feat: add Equipment tab with slot-type validation
Add a new Equipment tab to manage player gear and stat bonuses. Features: - 19 equipment slots across 8 categories (helmet, necklace, body armor, gloves, pants, shoes, rings, accessories) - Type-to-slot validation: each type has max equipped limits (1 helmet, 10 rings, 3 accessories, etc.) - Auto-slot assignment: equipping a ring fills the first available ring slot - Stat bonuses from equipped items display on RPG attributes (e.g. STR 10 +2) - Create/edit modal with stat checkboxes per RPG attribute - Inventory list for unequipped items Architecture: - Shared constants in src/systems/equipment/constants.js - Category-based types (Ring, Accessory) with auto-slot assignment - v7 migration converts legacy slot-specific types to generic categories - Full i18n support for all UI strings Files: - New: src/systems/equipment/constants.js - New: src/systems/interaction/equipmentActions.js - New: src/systems/rendering/equipment.js - Modified: state.js, persistence.js, template.html, index.js - Modified: userStats.js, desktop.js, mobile.js, layout.js, modals.js - Modified: apiClient.js, sillytavern.js, style.css, en.json
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@@ -11908,3 +11908,389 @@ body.documentstyle .rpg-inline-thoughts {
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line-height: 1.45;
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}
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/* ============================================
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Equipment Section Styles
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============================================ */
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.rpg-equipment-section {
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display: none;
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}
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.rpg-equipment-container {
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padding: 8px 0;
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}
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.rpg-equipment-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin-bottom: 12px;
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padding-bottom: 8px;
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border-bottom: 1px solid var(--SmartThemeBorderColor);
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}
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.rpg-equipment-header h3 {
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margin: 0;
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font-size: 14px;
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color: var(--SmartThemeTitleColor);
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display: flex;
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align-items: center;
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gap: 6px;
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}
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.rpg-equipment-add-btn {
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background: var(--SmartThemeAccentColor);
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color: var(--SmartThemeBodyColor);
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border: none;
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border-radius: 4px;
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padding: 5px 10px;
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font-size: 11px;
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cursor: pointer;
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display: flex;
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align-items: center;
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gap: 4px;
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transition: background-color 0.2s;
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}
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.rpg-equipment-add-btn:hover {
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background: var(--SmartThemeButtonColor);
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}
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.rpg-equipment-grid {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(140px, 1fr));
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gap: 8px;
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margin-bottom: 16px;
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}
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.rpg-equipment-slot {
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background: rgba(0, 0, 0, 0.2);
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border: 1px solid var(--SmartThemeBorderColor);
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border-radius: 6px;
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padding: 8px;
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min-height: 70px;
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transition: border-color 0.2s, background-color 0.2s;
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}
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.rpg-equipment-slot.equipped {
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border-color: var(--SmartThemeAccentColor);
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background: rgba(0, 0, 0, 0.3);
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}
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.rpg-equipment-slot-header {
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display: flex;
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align-items: center;
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gap: 4px;
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margin-bottom: 4px;
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font-size: 10px;
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color: var(--SmartThemeTitleColor);
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opacity: 0.7;
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}
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.rpg-equipment-slot-header i {
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font-size: 9px;
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}
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.rpg-equipment-slot-name {
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flex: 1;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.rpg-equipment-unequip-btn {
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background: none;
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border: none;
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color: var(--SmartThemeBodyColor);
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opacity: 0.5;
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cursor: pointer;
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padding: 2px;
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font-size: 9px;
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transition: opacity 0.2s;
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}
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.rpg-equipment-unequip-btn:hover {
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opacity: 1;
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}
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.rpg-equipment-item-name {
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font-size: 12px;
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font-weight: 600;
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color: var(--SmartThemeTitleColor);
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margin-bottom: 2px;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.rpg-equipment-empty {
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font-size: 11px;
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color: var(--SmartThemeBodyColor);
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opacity: 0.4;
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font-style: italic;
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padding: 4px 0;
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}
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.rpg-equipment-stats {
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display: flex;
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flex-wrap: wrap;
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gap: 3px;
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margin: 4px 0;
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}
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.rpg-eq-stat {
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display: inline-flex;
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align-items: center;
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gap: 2px;
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font-size: 9px;
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background: rgba(0, 0, 0, 0.3);
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padding: 1px 4px;
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border-radius: 3px;
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}
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.rpg-eq-stat-label {
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color: var(--SmartThemeBodyColor);
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opacity: 0.7;
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}
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.rpg-eq-stat-value {
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color: #4caf50;
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font-weight: 600;
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}
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.rpg-equipment-description {
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font-size: 10px;
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color: var(--SmartThemeBodyColor);
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opacity: 0.6;
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margin-top: 2px;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.rpg-equipment-item-actions {
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display: flex;
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gap: 4px;
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margin-top: 4px;
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padding-top: 4px;
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border-top: 1px solid rgba(255, 255, 255, 0.05);
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}
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.rpg-equipment-edit-btn,
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.rpg-equipment-delete-btn,
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.rpg-equipment-equip-btn {
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background: none;
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border: none;
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color: var(--SmartThemeBodyColor);
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opacity: 0.5;
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cursor: pointer;
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padding: 2px 4px;
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font-size: 10px;
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transition: opacity 0.2s, color 0.2s;
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}
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.rpg-equipment-edit-btn:hover {
