64 lines
2.5 KiB
C#
64 lines
2.5 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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[RequiresSkill(typeof(RoadConstructionSkill), 3)]
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public partial class AsphaltRoadRecipe : Recipe
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{
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public AsphaltRoadRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<AsphaltRoadItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<ConcreteItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<StoneItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<DirtItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRoadRecipe), Item.Get<AsphaltRoadItem>().UILink(), 1, typeof(RoadConstructionSkill));
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this.Initialize("Asphalt Road", typeof(AsphaltRoadRecipe));
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CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
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}
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}
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[Serialized]
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[Solid, Wall, Constructed]
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[Road(1)]
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[UsesRamp(typeof(AsphaltRoadWorldObjectBlock))]
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[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)]
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public partial class AsphaltRoadBlock :
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Block
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{ }
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[Serialized]
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[MaxStackSize(10)]
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[Weight(10000)]
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[MakesRoads]
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public partial class AsphaltRoadItem :
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RoadItem<AsphaltRoadBlock>
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{
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public override string FriendlyName { get { return "Asphalt Road"; } }
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public override string Description { get { return "A paved surface constructed with asphalt and concrete. It's durable and extremely efficient for any wheeled vehicle."; } }
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}
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} |