namespace Eco.Mods.TechTree { using System; using System.Collections.Generic; using System.ComponentModel; using Eco.Gameplay.Blocks; using Eco.Gameplay.Components; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Items; using Eco.Gameplay.Objects; using Eco.Gameplay.Players; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Shared.Localization; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.World; using Eco.World.Blocks; using Eco.Gameplay.Pipes; [RequiresSkill(typeof(WoodworkingSkill), 0)] public partial class BoardRecipe : Recipe { public BoardRecipe() { this.Products = new CraftingElement[] { new CraftingElement(2), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(WoodworkingEfficiencySkill), 4, WoodworkingEfficiencySkill.MultiplicativeStrategy), }; this.CraftMinutes = CreateCraftTimeValue(typeof(BoardRecipe), Item.Get().UILink(), 0.5f, typeof(WoodworkingSpeedSkill)); this.Initialize("Board", typeof(BoardRecipe)); CraftingComponent.AddRecipe(typeof(CarpentryTableObject), this); } } [Serialized] [Weight(500)] [Fuel(2500)] [Currency] public partial class BoardItem : Item { public override string FriendlyName { get { return "Board"; } } public override string Description { get { return "Can be used in simple crafts, or used to create workbenches."; } } } }