100 lines
3.4 KiB
C#
100 lines
3.4 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.Components.Auth;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Economy;
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using Eco.Gameplay.Housing;
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using Eco.Gameplay.Interactions;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Minimap;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Property;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Gameplay.Pipes.LiquidComponents;
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using Eco.Gameplay.Pipes.Gases;
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using Eco.Gameplay.Systems.Tooltip;
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using Eco.Shared;
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using Eco.Shared.Math;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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using Eco.Shared.Items;
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using Eco.Gameplay.Pipes;
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using Eco.World.Blocks;
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[Serialized]
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[RequireComponent(typeof(PropertyAuthComponent))]
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[RequireComponent(typeof(MinimapComponent))]
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[RequireComponent(typeof(SolidGroundComponent))]
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[RequireComponent(typeof(RoomRequirementsComponent))]
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[RequireRoomContainment]
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[RequireRoomVolume(45)]
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[RequireRoomMaterialTier(2, 32)]
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public partial class CurrencyExchangeObject :
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WorldObject
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{
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public override string FriendlyName { get { return "Currency Exchange"; } }
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protected override void Initialize()
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{
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this.GetComponent<MinimapComponent>().Initialize("Economy");
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}
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public override void Destroy()
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{
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base.Destroy();
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}
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}
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[Serialized]
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public partial class CurrencyExchangeItem : WorldObjectItem<CurrencyExchangeObject>
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{
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public override string FriendlyName { get { return "Currency Exchange"; } }
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public override string Description { get { return "Allows players to exchange currency."; } }
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static CurrencyExchangeItem()
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{
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}
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}
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[RequiresSkill(typeof(MetalworkingSkill), 3)]
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public partial class CurrencyExchangeRecipe : Recipe
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{
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public CurrencyExchangeRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<CurrencyExchangeItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<BrickItem>(typeof(MetalworkingEfficiencySkill), 20, MetalworkingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<LumberItem>(typeof(MetalworkingEfficiencySkill), 20, MetalworkingEfficiencySkill.MultiplicativeStrategy),
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};
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SkillModifiedValue value = new SkillModifiedValue(30, MetalworkingSpeedSkill.MultiplicativeStrategy, typeof(MetalworkingSpeedSkill), Localizer.Do("craft time"));
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SkillModifiedValueManager.AddBenefitForObject(typeof(CurrencyExchangeRecipe), Item.Get<CurrencyExchangeItem>().UILink(), value);
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SkillModifiedValueManager.AddSkillBenefit(Item.Get<CurrencyExchangeItem>().UILink(), value);
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this.CraftMinutes = value;
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this.Initialize("Currency Exchange", typeof(CurrencyExchangeRecipe));
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CraftingComponent.AddRecipe(typeof(FactoryObject), this);
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}
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}
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} |