56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class BigBackpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Big Backpack"; } }
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public override string Description { get { return "A normal Backpack. Just... bigger. Let's you carry 15KG more"; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 15000f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 2)]
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public class BigBackpackRecipe : Recipe
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{
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public BigBackpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BigBackpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<LeatherHideItem>(typeof(ClothesmakingEfficiencySkill), 4, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 10, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Big Backpack", typeof(BigBackpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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} |