EcoGSCE-Modpack/AutoGen/WorldObject/WashingMachine.cs

111 lines
4.6 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
[RequireComponent(typeof(PropertyAuthComponent))]
[RequireComponent(typeof(MinimapComponent))]
[RequireComponent(typeof(PowerGridComponent))]
[RequireComponent(typeof(PowerConsumptionComponent))]
[RequireComponent(typeof(HousingComponent))]
[RequireComponent(typeof(SolidGroundComponent))]
public partial class WashingMachineObject :
WorldObject
{
public override string FriendlyName { get { return "Washing Machine"; } }
protected override void Initialize()
{
this.GetComponent<MinimapComponent>().Initialize("Housing");
this.GetComponent<PowerConsumptionComponent>().Initialize(100);
this.GetComponent<PowerGridComponent>().Initialize(10, new ElectricPower());
this.GetComponent<HousingComponent>().Set(WashingMachineItem.HousingVal);
}
public override void Destroy()
{
base.Destroy();
}
}
[Serialized]
public partial class WashingMachineItem : WorldObjectItem<WashingMachineObject>
{
public override string FriendlyName { get { return "Washing Machine"; } }
public override string Description { get { return "Why hand scrub your clothes on a washboard when you could throw them into this magical cleaning machine?"; } }
static WashingMachineItem()
{
}
[TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
[TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue()
{
Category = "Bathroom",
Val = 20,
TypeForRoomLimit = "Washing",
DiminishingReturnPercent = 0.3f
};}}
}
[RequiresSkill(typeof(IndustrialEngineeringSkill), 3)]
public partial class WashingMachineRecipe : Recipe
{
public WashingMachineRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<WashingMachineItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<SteelItem>(typeof(IndustrialEngineeringEfficiencySkill), 20, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<RivetItem>(typeof(IndustrialEngineeringEfficiencySkill), 15, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<CircuitItem>(typeof(IndustrialEngineeringEfficiencySkill), 5, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
};
SkillModifiedValue value = new SkillModifiedValue(10, IndustrialEngineeringSpeedSkill.MultiplicativeStrategy, typeof(IndustrialEngineeringSpeedSkill), Localizer.Do("craft time"));
SkillModifiedValueManager.AddBenefitForObject(typeof(WashingMachineRecipe), Item.Get<WashingMachineItem>().UILink(), value);
SkillModifiedValueManager.AddSkillBenefit(Item.Get<WashingMachineItem>().UILink(), value);
this.CraftMinutes = value;
this.Initialize("Washing Machine", typeof(WashingMachineRecipe));
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
}
}
}