feat: add Equipment tab with slot-type validation

Add a new Equipment tab to manage player gear and stat bonuses.

Features:
- 19 equipment slots across 8 categories (helmet, necklace, body armor, gloves, pants, shoes, rings, accessories)
- Type-to-slot validation: each type has max equipped limits (1 helmet, 10 rings, 3 accessories, etc.)
- Auto-slot assignment: equipping a ring fills the first available ring slot
- Stat bonuses from equipped items display on RPG attributes (e.g. STR 10 +2)
- Create/edit modal with stat checkboxes per RPG attribute
- Inventory list for unequipped items

Architecture:
- Shared constants in src/systems/equipment/constants.js
- Category-based types (Ring, Accessory) with auto-slot assignment
- v7 migration converts legacy slot-specific types to generic categories
- Full i18n support for all UI strings

Files:
- New: src/systems/equipment/constants.js
- New: src/systems/interaction/equipmentActions.js
- New: src/systems/rendering/equipment.js
- Modified: state.js, persistence.js, template.html, index.js
- Modified: userStats.js, desktop.js, mobile.js, layout.js, modals.js
- Modified: apiClient.js, sillytavern.js, style.css, en.json
This commit is contained in:
2026-07-03 11:11:23 +02:00
parent 38fb3d8c51
commit 10cfe581ac
16 changed files with 1428 additions and 17 deletions
+19 -5
View File
@@ -317,6 +317,12 @@ export function updateSectionVisibility() {
$('#rpg-quests').hide();
}
if (extensionSettings.showEquipment) {
$('#rpg-equipment').show();
} else {
$('#rpg-equipment').hide();
}
if ($musicPlayerContainer) {
if (extensionSettings.enableSpotifyMusic) {
$musicPlayerContainer.show();
@@ -328,7 +334,7 @@ export function updateSectionVisibility() {
// Show/hide dividers intelligently
// Divider after User Stats: shown if User Stats is visible AND at least one section after it is visible
const showDividerAfterStats = extensionSettings.showUserStats &&
(extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts || extensionSettings.showInventory || extensionSettings.showQuests || extensionSettings.enableSpotifyMusic);
(extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts || extensionSettings.showInventory || extensionSettings.showEquipment || extensionSettings.showQuests || extensionSettings.enableSpotifyMusic);
if (showDividerAfterStats) {
$('#rpg-divider-stats').show();
} else {
@@ -337,7 +343,7 @@ export function updateSectionVisibility() {
// Divider after Info Box: shown if Info Box is visible AND at least one section after it is visible
const showDividerAfterInfo = extensionSettings.showInfoBox &&
(extensionSettings.showCharacterThoughts || extensionSettings.showInventory || extensionSettings.showQuests);
(extensionSettings.showCharacterThoughts || extensionSettings.showInventory || extensionSettings.showEquipment || extensionSettings.showQuests);
if (showDividerAfterInfo) {
$('#rpg-divider-info').show();
} else {
@@ -346,21 +352,29 @@ export function updateSectionVisibility() {
// Divider after Thoughts: shown if Thoughts is visible AND at least one section after it is visible
const showDividerAfterThoughts = extensionSettings.showCharacterThoughts &&
(extensionSettings.showInventory || extensionSettings.showQuests || extensionSettings.enableSpotifyMusic);
(extensionSettings.showInventory || extensionSettings.showEquipment || extensionSettings.showQuests || extensionSettings.enableSpotifyMusic);
if (showDividerAfterThoughts) {
$('#rpg-divider-thoughts').show();
} else {
$('#rpg-divider-thoughts').hide();
}
// Divider after Inventory: shown if Inventory is visible AND (Quests or Music) is visible
const showDividerAfterInventory = extensionSettings.showInventory && (extensionSettings.showQuests || extensionSettings.enableSpotifyMusic);
// Divider after Inventory: shown if Inventory is visible AND (Equipment, Quests or Music) is visible
const showDividerAfterInventory = extensionSettings.showInventory && (extensionSettings.showEquipment || extensionSettings.showQuests || extensionSettings.enableSpotifyMusic);
if (showDividerAfterInventory) {
$('#rpg-divider-inventory').show();
} else {
$('#rpg-divider-inventory').hide();
}
// Divider after Equipment: shown if Equipment is visible AND (Quests or Music) is visible
const showDividerAfterEquipment = extensionSettings.showEquipment && (extensionSettings.showQuests || extensionSettings.enableSpotifyMusic);
if (showDividerAfterEquipment) {
$('#rpg-divider-equipment').show();
} else {
$('#rpg-divider-equipment').hide();
}
// Divider after Quests: shown if Quests is visible AND Music is visible
const showDividerAfterQuests = extensionSettings.showQuests && extensionSettings.enableSpotifyMusic;
if (showDividerAfterQuests) {