namespace Eco.Mods.TechTree { using System.Collections.Generic; using System.Linq; using Eco.Gameplay.Components; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Items; using Eco.Gameplay.Players; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Mods.TechTree; using Eco.Shared.Items; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.Shared.View; using Eco.Shared.Localization; [Serialized] [Weight(500)] public partial class GrillSalmonItem : FoodItem { public override string FriendlyName { get { return "Grilled Salmon"; } } public override string FriendlyNamePlural { get { return "Grill Salmon"; } } public override string Description { get { return "You ARE cooking this with Salmon....Right, Pam?"; } } private static Nutrients nutrition = new Nutrients() { Carbs = 12, Fat = 3, Protein = 4, Vitamins = 8}; public override float Calories { get { return 1100; } } public override Nutrients Nutrition { get { return nutrition; } } } [RequiresSkill(typeof(CampfireCreationsSkill), 4)] public partial class GrillSalmonRecipe : Recipe { public GrillSalmonRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(CampfireCreationsEfficiencySkill), 10, CampfireCreationsEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(CampfireCreationsEfficiencySkill), 5, CampfireCreationsEfficiencySkill.MultiplicativeStrategy), }; this.CraftMinutes = CreateCraftTimeValue(typeof(GrillSalmonRecipe), Item.Get().UILink(), 3, typeof(CampfireCreationsSpeedSkill)); this.Initialize("Grill Salmon", typeof(GrillSalmonRecipe)); CraftingComponent.AddRecipe(typeof(CampfireObject), this); } } }