using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Players; using Eco.Gameplay.Skills; using Eco.Mods.TechTree; using Eco.Shared.Serialization; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kirthos.Mods { [Serialized] [RequiresSkill(typeof(MiningSkill), 1)] public partial class MiningPickupAmountSkill : Skill { public override string FriendlyName { get { return "Mining Pickup amount"; } } public override string Description { get { return "Pickup near rubble when right-click rubble with pickaxe. Levels increase max amount."; } } public static int[] SkillPointCost = { 5, 7, 14, 22, 30 }; public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } } public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } } public override int MaxLevel { get { return 5; } } } [Serialized] [RequiresSkill(typeof(MiningPickupAmountSkill), 1)] public partial class MiningPickupRangeSkill : Skill { public override string FriendlyName { get { return "Mining Pickup range"; } } public override string Description { get { return "Increase the range of the mining pickup."; } } public static int[] SkillPointCost = { 5, 7, 14, 22, 30 }; public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } } public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } } public override int MaxLevel { get { return 5; } } } [Serialized] [RequiresSkill(typeof(MiningSkill), 1)] public partial class StrongMiningSkill : Skill { public override string FriendlyName { get { return "Strong Mining"; } } public override string Description { get { return "Have chance to break directly big rubble when mine blocks. (20% chance per level)"; } } public static int[] SkillPointCost = { 5, 7, 14, 22, 30 }; public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } } public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } } public override int MaxLevel { get { return 5; } } } }