using Eco.Gameplay.Items; using Eco.Gameplay.Players; using Eco.Mods.TechTree; using Eco.Shared.Math; using Eco.World; using Eco.World.Blocks; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kirthos.Mods { class TreeUtils { public static void GetPulpAroundPoint(User user, Vector3i position, int range) { try { for (int i = -range; i < range; i++) { for (int j = -range; j < range; j++) { if (i == 0 && j == 0) continue; Vector3i positionAbove = World.GetTopPos(new Vector2i(position.x + i, position.z + j)) + Vector3i.Up; Block blockAbove = World.GetBlockProbablyTop(positionAbove); if (blockAbove.Is()) { if (positionAbove != position && Vector3i.Distance(positionAbove, position) < range) { if (user.Inventory.TryAddItems(5)) { World.DeleteBlock(positionAbove); } } } } } } catch(Exception) { } } } }