namespace Eco.Mods.TechTree { using System.Collections.Generic; using System.Linq; using Eco.Gameplay.Components; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Items; using Eco.Gameplay.Players; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Mods.TechTree; using Eco.Shared.Items; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.Shared.View; using Eco.Shared.Localization; [Serialized] [Weight(500)] public partial class FishHeadSoupItem : FoodItem { public override string FriendlyName { get { return "Fish Head Soup"; } } public override string FriendlyNamePlural { get { return "Fish Head Soup"; } } public override string Description { get { return "Fish heads, fish heads, rolly polly fish heads!"; } } private static Nutrients nutrition = new Nutrients() { Carbs = 3, Fat = 3, Protein = 12, Vitamins = 6}; public override float Calories { get { return 800; } } public override Nutrients Nutrition { get { return nutrition; } } } [RequiresSkill(typeof(HomeCookingSkill), 3)] public partial class FishHeadSoupRecipe : Recipe { public FishHeadSoupRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(HomeCookingEfficiencySkill), 5, HomeCookingEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(HomeCookingEfficiencySkill), 5, HomeCookingEfficiencySkill.MultiplicativeStrategy), }; this.CraftMinutes = CreateCraftTimeValue(typeof(FishHeadSoupRecipe), Item.Get().UILink(), 3, typeof(HomeCookingSpeedSkill)); this.Initialize("Fish Head Soup", typeof(FishHeadSoupRecipe)); CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this); } } }