70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.Components.Auth;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Economy;
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using Eco.Gameplay.Housing;
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using Eco.Gameplay.Interactions;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Minimap;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Property;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Gameplay.Pipes.LiquidComponents;
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using Eco.Gameplay.Pipes.Gases;
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using Eco.Gameplay.Systems.Tooltip;
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using Eco.Shared;
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using Eco.Shared.Math;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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using Eco.Shared.Items;
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using Eco.Gameplay.Pipes;
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using Eco.World.Blocks;
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[Serialized]
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public partial class SmallWoodSignItem : WorldObjectItem<SmallWoodSignObject>
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{
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public override string FriendlyName { get { return "Small Wood Sign"; } }
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public override string Description { get { return "A small wooden sign for all your small text needs."; } }
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static SmallWoodSignItem()
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{
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}
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}
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[RequiresSkill(typeof(WoodworkingSkill), 1)]
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public partial class SmallWoodSignRecipe : Recipe
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{
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public SmallWoodSignRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<SmallWoodSignItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<BoardItem>(typeof(WoodworkingEfficiencySkill), 8, WoodworkingEfficiencySkill.MultiplicativeStrategy),
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};
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SkillModifiedValue value = new SkillModifiedValue(1, WoodworkingSpeedSkill.MultiplicativeStrategy, typeof(WoodworkingSpeedSkill), Localizer.Do("craft time"));
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SkillModifiedValueManager.AddBenefitForObject(typeof(SmallWoodSignRecipe), Item.Get<SmallWoodSignItem>().UILink(), value);
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SkillModifiedValueManager.AddSkillBenefit(Item.Get<SmallWoodSignItem>().UILink(), value);
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this.CraftMinutes = value;
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this.Initialize("Small Wood Sign", typeof(SmallWoodSignRecipe));
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CraftingComponent.AddRecipe(typeof(CarpentryTableObject), this);
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}
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}
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} |