54 lines
1.7 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;
[Serialized]
[Solid, Wall, Constructed]
public partial class LogBlock :
Block
{ }
[Serialized]
[MaxStackSize(20)]
[Weight(5000)]
[Fuel(2000)]
[ResourcePile]
[Currency]
public partial class LogItem :
BlockItem<LogBlock>
{
public override string FriendlyName { get { return "Log"; } }
public override string Description { get { return "A stack of logs."; } }
private static Type[] blockTypes = new Type[] {
typeof(LogStacked1Block),
typeof(LogStacked2Block),
typeof(LogStacked3Block),
typeof(LogStacked4Block)
};
public override Type[] BlockTypes { get { return blockTypes; } }
}
[Serialized, Solid] public class LogStacked1Block : PickupableBlock { }
[Serialized, Solid] public class LogStacked2Block : PickupableBlock { }
[Serialized, Solid] public class LogStacked3Block : PickupableBlock { }
[Serialized, Solid,Wall] public class LogStacked4Block : PickupableBlock { } //Only a wall if it's all 4 Log
}