57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class LightBackpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Light Backpack"; } }
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public override string Description { get { return "Light Backpack. Increasing Movement Speed by 150% but you just can carry 5KG"; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 5000f },
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{ UserStatType.MovementSpeed, 1.5f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 3)]
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public class LightBackpackRecipe : Recipe
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{
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public LightBackpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<LightBackpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 20, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<CelluloseFiberItem>(typeof(ClothesmakingEfficiencySkill), 20, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Light Backpack", typeof(LightBackpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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} |