67 lines
2.5 KiB
C#
67 lines
2.5 KiB
C#
// Copyright (c) Strange Loop Games. All rights reserved.
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// See LICENSE file in the project root for full license information.
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namespace Eco.Mods.TechTree
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{
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using System;
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using System.ComponentModel;
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using Core.Utils;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Interactions;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Plants;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Items;
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using Eco.Shared.Utils;
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using Eco.Simulation;
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using Eco.World;
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[Category("Hidden")]
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[Mower]
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public partial class ScytheItem : ToolItem
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{
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private static SkillModifiedValue caloriesBurn = CreateCalorieValue(20, typeof(FarmingSkill), typeof(ScytheItem), new ScytheItem().UILink());
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static ScytheItem() { }
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public override IDynamicValue CaloriesBurn { get { return caloriesBurn; } }
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public override ClientPredictedBlockAction LeftAction { get { return ClientPredictedBlockAction.Harvest; } }
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public override string LeftActionDescription { get { return "Reap"; } }
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private static IDynamicValue skilledRepairCost = new ConstantValue(1);
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public override IDynamicValue SkilledRepairCost { get { return skilledRepairCost; } }
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public override InteractResult OnActLeft(InteractionContext context)
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{
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if (!context.HasBlock || !context.Block.Is<Reapable>())
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return InteractResult.NoOp;
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var plant = EcoSim.PlantSim.GetPlant(context.BlockPosition.Value);
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if (plant != null && plant is IHarvestable)
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{
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if (plant.Dead)
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{
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EcoSim.PlantSim.DestroyPlant(plant, DeathType.Harvesting);
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return InteractResult.Success;
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}
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else
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{
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Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
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if (result.Success)
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{
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this.BurnCalories(context.Player);
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context.Player.SpawnBlockEffect(context.BlockPosition.Value, context.Block.GetType(), BlockEffect.Harvest);
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}
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return (InteractResult)result;
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}
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}
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else
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return (InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false);
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}
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public override bool ShouldHighlight(Type block)
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{
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return Block.Is<Reapable>(block);
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}
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}
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} |