EcoGSCE-Modpack/AutoGen/WorldObject/WoodenFabricBed.cs

107 lines
4.2 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
[RequireComponent(typeof(PropertyAuthComponent))]
[RequireComponent(typeof(MinimapComponent))]
[RequireComponent(typeof(HousingComponent))]
[RequireComponent(typeof(SolidGroundComponent))]
public partial class WoodenFabricBedObject :
WorldObject
{
public override string FriendlyName { get { return "Wooden Fabric Bed"; } }
protected override void Initialize()
{
this.GetComponent<MinimapComponent>().Initialize("Misc");
this.GetComponent<HousingComponent>().Set(WoodenFabricBedItem.HousingVal);
}
public override void Destroy()
{
base.Destroy();
}
}
[Serialized]
public partial class WoodenFabricBedItem : WorldObjectItem<WoodenFabricBedObject>
{
public override string FriendlyName { get { return "Wooden Fabric Bed"; } }
public override string Description { get { return "A much more comfortable bed made with fabric."; } }
static WoodenFabricBedItem()
{
}
[TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
[TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue()
{
Category = "Bedroom",
Val = 4,
TypeForRoomLimit = "Bed",
DiminishingReturnPercent = 0.4f
};}}
}
[RequiresSkill(typeof(LumberWoodworkingSkill), 4)]
public partial class WoodenFabricBedRecipe : Recipe
{
public WoodenFabricBedRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<WoodenFabricBedItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<LumberItem>(typeof(LumberWoodworkingEfficiencySkill), 20, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<ClothItem>(typeof(LumberWoodworkingEfficiencySkill), 20, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<IronIngotItem>(typeof(LumberWoodworkingEfficiencySkill), 5, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy),
};
SkillModifiedValue value = new SkillModifiedValue(5, LumberWoodworkingSpeedSkill.MultiplicativeStrategy, typeof(LumberWoodworkingSpeedSkill), Localizer.Do("craft time"));
SkillModifiedValueManager.AddBenefitForObject(typeof(WoodenFabricBedRecipe), Item.Get<WoodenFabricBedItem>().UILink(), value);
SkillModifiedValueManager.AddSkillBenefit(Item.Get<WoodenFabricBedItem>().UILink(), value);
this.CraftMinutes = value;
this.Initialize("Wooden Fabric Bed", typeof(WoodenFabricBedRecipe));
CraftingComponent.AddRecipe(typeof(SawmillObject), this);
}
}
}