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opacity: 1;
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color: #4fc3f7;
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}
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.rpg-equipment-delete-btn:hover {
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opacity: 1;
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color: #f44336;
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}
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.rpg-equipment-equip-btn:hover {
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opacity: 1;
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color: #4caf50;
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}
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/* Equipment Inventory (unequipped items) */
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.rpg-equipment-inventory {
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margin-top: 12px;
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padding-top: 12px;
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border-top: 1px solid var(--SmartThemeBorderColor);
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}
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.rpg-equipment-inventory h4 {
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margin: 0 0 8px 0;
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font-size: 12px;
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color: var(--SmartThemeTitleColor);
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opacity: 0.8;
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}
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.rpg-equipment-inventory-list {
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display: flex;
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flex-direction: column;
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gap: 6px;
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}
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.rpg-equipment-inventory-item {
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background: rgba(0, 0, 0, 0.2);
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border: 1px solid var(--SmartThemeBorderColor);
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border-radius: 6px;
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padding: 8px;
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transition: border-color 0.2s;
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}
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.rpg-equipment-inventory-item:hover {
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border-color: var(--SmartThemeAccentColor);
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}
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.rpg-equipment-inventory-item-header {
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display: flex;
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align-items: center;
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gap: 4px;
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margin-bottom: 4px;
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}
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.rpg-equipment-inventory-item-header i {
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font-size: 10px;
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opacity: 0.6;
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}
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.rpg-equipment-inventory-item-name {
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flex: 1;
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font-size: 12px;
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font-weight: 600;
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color: var(--SmartThemeTitleColor);
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.rpg-equipment-inventory-item-type {
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font-size: 9px;
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color: var(--SmartThemeBodyColor);
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opacity: 0.5;
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background: rgba(0, 0, 0, 0.2);
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padding: 1px 5px;
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border-radius: 3px;
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}
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/* Equipment Modal */
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.rpg-equipment-modal {
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position: fixed;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background: rgba(0, 0, 0, 0.7);
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z-index: 10000;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.rpg-equipment-modal-content {
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background: var(--SmartThemeDialogBgColor);
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border-radius: 8px;
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width: 90%;
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max-width: 420px;
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max-height: 80vh;
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overflow-y: auto;
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
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}
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.rpg-equipment-modal-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: 12px 16px;
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border-bottom: 1px solid var(--SmartThemeBorderColor);
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}
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.rpg-equipment-modal-header h3 {
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margin: 0;
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font-size: 14px;
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color: var(--SmartThemeTitleColor);
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display: flex;
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align-items: center;
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gap: 6px;
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}
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.rpg-equipment-modal-body {
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padding: 16px;
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}
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.rpg-equipment-form-group {
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margin-bottom: 12px;
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}
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.rpg-equipment-form-group label {
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display: block;
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font-size: 11px;
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color: var(--SmartThemeTitleColor);
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margin-bottom: 4px;
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opacity: 0.8;
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}
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.rpg-equipment-form-group .rpg-input,
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.rpg-equipment-form-group .rpg-select,
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.rpg-equipment-form-group .rpg-textarea {
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width: 100%;
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padding: 6px 8px;
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background: var(--SmartThemeInputBg);
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border: 1px solid var(--SmartThemeBorderColor);
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border-radius: 4px;
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color: var(--SmartThemeBodyColor);
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font-size: 12px;
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}
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.rpg-equipment-form-group .rpg-textarea {
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resize: vertical;
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}
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.rpg-eq-stats-grid {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 6px;
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}
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.rpg-eq-stat-checkbox {
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display: flex;
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align-items: center;
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gap: 3px;
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font-size: 10px;
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cursor: pointer;
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background: rgba(0, 0, 0, 0.2);
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padding: 3px 6px;
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border-radius: 3px;
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}
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.rpg-eq-stat-checkbox input[type="checkbox"] {
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margin: 0;
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cursor: pointer;
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}
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.rpg-eq-stat-check-label {
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color: var(--SmartThemeBodyColor);
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opacity: 0.8;
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}
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.rpg-eq-stat-value-input {
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width: 30px;
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padding: 1px 2px;
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background: var(--SmartThemeInputBg);
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border: 1px solid var(--SmartThemeBorderColor);
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border-radius: 2px;
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color: var(--SmartThemeBodyColor);
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font-size: 10px;
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text-align: center;
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}
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.rpg-equipment-modal-footer {
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display: flex;
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justify-content: flex-end;
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gap: 8px;
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padding: 12px 16px;
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border-top: 1px solid var(--SmartThemeBorderColor);
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}
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/* Equipment bonus display on RPG attributes */
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.rpg-classic-stat-bonus {
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color: #4caf50;
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font-size: 0.85em;
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font-weight: 400;
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margin-left: 2px;
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}
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