namespace Eco.Mods.TechTree { using System; using System.Collections.Generic; using System.ComponentModel; using Eco.Gameplay.Blocks; using Eco.Gameplay.Components; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Items; using Eco.Gameplay.Objects; using Eco.Gameplay.Players; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Shared.Localization; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.World; using Eco.World.Blocks; using Eco.Gameplay.Pipes; [RequiresSkill(typeof(RoadConstructionSkill), 3)] public partial class AsphaltRampUpgradeRecipe : Recipe { public AsphaltRampUpgradeRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy), }; this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRampUpgradeRecipe), Item.Get().UILink(), 5, typeof(RoadConstructionSkill)); this.Initialize("Asphalt Ramp Upgrade", typeof(AsphaltRampUpgradeRecipe)); CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this); } } [Serialized] [Constructed] [Road(1)] [RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)] public partial class AsphaltRampUpgradeBlock : Block { } }