namespace Eco.Mods.TechTree { using System; using System.Collections.Generic; using System.ComponentModel; using Eco.Gameplay.Blocks; using Eco.Gameplay.Components; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Items; using Eco.Gameplay.Objects; using Eco.Gameplay.Players; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Shared.Localization; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.World; using Eco.World.Blocks; using Eco.Gameplay.Pipes; using Eco.Gameplay.Pipes.LiquidComponents; [RequiresSkill(typeof(PetrolRefiningSkill), 0)] public partial class BarrelRecipe : Recipe { public BarrelRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(PetrolRefiningEfficiencySkill), 5, PetrolRefiningEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(PetrolRefiningEfficiencySkill), 3, PetrolRefiningEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(PetrolRefiningEfficiencySkill), 6, PetrolRefiningEfficiencySkill.MultiplicativeStrategy), }; this.CraftMinutes = CreateCraftTimeValue(typeof(BarrelRecipe), Item.Get().UILink(), 1, typeof(PetrolRefiningSpeedSkill)); this.Initialize("Barrel", typeof(BarrelRecipe)); CraftingComponent.AddRecipe(typeof(MachineShopObject), this); } } [Serialized] [Solid] [RequiresSkill(typeof(PetrolRefiningEfficiencySkill), 0)] public partial class BarrelBlock : PickupableBlock { } [Serialized] [MaxStackSize(10)] [Weight(2000)] [Currency] public partial class BarrelItem : BlockItem { public override string FriendlyName { get { return "Barrel"; } } public override string Description { get { return "Expertly crafted from smoothed boards and metal bands, this can carry a variety of substances."; } } } }