EcoGSCE-Modpack/AutoGen/Food/FishHeadSoup.cs

52 lines
2.2 KiB
C#

namespace Eco.Mods.TechTree
{
using System.Collections.Generic;
using System.Linq;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Mods.TechTree;
using Eco.Shared.Items;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Localization;
[Serialized]
[Weight(500)]
public partial class FishHeadSoupItem :
FoodItem
{
public override string FriendlyName { get { return "Fish Head Soup"; } }
public override string FriendlyNamePlural { get { return "Fish Head Soup"; } }
public override string Description { get { return "Fish heads, fish heads, rolly polly fish heads!"; } }
private static Nutrients nutrition = new Nutrients() { Carbs = 3, Fat = 3, Protein = 12, Vitamins = 6};
public override float Calories { get { return 800; } }
public override Nutrients Nutrition { get { return nutrition; } }
}
[RequiresSkill(typeof(HomeCookingSkill), 3)]
public partial class FishHeadSoupRecipe : Recipe
{
public FishHeadSoupRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<FishHeadSoupItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<RawFishItem>(typeof(HomeCookingEfficiencySkill), 5, HomeCookingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<VegetableStockItem>(typeof(HomeCookingEfficiencySkill), 5, HomeCookingEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(FishHeadSoupRecipe), Item.Get<FishHeadSoupItem>().UILink(), 3, typeof(HomeCookingSpeedSkill));
this.Initialize("Fish Head Soup", typeof(FishHeadSoupRecipe));
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
}
}
}