54 lines
1.7 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;
[RequiresSkill(typeof(WoodworkingSkill), 0)]
public partial class BoardRecipe : Recipe
{
public BoardRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<BoardItem>(2),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<LogItem>(typeof(WoodworkingEfficiencySkill), 4, WoodworkingEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(BoardRecipe), Item.Get<BoardItem>().UILink(), 0.5f, typeof(WoodworkingSpeedSkill));
this.Initialize("Board", typeof(BoardRecipe));
CraftingComponent.AddRecipe(typeof(CarpentryTableObject), this);
}
}
[Serialized]
[Weight(500)]
[Fuel(2500)]
[Currency]
public partial class BoardItem :
Item
{
public override string FriendlyName { get { return "Board"; } }
public override string Description { get { return "Can be used in simple crafts, or used to create workbenches."; } }
}
}