namespace Eco.Mods.TechTree { using System; using System.Collections.Generic; using System.ComponentModel; using Eco.Gameplay.Blocks; using Eco.Gameplay.Components; using Eco.Gameplay.Components.Auth; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Economy; using Eco.Gameplay.Housing; using Eco.Gameplay.Interactions; using Eco.Gameplay.Items; using Eco.Gameplay.Minimap; using Eco.Gameplay.Objects; using Eco.Gameplay.Players; using Eco.Gameplay.Property; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Gameplay.Pipes.LiquidComponents; using Eco.Gameplay.Pipes.Gases; using Eco.Gameplay.Systems.Tooltip; using Eco.Shared; using Eco.Shared.Math; using Eco.Shared.Localization; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.Shared.View; using Eco.Shared.Items; using Eco.Gameplay.Pipes; using Eco.World.Blocks; [Serialized] public partial class ComputerLabItem : WorldObjectItem { public override string FriendlyName { get { return "Computer Lab"; } } public override string Description { get { return "A place where you can sit all day and play video games! Or work on expert-level research."; } } static ComputerLabItem() { } } [RequiresSkill(typeof(IndustrialEngineeringSkill), 4)] public partial class ComputerLabRecipe : Recipe { public ComputerLabRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(IndustrialEngineeringEfficiencySkill), 50, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(IndustrialEngineeringEfficiencySkill), 30, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(IndustrialEngineeringEfficiencySkill), 40, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(260, ElectronicEngineeringSpeedSkill.MultiplicativeStrategy, typeof(ElectronicEngineeringSpeedSkill), Localizer.Do("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(ComputerLabRecipe), Item.Get().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get().UILink(), value); this.CraftMinutes = value; this.Initialize("Computer Lab", typeof(ComputerLabRecipe)); CraftingComponent.AddRecipe(typeof(FactoryObject), this); } } }