fix: copy mobile toggle pattern for refresh button
- Moved refresh button creation from template.html to index.js (appended to body) - Created new CSS class .rpg-mobile-refresh (exact copy of .rpg-mobile-toggle pattern) - Uses opacity for show/hide instead of display (CSS controls visibility based on panel state) - Show when panel open (body:has(.rpg-panel.rpg-mobile-open)) - Hide when panel closed (opacity: 0, pointer-events: none) - Updated constrainFabToViewport() to accept optional button parameter - Automatically detects which button and uses correct settings (mobileFabPosition or mobileRefreshPosition) - Simplified updateGenerationModeUI() - CSS handles visibility - Kept full drag functionality with touch and mouse support - Button positioned via JavaScript with saved position - z-index: 1001 (above panel, below toggle at 10002)
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@@ -2708,62 +2708,51 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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}
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/* ============================================
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REFRESH ICON BUTTON (Mobile - Floating & Draggable)
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MOBILE REFRESH BUTTON (FAB - Same pattern as toggle)
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============================================ */
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.rpg-refresh-icon-btn {
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display: none; /* Hidden by default, shown on mobile when panel open */
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position: fixed; /* Fixed for dragging anywhere on viewport */
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bottom: 80px; /* Above FAB toggle, below screen edge */
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right: 20px;
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width: 44px; /* Touch-friendly size */
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height: 44px;
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padding: 0;
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background: var(--rpg-highlight);
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border: 2px solid var(--rpg-highlight);
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border-radius: 50%;
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color: var(--rpg-text);
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font-size: 1rem;
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cursor: grab;
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transition: transform 0.3s ease, box-shadow 0.3s ease, opacity 0.3s ease;
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.rpg-mobile-refresh {
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display: none;
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align-items: center;
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justify-content: center;
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);
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z-index: 1001; /* Above panel (1000) but below mobile FAB (10002) */
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/* Fix sticky tap highlight */
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-webkit-tap-highlight-color: transparent;
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-webkit-touch-callout: none;
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position: fixed;
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/* Position set by JavaScript based on saved settings */
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width: 44px;
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height: 44px;
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border-radius: 50%;
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background: var(--SmartThemeBlurTintColor);
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border: 2px solid var(--SmartThemeBorderColor);
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color: var(--rpg-text, #ecf0f1);
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font-size: 1.85vw;
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cursor: grab;
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z-index: 1001; /* Above panel (1000) but below mobile toggle (10002) */
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
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transition: opacity 0.3s ease, transform 0.2s ease, top 0.3s ease, left 0.3s ease, right 0.3s ease, bottom 0.3s ease;
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user-select: none;
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-webkit-user-select: none;
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touch-action: none;
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}
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/* Remove focus outline (prevents black state) */
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.rpg-refresh-icon-btn:focus {
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outline: none;
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will-change: top, left;
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}
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/* Disable transitions while actively dragging */
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.rpg-refresh-icon-btn.dragging {
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.rpg-mobile-refresh.dragging {
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transition: none;
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cursor: grabbing;
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}
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.rpg-refresh-icon-btn:hover {
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.rpg-mobile-refresh:hover {
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transform: scale(1.1);
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box-shadow: 0 4px 12px var(--rpg-highlight);
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box-shadow: 0 6px 16px rgba(0, 0, 0, 0.4);
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}
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.rpg-refresh-icon-btn:active {
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.rpg-mobile-refresh:active {
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transform: scale(0.95);
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}
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/* Spinning animation when refreshing */
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.rpg-refresh-icon-btn.spinning i {
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.rpg-mobile-refresh.spinning i {
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animation: rpg-spin 0.8s linear infinite;
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}
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.rpg-refresh-icon-btn i {
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.rpg-mobile-refresh i {
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pointer-events: none;
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}
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@@ -3361,14 +3350,28 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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/* Mobile-specific panel behavior - matches SillyTavern's 1000px breakpoint */
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/* CACHE BUST v2025-01-16 */
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/* Mobile: Show icon button, hide desktop button */
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/* Mobile refresh button visibility - opposite of toggle */
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@media (max-width: 1000px) {
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.rpg-refresh-icon-btn {
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display: flex !important; /* Show mobile icon button */
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/* Show mobile refresh button */
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.rpg-mobile-refresh {
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display: flex;
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}
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/* Hide desktop refresh button */
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.rpg-manual-update-btn {
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display: none !important; /* Hide desktop button */
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display: none !important;
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}
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/* Show refresh button when panel is open (opposite of toggle) */
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body:has(.rpg-panel.rpg-mobile-open) .rpg-mobile-refresh {
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opacity: 1;
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pointer-events: auto;
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}
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/* Hide refresh button when panel is closed */
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.rpg-mobile-refresh {
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opacity: 0;
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pointer-events: none;
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}
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}
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@@ -4040,6 +4043,11 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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font-size: clamp(20px, 5.1vw, 26px) !important;
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}
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/* Larger mobile refresh icon (same as toggle) */
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.rpg-mobile-refresh {
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font-size: clamp(20px, 5.1vw, 26px) !important;
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}
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/* ========================================
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MOBILE SETTINGS POPUP
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======================================== */
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