127 lines
5.3 KiB
C#
127 lines
5.3 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.Components.Auth;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Economy;
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using Eco.Gameplay.Housing;
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using Eco.Gameplay.Interactions;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Minimap;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Property;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Gameplay.Pipes.LiquidComponents;
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using Eco.Gameplay.Pipes.Gases;
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using Eco.Gameplay.Systems.Tooltip;
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using Eco.Shared;
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using Eco.Shared.Math;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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using Eco.Shared.Items;
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using Eco.Gameplay.Pipes;
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using Eco.World.Blocks;
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[Serialized]
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[RequireComponent(typeof(OnOffComponent))]
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[RequireComponent(typeof(PropertyAuthComponent))]
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[RequireComponent(typeof(MinimapComponent))]
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[RequireComponent(typeof(LinkComponent))]
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[RequireComponent(typeof(FuelSupplyComponent))]
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[RequireComponent(typeof(FuelConsumptionComponent))]
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[RequireComponent(typeof(PowerGridComponent))]
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[RequireComponent(typeof(PowerGeneratorComponent))]
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[RequireComponent(typeof(HousingComponent))]
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[RequireComponent(typeof(SolidGroundComponent))]
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public partial class CombustionGeneratorObject :
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WorldObject
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{
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public override string FriendlyName { get { return "Combustion Generator"; } }
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private static Type[] fuelTypeList = new Type[]
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{
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typeof(LogItem),
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typeof(LumberItem),
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typeof(CharcoalItem),
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typeof(ArrowItem),
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typeof(BoardItem),
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typeof(CoalItem),
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typeof(PetroleumItem),
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typeof(GasolineItem),
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};
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protected override void Initialize()
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{
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this.GetComponent<MinimapComponent>().Initialize("Power");
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this.GetComponent<FuelSupplyComponent>().Initialize(2, fuelTypeList);
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this.GetComponent<FuelConsumptionComponent>().Initialize(100);
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this.GetComponent<PowerGridComponent>().Initialize(30, new ElectricPower());
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this.GetComponent<PowerGeneratorComponent>().Initialize(1500);
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this.GetComponent<HousingComponent>().Set(CombustionGeneratorItem.HousingVal);
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}
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public override void Destroy()
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{
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base.Destroy();
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}
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}
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[Serialized]
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public partial class CombustionGeneratorItem : WorldObjectItem<CombustionGeneratorObject>
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{
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public override string FriendlyName { get { return "Combustion Generator"; } }
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public override string Description { get { return "Consumes most fuels to produce energy."; } }
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static CombustionGeneratorItem()
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{
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}
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[TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
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[TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue()
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{
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Category = "Industrial",
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TypeForRoomLimit = "",
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};}}
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}
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[RequiresSkill(typeof(MechanicalEngineeringSkill), 3)]
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public partial class CombustionGeneratorRecipe : Recipe
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{
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public CombustionGeneratorRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<CombustionGeneratorItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<IronIngotItem>(typeof(MechanicsAssemblyEfficiencySkill), 20, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<PistonItem>(typeof(MechanicsAssemblyEfficiencySkill), 5, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<MortaredStoneItem>(typeof(MechanicsAssemblyEfficiencySkill), 10, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<CombustionEngineItem>(typeof(MechanicsAssemblyEfficiencySkill), 1, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
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};
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SkillModifiedValue value = new SkillModifiedValue(30, MechanicsAssemblySpeedSkill.MultiplicativeStrategy, typeof(MechanicsAssemblySpeedSkill), Localizer.Do("craft time"));
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SkillModifiedValueManager.AddBenefitForObject(typeof(CombustionGeneratorRecipe), Item.Get<CombustionGeneratorItem>().UILink(), value);
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SkillModifiedValueManager.AddSkillBenefit(Item.Get<CombustionGeneratorItem>().UILink(), value);
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this.CraftMinutes = value;
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this.Initialize("Combustion Generator", typeof(CombustionGeneratorRecipe));
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CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
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}
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}
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} |