namespace Eco.Mods.TechTree { using System; using System.Collections.Generic; using System.ComponentModel; using Eco.Gameplay.Blocks; using Eco.Gameplay.Components; using Eco.Gameplay.Components.Auth; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Economy; using Eco.Gameplay.Housing; using Eco.Gameplay.Interactions; using Eco.Gameplay.Items; using Eco.Gameplay.Minimap; using Eco.Gameplay.Objects; using Eco.Gameplay.Players; using Eco.Gameplay.Property; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Gameplay.Pipes.LiquidComponents; using Eco.Gameplay.Pipes.Gases; using Eco.Gameplay.Systems.Tooltip; using Eco.Shared; using Eco.Shared.Math; using Eco.Shared.Localization; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.Shared.View; using Eco.Shared.Items; using Eco.Gameplay.Pipes; using Eco.World.Blocks; [Serialized] [RequireComponent(typeof(PropertyAuthComponent))] [RequireComponent(typeof(MinimapComponent))] [RequireComponent(typeof(LinkComponent))] [RequireComponent(typeof(PublicStorageComponent))] [RequireComponent(typeof(SolidGroundComponent))] public partial class StorageChestObject : WorldObject { public override string FriendlyName { get { return "Storage Chest"; } } protected override void Initialize() { this.GetComponent().Initialize("Storage"); var storage = this.GetComponent(); storage.Initialize(16); storage.Storage.AddRestriction(new NotCarriedRestriction()); // can't store block or large items } public override void Destroy() { base.Destroy(); } } [Serialized] public partial class StorageChestItem : WorldObjectItem { public override string FriendlyName { get { return "Storage Chest"; } } public override string Description { get { return "A container you can store items in."; } } static StorageChestItem() { } } [RequiresSkill(typeof(BasicCraftingSkill), 1)] public partial class StorageChestRecipe : Recipe { public StorageChestRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(BasicCraftingEfficiencySkill), 10, BasicCraftingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(2, BasicCraftingSpeedSkill.MultiplicativeStrategy, typeof(BasicCraftingSpeedSkill), Localizer.Do("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(StorageChestRecipe), Item.Get().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get().UILink(), value); this.CraftMinutes = value; this.Initialize("Storage Chest", typeof(StorageChestRecipe)); CraftingComponent.AddRecipe(typeof(WorkbenchObject), this); } } }