117 lines
5.0 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
[RequireComponent(typeof(PropertyAuthComponent))]
[RequireComponent(typeof(MinimapComponent))]
[RequireComponent(typeof(LinkComponent))]
[RequireComponent(typeof(PowerGridComponent))]
[RequireComponent(typeof(PowerConsumptionComponent))]
[RequireComponent(typeof(HousingComponent))]
[RequireComponent(typeof(PublicStorageComponent))]
[RequireComponent(typeof(SolidGroundComponent))]
public partial class RefrigeratorObject :
WorldObject
{
public override string FriendlyName { get { return "Refrigerator"; } }
protected override void Initialize()
{
this.GetComponent<MinimapComponent>().Initialize("Housing");
this.GetComponent<PowerConsumptionComponent>().Initialize(100);
this.GetComponent<PowerGridComponent>().Initialize(10, new ElectricPower());
this.GetComponent<HousingComponent>().Set(RefrigeratorItem.HousingVal);
var storage = this.GetComponent<PublicStorageComponent>();
storage.Initialize(8);
storage.Storage.AddRestriction(new NotCarriedRestriction()); // can't store block or large items
}
public override void Destroy()
{
base.Destroy();
}
}
[Serialized]
public partial class RefrigeratorItem : WorldObjectItem<RefrigeratorObject>
{
public override string FriendlyName { get { return "Refrigerator"; } }
public override string Description { get { return "An icebox from the future with significantly better cooling properties."; } }
static RefrigeratorItem()
{
}
[TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
[TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue()
{
Category = "Kitchen",
Val = 10,
TypeForRoomLimit = "Food Storage",
DiminishingReturnPercent = 0.3f
};}}
}
[RequiresSkill(typeof(IndustrialEngineeringSkill), 3)]
public partial class RefrigeratorRecipe : Recipe
{
public RefrigeratorRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<RefrigeratorItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<SteelItem>(typeof(IndustrialEngineeringEfficiencySkill), 18, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<RivetItem>(typeof(IndustrialEngineeringEfficiencySkill), 10, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<CircuitItem>(typeof(IndustrialEngineeringEfficiencySkill), 5, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<PlasticItem>(typeof(IndustrialEngineeringEfficiencySkill), 5, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
};
SkillModifiedValue value = new SkillModifiedValue(10, IndustrialEngineeringSpeedSkill.MultiplicativeStrategy, typeof(IndustrialEngineeringSpeedSkill), Localizer.Do("craft time"));
SkillModifiedValueManager.AddBenefitForObject(typeof(RefrigeratorRecipe), Item.Get<RefrigeratorItem>().UILink(), value);
SkillModifiedValueManager.AddSkillBenefit(Item.Get<RefrigeratorItem>().UILink(), value);
this.CraftMinutes = value;
this.Initialize("Refrigerator", typeof(RefrigeratorRecipe));
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
}
}
}