108 lines
4.2 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
[RequireComponent(typeof(PropertyAuthComponent))]
[RequireComponent(typeof(MinimapComponent))]
[RequireComponent(typeof(PowerGridComponent))]
[RequireComponent(typeof(PowerGeneratorComponent))]
[RequireComponent(typeof(HousingComponent))]
public partial class WindmillObject :
WorldObject
{
public override string FriendlyName { get { return "Windmill"; } }
protected override void Initialize()
{
this.GetComponent<MinimapComponent>().Initialize("Power");
this.GetComponent<PowerGridComponent>().Initialize(10, new MechanicalPower());
this.GetComponent<PowerGeneratorComponent>().Initialize(200);
this.GetComponent<HousingComponent>().Set(WindmillItem.HousingVal);
}
public override void Destroy()
{
base.Destroy();
}
}
[Serialized]
public partial class WindmillItem : WorldObjectItem<WindmillObject>
{
public override string FriendlyName { get { return "Windmill"; } }
public override string Description { get { return "Use wind to produce mechanical power."; } }
static WindmillItem()
{
}
[TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
[TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue()
{
Category = "Industrial",
TypeForRoomLimit = "",
};}}
}
[RequiresSkill(typeof(PrimitiveMechanicsSkill), 3)]
public partial class WindmillRecipe : Recipe
{
public WindmillRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<WindmillItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<LogItem>(typeof(PrimitiveMechanicsEfficiencySkill), 15, PrimitiveMechanicsEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<MortaredStoneItem>(typeof(PrimitiveMechanicsEfficiencySkill), 5, PrimitiveMechanicsEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<HewnLogItem>(typeof(PrimitiveMechanicsEfficiencySkill), 10, PrimitiveMechanicsEfficiencySkill.MultiplicativeStrategy),
};
SkillModifiedValue value = new SkillModifiedValue(30, PrimitiveMechanicsSpeedSkill.MultiplicativeStrategy, typeof(PrimitiveMechanicsSpeedSkill), Localizer.Do("craft time"));
SkillModifiedValueManager.AddBenefitForObject(typeof(WindmillRecipe), Item.Get<WindmillItem>().UILink(), value);
SkillModifiedValueManager.AddSkillBenefit(Item.Get<WindmillItem>().UILink(), value);
this.CraftMinutes = value;
this.Initialize("Windmill", typeof(WindmillRecipe));
CraftingComponent.AddRecipe(typeof(CarpentryTableObject), this);
}
}
}