72 lines
2.6 KiB
C#
72 lines
2.6 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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[RequiresSkill(typeof(BasicCraftingSkill), 0)]
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public partial class HewnLogRecipe : Recipe
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{
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public HewnLogRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<HewnLogItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<LogItem>(typeof(HewnLogProcessingEfficiencySkill), 2, HewnLogProcessingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = CreateCraftTimeValue(typeof(HewnLogRecipe), Item.Get<HewnLogItem>().UILink(), 0.2f, typeof(HewnLogProcessingSpeedSkill));
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this.Initialize("Hewn Log", typeof(HewnLogRecipe));
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CraftingComponent.AddRecipe(typeof(WorkbenchObject), this);
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}
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}
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[Serialized]
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[Solid, Wall, Constructed,BuildRoomMaterialOption]
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[Tier(1)]
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[RequiresSkill(typeof(HewnLogProcessingEfficiencySkill), 0)]
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public partial class HewnLogBlock :
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Block
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{ }
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[Serialized]
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[MaxStackSize(20)]
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[Weight(10000)]
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[Fuel(2000)]
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[Currency]
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public partial class HewnLogItem :
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BlockItem<HewnLogBlock>
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{
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public override string FriendlyName { get { return "Hewn Log"; } }
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public override string Description { get { return "A log hewn and shaped to be a building material."; } }
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private static Type[] blockTypes = new Type[] {
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typeof(HewnLogStacked1Block),
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typeof(HewnLogStacked2Block),
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typeof(HewnLogStacked3Block)
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};
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public override Type[] BlockTypes { get { return blockTypes; } }
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}
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[Serialized, Solid] public class HewnLogStacked1Block : PickupableBlock { }
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[Serialized, Solid] public class HewnLogStacked2Block : PickupableBlock { }
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[Serialized, Solid,Wall] public class HewnLogStacked3Block : PickupableBlock { } //Only a wall if it's all 4 HewnLog
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} |