96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.Components.Auth;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Economy;
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using Eco.Gameplay.Housing;
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using Eco.Gameplay.Interactions;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Minimap;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Property;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Gameplay.Pipes.LiquidComponents;
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using Eco.Gameplay.Pipes.Gases;
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using Eco.Gameplay.Systems.Tooltip;
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using Eco.Shared;
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using Eco.Shared.Math;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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using Eco.Shared.Items;
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using Eco.Gameplay.Pipes;
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using Eco.World.Blocks;
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[Serialized]
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[RequireComponent(typeof(PropertyAuthComponent))]
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[RequireComponent(typeof(MinimapComponent))]
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[RequireComponent(typeof(CraftingComponent))]
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[RequireComponent(typeof(SolidGroundComponent))]
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public partial class DoorObject :
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WorldObject
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{
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public override string FriendlyName { get { return "Door"; } }
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protected override void Initialize()
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{
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this.GetComponent<MinimapComponent>().Initialize("Misc");
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}
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public override void Destroy()
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{
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base.Destroy();
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}
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}
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[Serialized]
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public partial class DoorItem : WorldObjectItem<DoorObject>
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{
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public override string FriendlyName { get { return "Door"; } }
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public override string Description { get { return "A sturdy wooden door. Can be locked for certain players."; } }
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static DoorItem()
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{
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}
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}
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[RequiresSkill(typeof(WoodworkingSkill), 0)]
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public partial class DoorRecipe : Recipe
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{
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public DoorRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<DoorItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<LogItem>(typeof(WoodworkingEfficiencySkill), 6, WoodworkingEfficiencySkill.MultiplicativeStrategy),
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};
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SkillModifiedValue value = new SkillModifiedValue(5, WoodworkingSpeedSkill.MultiplicativeStrategy, typeof(WoodworkingSpeedSkill), Localizer.Do("craft time"));
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SkillModifiedValueManager.AddBenefitForObject(typeof(DoorRecipe), Item.Get<DoorItem>().UILink(), value);
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SkillModifiedValueManager.AddSkillBenefit(Item.Get<DoorItem>().UILink(), value);
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this.CraftMinutes = value;
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this.Initialize("Door", typeof(DoorRecipe));
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CraftingComponent.AddRecipe(typeof(CarpentryTableObject), this);
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}
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}
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} |