72 lines
2.8 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
public partial class ComputerLabItem : WorldObjectItem<ComputerLabObject>
{
public override string FriendlyName { get { return "Computer Lab"; } }
public override string Description { get { return "A place where you can sit all day and play video games! Or work on expert-level research."; } }
static ComputerLabItem()
{
}
}
[RequiresSkill(typeof(IndustrialEngineeringSkill), 4)]
public partial class ComputerLabRecipe : Recipe
{
public ComputerLabRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<ComputerLabItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<SteelItem>(typeof(IndustrialEngineeringEfficiencySkill), 50, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<CircuitItem>(typeof(IndustrialEngineeringEfficiencySkill), 30, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<ConcreteItem>(typeof(IndustrialEngineeringEfficiencySkill), 40, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
};
SkillModifiedValue value = new SkillModifiedValue(260, ElectronicEngineeringSpeedSkill.MultiplicativeStrategy, typeof(ElectronicEngineeringSpeedSkill), Localizer.Do("craft time"));
SkillModifiedValueManager.AddBenefitForObject(typeof(ComputerLabRecipe), Item.Get<ComputerLabItem>().UILink(), value);
SkillModifiedValueManager.AddSkillBenefit(Item.Get<ComputerLabItem>().UILink(), value);
this.CraftMinutes = value;
this.Initialize("Computer Lab", typeof(ComputerLabRecipe));
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
}
}
}