42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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[RequiresSkill(typeof(SteelworkingSkill), 3)]
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public partial class UpgradeSteelPickaxeRecipe : Recipe
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{
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public UpgradeSteelPickaxeRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<ModernPickaxeItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<SteelPickaxeItem>(1),
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new CraftingElement<FiberglassItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
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};
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this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
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, CreateCraftTimeValue(typeof(UpgradeSteelPickaxeRecipe), Item.Get<ModernPickaxeItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
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);
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this.Initialize("Upgrade Steel Pickaxe", typeof(UpgradeSteelPickaxeRecipe));
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CraftingComponent.AddRecipe(typeof(FactoryObject), this);
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}
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}
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} |