72 lines
2.6 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;
[RequiresSkill(typeof(BasicCraftingSkill), 0)]
public partial class HewnLogRecipe : Recipe
{
public HewnLogRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<HewnLogItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<LogItem>(typeof(HewnLogProcessingEfficiencySkill), 2, HewnLogProcessingEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(HewnLogRecipe), Item.Get<HewnLogItem>().UILink(), 0.2f, typeof(HewnLogProcessingSpeedSkill));
this.Initialize("Hewn Log", typeof(HewnLogRecipe));
CraftingComponent.AddRecipe(typeof(WorkbenchObject), this);
}
}
[Serialized]
[Solid, Wall, Constructed,BuildRoomMaterialOption]
[Tier(1)]
[RequiresSkill(typeof(HewnLogProcessingEfficiencySkill), 0)]
public partial class HewnLogBlock :
Block
{ }
[Serialized]
[MaxStackSize(20)]
[Weight(10000)]
[Fuel(2000)]
[Currency]
public partial class HewnLogItem :
BlockItem<HewnLogBlock>
{
public override string FriendlyName { get { return "Hewn Log"; } }
public override string Description { get { return "A log hewn and shaped to be a building material."; } }
private static Type[] blockTypes = new Type[] {
typeof(HewnLogStacked1Block),
typeof(HewnLogStacked2Block),
typeof(HewnLogStacked3Block)
};
public override Type[] BlockTypes { get { return blockTypes; } }
}
[Serialized, Solid] public class HewnLogStacked1Block : PickupableBlock { }
[Serialized, Solid] public class HewnLogStacked2Block : PickupableBlock { }
[Serialized, Solid,Wall] public class HewnLogStacked3Block : PickupableBlock { } //Only a wall if it's all 4 HewnLog
}