namespace Eco.Mods.TechTree { using System; using System.Collections.Generic; using System.ComponentModel; using Eco.Gameplay.Blocks; using Eco.Gameplay.Components; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Items; using Eco.Gameplay.Objects; using Eco.Gameplay.Players; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Shared.Localization; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.World; using Eco.World.Blocks; using Eco.Gameplay.Pipes; [RequiresSkill(typeof(RoadConstructionSkill), 3)] public partial class AsphaltRoadUpgradeRecipe : Recipe { public AsphaltRoadUpgradeRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy), }; this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRoadUpgradeRecipe), Item.Get().UILink(), 1, typeof(RoadConstructionSkill)); this.Initialize("Asphalt Road", typeof(AsphaltRoadUpgradeRecipe)); CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this); } } [Serialized] [Solid, Wall, Constructed] [Road(1)] [UsesRamp(typeof(AsphaltRoadWorldObjectBlock))] [RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)] public partial class AsphaltRoadUpgradeBlock : Block { } [Serialized] [MaxStackSize(10)] [Weight(10000)] [MakesRoads] public partial class AsphaltRoadUpgradeItem : RoadItem { public override string FriendlyName { get { return "Asphalt Road"; } } public override string Description { get { return "A paved surface constructed with asphalt and concrete. It's durable and extremely efficient for any wheeled vehicle."; } } } }