70 lines
2.4 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
public partial class SmallWoodSignItem : WorldObjectItem<SmallWoodSignObject>
{
public override string FriendlyName { get { return "Small Wood Sign"; } }
public override string Description { get { return "A small wooden sign for all your small text needs."; } }
static SmallWoodSignItem()
{
}
}
[RequiresSkill(typeof(WoodworkingSkill), 1)]
public partial class SmallWoodSignRecipe : Recipe
{
public SmallWoodSignRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<SmallWoodSignItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<BoardItem>(typeof(WoodworkingEfficiencySkill), 8, WoodworkingEfficiencySkill.MultiplicativeStrategy),
};
SkillModifiedValue value = new SkillModifiedValue(1, WoodworkingSpeedSkill.MultiplicativeStrategy, typeof(WoodworkingSpeedSkill), Localizer.Do("craft time"));
SkillModifiedValueManager.AddBenefitForObject(typeof(SmallWoodSignRecipe), Item.Get<SmallWoodSignItem>().UILink(), value);
SkillModifiedValueManager.AddSkillBenefit(Item.Get<SmallWoodSignItem>().UILink(), value);
this.CraftMinutes = value;
this.Initialize("Small Wood Sign", typeof(SmallWoodSignRecipe));
CraftingComponent.AddRecipe(typeof(CarpentryTableObject), this);
}
}
}