98 lines
3.0 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
[RequireComponent(typeof(PropertyAuthComponent))]
[RequireComponent(typeof(HousingComponent))]
[RequireComponent(typeof(SolidGroundComponent))]
public partial class EckoStatueObject :
WorldObject
{
public override string FriendlyName { get { return "Ecko Statue"; } }
protected override void Initialize()
{
this.GetComponent<HousingComponent>().Set(EckoStatueItem.HousingVal);
}
public override void Destroy()
{
base.Destroy();
}
}
[Serialized]
public partial class EckoStatueItem : WorldObjectItem<EckoStatueObject>
{
public override string FriendlyName { get { return "Ecko Statue"; } }
public override string Description { get { return "A statue of a dolphin. What could it mean?"; } }
static EckoStatueItem()
{
}
[TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
[TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue()
{
Category = "General",
Val = 100,
TypeForRoomLimit = "Decoration",
DiminishingReturnPercent = 1.5f
};}}
}
public partial class EckoStatueRecipe : Recipe
{
public EckoStatueRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<EckoStatueItem>(),
};
this.Ingredients = new CraftingElement[]
{
};
this.CraftMinutes = new ConstantValue();
this.Initialize("Ecko Statue", typeof(EckoStatueRecipe));
CraftingComponent.AddRecipe(typeof(Object), this);
}
}
}