45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
// Copyright (c) Strange Loop Games. All rights reserved.
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// See LICENSE file in the project root for full license information.
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namespace Eco.Mods.TechTree
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{
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using Eco.Gameplay.Components;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Shared.Serialization;
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using Eco.Gameplay.Components.Auth;
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public partial class StorageChestObject : WorldObject
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{
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protected override void PostInitialize()
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{
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base.PostInitialize();
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this.GetComponent<PropertyAuthComponent>().Initialize(AuthModeType.Inherited);
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this.GetComponent<LinkComponent>().Initialize(10);
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this.GetComponent<MinimapComponent>().Initialize("Storage");
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}
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}
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[Serialized]
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[RequireComponent(typeof(PropertyAuthComponent))]
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[RequireComponent(typeof(PublicStorageComponent))]
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[RequireComponent(typeof(LinkComponent))]
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[RequireComponent(typeof(MinimapComponent))]
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public class BigStorageChestObject : WorldObject
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{
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public override string FriendlyName { get { return "Big Storage Chest"; } }
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protected override void Initialize()
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{
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base.Initialize();
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var storage = this.GetComponent<PublicStorageComponent>();
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storage.Initialize(32, 8000000);
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storage.Storage.AddRestriction(new NotCarriedRestriction()); // can't store block or large items
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this.GetComponent<PropertyAuthComponent>().Initialize(AuthModeType.Inherited);
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this.GetComponent<LinkComponent>().Initialize(10);
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this.GetComponent<MinimapComponent>().Initialize("Storage");
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}
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}
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}
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