34 lines
1.2 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Skills;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Gameplay.Systems.TextLinks;
[RequiresSkill(typeof(CampfireCookingSkill), 1)]
public class CampfireHareRecipe : Recipe
{
public CampfireHareRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<CharredMeatItem>(1),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<HareCarcassItem>(typeof(CampfireCookingEfficiencySkill), 1, CampfireCookingEfficiencySkill.MultiplicativeStrategy),
};
this.Initialize("Campfire Hare", typeof(CampfireHareRecipe));
//default crafting speed 1
var craftingspeed = 0.5f;
this.CraftMinutes = CreateCraftTimeValue(typeof(CampfireHareRecipe), this.UILink(), craftingspeed, typeof(CampfireCookingSpeedSkill));
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
}
}
}