Merge pull request #107 from tomt610/feature/improved-clear-weather-effects

Add sunrise/sunset effects and improve sun positioning
This commit is contained in:
Spicy Marinara
2026-01-14 00:51:16 +01:00
committed by GitHub
2 changed files with 365 additions and 7 deletions
+139 -7
View File
@@ -237,9 +237,9 @@ function createMist() {
* Returns { left: vw%, top: dvh% }
*/
function calculateSunPosition(hour) {
// Daytime is roughly 6 AM to 8 PM (6-20)
// Daytime is roughly 5 AM to 8 PM (5-20)
// Map hour to position along an arc
// 6 AM = far left, low | 12 PM = center, high | 6 PM = far right, low
// 5 AM = far left, low | 12 PM = center, high | 8 PM = far right, low
if (hour === null) hour = 12; // Default to noon if unknown
@@ -249,14 +249,14 @@ function calculateSunPosition(hour) {
// Normalize to 0-1 range (5 AM = 0, 20 PM = 1)
const progress = (clampedHour - 5) / 15;
// Horizontal position: 5% to 85% (left to right)
const left = 5 + progress * 80;
// Horizontal position: 3% to 92% (left to right, wider range)
const left = 3 + progress * 89;
// Vertical position: parabolic arc (high at noon, low at dawn/dusk)
// At progress 0.5 (noon), top should be ~8% (high)
// At progress 0 or 1, top should be ~35% (low, near horizon)
// At progress 0 or 1, top should be ~40% (low, near horizon)
const normalizedProgress = (progress - 0.5) * 2; // -1 to 1
const top = 8 + 27 * (normalizedProgress * normalizedProgress);
const top = 8 + 32 * (normalizedProgress * normalizedProgress);
return { left, top };
}
@@ -327,6 +327,134 @@ function createSunshine(hour) {
return container;
}
/**
* Create sunrise effect (dawn - warm orange/pink sky gradient with low sun)
*/
function createSunrise(hour) {
const container = document.createElement('div');
container.className = 'rpg-weather-particles rpg-sunrise-weather';
// Create sunrise gradient overlay
const sunriseOverlay = document.createElement('div');
sunriseOverlay.className = 'rpg-weather-particle rpg-sunrise-overlay';
container.appendChild(sunriseOverlay);
// Calculate sun position (rising from left horizon)
const sunPos = calculateSunPosition(hour);
// Create the rising sun
const sun = document.createElement('div');
sun.className = 'rpg-weather-particle rpg-clear-sun rpg-sunrise-sun';
sun.style.left = `${sunPos.left}vw`;
sun.style.top = `${sunPos.top}dvh`;
container.appendChild(sun);
// Create sun glow (more orange during sunrise)
const sunGlow = document.createElement('div');
sunGlow.className = 'rpg-weather-particle rpg-clear-sun-glow rpg-sunrise-glow';
sunGlow.style.left = `${sunPos.left}vw`;
sunGlow.style.top = `${sunPos.top}dvh`;
container.appendChild(sunGlow);
// Create horizon glow
const horizonGlow = document.createElement('div');
horizonGlow.className = 'rpg-weather-particle rpg-sunrise-horizon-glow';
container.appendChild(horizonGlow);
// Add some fading stars (still visible at dawn)
for (let i = 0; i < 15; i++) {
const star = document.createElement('div');
star.className = 'rpg-weather-particle rpg-night-star rpg-sunrise-fading-star';
star.style.left = `${Math.random() * 100}vw`;
star.style.top = `${Math.random() * 40}dvh`;
star.style.animationDelay = `${Math.random() * 3}s`;
const size = 1 + Math.random() * 1.5;
star.style.width = `${size}px`;
star.style.height = `${size}px`;
container.appendChild(star);
}
// Add some golden dust motes
for (let i = 0; i < 12; i++) {
const particle = document.createElement('div');
particle.className = 'rpg-weather-particle rpg-clear-dust-mote';
particle.style.left = `${Math.random() * 100}vw`;
particle.style.top = `${Math.random() * 100}dvh`;
particle.style.animationDelay = `${Math.random() * 15}s`;
particle.style.animationDuration = `${12 + Math.random() * 8}s`;
const size = 2 + Math.random() * 3;
particle.style.width = `${size}px`;
particle.style.height = `${size}px`;
container.appendChild(particle);
}
return container;
}
/**
* Create sunset effect (dusk - warm red/purple sky gradient with low sun)
*/
function createSunset(hour) {
const container = document.createElement('div');
container.className = 'rpg-weather-particles rpg-sunset-weather';
// Create sunset gradient overlay
const sunsetOverlay = document.createElement('div');
sunsetOverlay.className = 'rpg-weather-particle rpg-sunset-overlay';
container.appendChild(sunsetOverlay);
// Calculate sun position (setting on right horizon)
const sunPos = calculateSunPosition(hour);
// Create the setting sun
const sun = document.createElement('div');
sun.className = 'rpg-weather-particle rpg-clear-sun rpg-sunset-sun';
sun.style.left = `${sunPos.left}vw`;
sun.style.top = `${sunPos.top}dvh`;
container.appendChild(sun);
// Create sun glow (more red during sunset)
const sunGlow = document.createElement('div');
sunGlow.className = 'rpg-weather-particle rpg-clear-sun-glow rpg-sunset-glow';
sunGlow.style.left = `${sunPos.left}vw`;
sunGlow.style.top = `${sunPos.top}dvh`;
container.appendChild(sunGlow);
// Create horizon glow
const horizonGlow = document.createElement('div');
horizonGlow.className = 'rpg-weather-particle rpg-sunset-horizon-glow';
container.appendChild(horizonGlow);
// Add some early stars (appearing at dusk)
for (let i = 0; i < 20; i++) {
const star = document.createElement('div');
star.className = 'rpg-weather-particle rpg-night-star rpg-sunset-emerging-star';
star.style.left = `${Math.random() * 100}vw`;
star.style.top = `${Math.random() * 50}dvh`;
star.style.animationDelay = `${Math.random() * 5}s`;
const size = 1 + Math.random() * 1.5;
star.style.width = `${size}px`;
star.style.height = `${size}px`;
container.appendChild(star);
}
// Add some golden/pink dust motes
for (let i = 0; i < 12; i++) {
const particle = document.createElement('div');
particle.className = 'rpg-weather-particle rpg-clear-dust-mote rpg-sunset-dust';
particle.style.left = `${Math.random() * 100}vw`;
particle.style.top = `${Math.random() * 100}dvh`;
particle.style.animationDelay = `${Math.random() * 15}s`;
particle.style.animationDuration = `${12 + Math.random() * 8}s`;
const size = 2 + Math.random() * 3;
particle.style.width = `${size}px`;
particle.style.height = `${size}px`;
container.appendChild(particle);
}
return container;
}
/**
* Create clear nighttime weather effect with moon, stars, and fireflies
*/
@@ -572,9 +700,13 @@ export function updateWeatherEffect() {
weatherContainer = createMist();
break;
case 'sunny':
// Use nighttime effect for clear weather at night
// Use appropriate effect based on time of day
if (timeOfDay === 'night') {
weatherContainer = createNighttime(hour);
} else if (timeOfDay === 'dawn') {
weatherContainer = createSunrise(hour);
} else if (timeOfDay === 'dusk') {
weatherContainer = createSunset(hour);
} else {
weatherContainer = createSunshine(hour);
}