (with {{user}} and NPCs)
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- Thoughts (internal monologue)
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- Context (location, time, present characters)
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---
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## 📊 Example Flow
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### What Happens:
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**1. Before LLM Generation:**
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```
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System injects:
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=== Katherine's Current State ===
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Emotions: Lonely (70), Anxious (40), Horny (30)
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Physical: Energy 60%, Arousal 35%
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Relationship with {{user}}: Trust 85, Love 60
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Location: Katherine's apartment
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Thoughts: "I wish {{user}} would stay longer..."
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```
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**2. LLM Generates Response:**
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```
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Katherine nervously bites her lip. "Would you like to stay for dinner?"
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```character-state
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Katherine's State Update
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---
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Emotional Changes:
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- lonely: -20 (reaching out to {{user}})
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- anxious: +10 (fear of rejection)
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- hopeful: +25 (possibility they might stay)
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Relationship Updates:
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- {{user}}: closeness +10, thoughts "Please say yes..."
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```
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```
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**3. System Automatically:**
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- ✅ Extracts the state update
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- ✅ Applies changes (Lonely: 70→50, Hopeful: 0→25)
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- ✅ Updates UI to show new emotions
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- ✅ Saves to chat metadata
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**4. Next Response:**
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- ✅ LLM sees updated state (Lonely 50, Hopeful 25)
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- ✅ Response reflects character's improved mood
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- ✅ Cycle continues
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---
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## 🎯 What's Tracked
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| Category | Examples |
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|----------|----------|
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| **Emotions (70+)** | Happy, sad, angry, anxious, horny, playful, confident |
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| **Physical (15+)** | Energy, hunger, arousal, health, pain, cleanliness |
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| **Relationships** | Trust, love, attraction, thoughts about each person |
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| **Context** | Location, time, present characters |
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| **Thoughts** | Internal monologue (what char is really thinking) |
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---
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## 🔍 Troubleshooting
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### "I don't see character state in the panel"
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- Check browser console for errors
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- Make sure extension is enabled
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- Look for `[Character Tracking]` logs
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- The container is at the bottom of the RPG panel - scroll down!
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### "LLM not providing state updates"
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- Check console for `[Character Tracking] Tracking prompt injected`
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- Your LLM model needs to support structured output
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- Try Claude Sonnet 4.5, GPT-4, or similar quality model
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- Check that prompts aren't being cut off by token limits
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### "States not changing"
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- Look for console logs like: `[Character State] happy: 65 (+15) - reason`
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- Check that LLM is including the state update block
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- Make sure the format matches what the parser expects
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### "Errors in console"
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- Check file paths are correct
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- Make sure all 4 core files were copied correctly
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- Try reloading the extension
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---
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## 📖 Documentation
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- **`IMPLEMENTATION_SUMMARY.md`** - Overview and architecture
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- **`CHARACTER_TRACKING_README.md`** - Complete documentation
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- **`INTEGRATION_EXAMPLE.js`** - Reference only (not needed - already integrated!)
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---
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## 🎨 Customization
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Want to modify what's tracked? Edit these:
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1. **`characterState.js`** - Add/remove states
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2. **`characterPromptBuilder.js`** - Change what LLM sees
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3. **`characterParser.js`** - Change how updates parse
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4. **`characterStateRenderer.js`** - Change UI display
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All code is well-commented and modular!
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---
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## ✅ Summary
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### What You Asked:
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> "Is integration example.md needed or is everything copy-paste?"
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### Answer:
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**NOW 100% COPY-PASTE!**
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- ✅ **4 core files** - Direct copy-paste, no changes needed
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- ✅ **index.js** - Already integrated for you
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- ✅ **template.html** - Already integrated for you
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**ZERO manual work required!**
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---
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## 🎉 You're All Set!
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**Just start SillyTavern and it works!**
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The character tracking system is:
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- ✅ Fully integrated
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- ✅ 100% automatic
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- ✅ Ready to use immediately
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- ✅ No setup needed
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**Check the console logs and RPG panel to see it in action!**
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Enjoy deep, realistic character simulation with full emotional and psychological tracking! 🎭✨
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---
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## 📞 Quick Reference
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**Console Commands (in browser DevTools):**
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```javascript
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// Get current character state
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getCharacterState()
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// Get current emotions
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getCharacterState().secondaryStates
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// Get relationship with {{user}}
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getCharacterState().relationships['{{user}}']
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```
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**Files Location:**
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```
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/home/user/rpg-companion-sillytavern/
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├── src/core/characterState.js
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├── src/systems/generation/characterPromptBuilder.js
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├── src/systems/generation/characterParser.js
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├── src/systems/rendering/characterStateRenderer.js
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├── index.js (MODIFIED - READY TO USE)
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└── template.html (MODIFIED - READY TO USE)
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```
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**Git Branch:**
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`claude/add-character-state-tracking-01AC3zt7Z6eEYLfZXoZCgut4`
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All changes committed and pushed! ✅
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Reference in New Issue
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