97 lines
3.2 KiB
C#
97 lines
3.2 KiB
C#
namespace Eco.Mods.TechTree
|
|
{
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using Eco.Gameplay.Blocks;
|
|
using Eco.Gameplay.Components;
|
|
using Eco.Gameplay.Components.Auth;
|
|
using Eco.Gameplay.DynamicValues;
|
|
using Eco.Gameplay.Economy;
|
|
using Eco.Gameplay.Housing;
|
|
using Eco.Gameplay.Interactions;
|
|
using Eco.Gameplay.Items;
|
|
using Eco.Gameplay.Minimap;
|
|
using Eco.Gameplay.Objects;
|
|
using Eco.Gameplay.Players;
|
|
using Eco.Gameplay.Property;
|
|
using Eco.Gameplay.Skills;
|
|
using Eco.Gameplay.Systems.TextLinks;
|
|
using Eco.Gameplay.Pipes.LiquidComponents;
|
|
using Eco.Gameplay.Pipes.Gases;
|
|
using Eco.Gameplay.Systems.Tooltip;
|
|
using Eco.Shared;
|
|
using Eco.Shared.Math;
|
|
using Eco.Shared.Localization;
|
|
using Eco.Shared.Serialization;
|
|
using Eco.Shared.Utils;
|
|
using Eco.Shared.View;
|
|
using Eco.Shared.Items;
|
|
using Eco.Gameplay.Pipes;
|
|
using Eco.World.Blocks;
|
|
|
|
[Serialized]
|
|
|
|
[RequireComponent(typeof(PropertyAuthComponent))]
|
|
[RequireComponent(typeof(MinimapComponent))]
|
|
public partial class WoodSignObject :
|
|
WorldObject
|
|
{
|
|
public override string FriendlyName { get { return "Wood Sign"; } }
|
|
|
|
|
|
protected override void Initialize()
|
|
{
|
|
this.GetComponent<MinimapComponent>().Initialize("Misc");
|
|
|
|
|
|
|
|
this.AddAsPOI("Marker");
|
|
}
|
|
|
|
public override void Destroy()
|
|
{
|
|
base.Destroy();
|
|
this.RemoveAsPOI("Marker");
|
|
}
|
|
|
|
}
|
|
|
|
[Serialized]
|
|
public partial class WoodSignItem : WorldObjectItem<WoodSignObject>
|
|
{
|
|
public override string FriendlyName { get { return "Wood Sign"; } }
|
|
public override string Description { get { return "A large sign for all your large text needs!"; } }
|
|
|
|
static WoodSignItem()
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
[RequiresSkill(typeof(LumberWoodworkingSkill), 1)]
|
|
public partial class WoodSignRecipe : Recipe
|
|
{
|
|
public WoodSignRecipe()
|
|
{
|
|
this.Products = new CraftingElement[]
|
|
{
|
|
new CraftingElement<WoodSignItem>(),
|
|
};
|
|
|
|
this.Ingredients = new CraftingElement[]
|
|
{
|
|
new CraftingElement<LumberItem>(typeof(LumberWoodworkingEfficiencySkill), 4, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy),
|
|
new CraftingElement<IronIngotItem>(typeof(LumberWoodworkingEfficiencySkill), 4, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy),
|
|
};
|
|
SkillModifiedValue value = new SkillModifiedValue(1, LumberWoodworkingSpeedSkill.MultiplicativeStrategy, typeof(LumberWoodworkingSpeedSkill), Localizer.Do("craft time"));
|
|
SkillModifiedValueManager.AddBenefitForObject(typeof(WoodSignRecipe), Item.Get<WoodSignItem>().UILink(), value);
|
|
SkillModifiedValueManager.AddSkillBenefit(Item.Get<WoodSignItem>().UILink(), value);
|
|
this.CraftMinutes = value;
|
|
this.Initialize("Wood Sign", typeof(WoodSignRecipe));
|
|
CraftingComponent.AddRecipe(typeof(SawmillObject), this);
|
|
}
|
|
}
|
|
} |